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6 NeutralAbout svittidiu
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Is it worth buying Dayz standalone yet? [With Developer responses]
svittidiu replied to Blade4777980's topic in General Discussion
The basic premise of the game is still the same. FPS survival in a post apocalyptic world infested with zombies. The map which they use is the same. The mechanics are still basically the same (inventory, weapons, buildings, loot). It's good that they kept this basic idea, it wouldn't be DayZ after all if they hadn't. But when it's ridden with the same bugs, glitches and hacking that the mod, then I have admit it's quite dissapointing. I was hoping they'd add something actually new to the game but there really isn't anything. Like for example the ability to grab the ledge and climbing over a wall that's too tall to just hop over. Over how about if a building has a low roof, why can't you grab the ledge and pull yourself up? Another example I would like to bring up is the melee combat. It hasn't changed either really. Hitting someone with a baseball bat still seems like the pistol model was changed to a bat and the range changed to 1m. It's fucking laughable when you keep smashing a zombie again and again only to get hit unconsciouss in one hit. -
Is it worth buying Dayz standalone yet? [With Developer responses]
svittidiu replied to Blade4777980's topic in General Discussion
Lesson number 1 on argumenting. Do not put words into other peoples mouths. You're not really reading and comprehending my posts at all. I expected them to start from scratch but this standalone is just repeating the mod. It is every bit comparable to the mod. Having playing the mod for roughly a couple of years, the idea of playing the same shitto in standalone format doesn't seem appealing. -
Is it worth buying Dayz standalone yet? [With Developer responses]
svittidiu replied to Blade4777980's topic in General Discussion
You want to think that. It's easy for you to label everyone criticizing here as selfish ignorant teenagers. But the truth is, that when you come from a mod to standalone, and the quality of gameplay hasn't really improved, you have a real proper reason to criticize. My empirical experiences are that the gameplay is buggier and stiffer than in the mod. In addition to that, the zombies are more frustrating, there is no HUD. Hacking was a problem in the mod and it is a problem in the standalone. I have no experience of making computer games, so I don't know about the difficulties of it. Still I'd expect some improvements. -
Why was my thread deleted? Was the truth too much for you to handle? Can't express my opinion here?
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Bring back the status icons to upper right corner. Remove the status messages. You get hungry and thirsty too fast. You bleed too easily. Can't hit anything with an axe, a crowbar, a shovel or a baseball bat.
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Do differences in elevation make any difference in the bullet trajectory? Example: I'm sniping from the top of a mountain and my target is standing at the bottom of a valley. Example: I'm standing on the shore and my target is standing on the shore.
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DayZ Developer blog 26th April, Video from PAX and our latest "building"
svittidiu replied to mattlightfoot's topic in Mod Announcements & Info
South of Prigorodki -
Add the ability to feign death. Of course zombies would smell that you're alive and attack you, but players might not notice.
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It would be nice to climb on top of the smallest buildings, containers, walls or at least on ground if there two grounds are on different level.
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No. I haven't seen or played the newest. Only the oldest and some semi-new.
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Please ROCKET, add more Tomb Raider-like interactions to Dayz. Small things like, climbling along some objects or on top of small rocks/buildings etc.
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What are the best buildings and best cities to find ghillie suits? I haven't had luck finding them.
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How does the Aimpoint CompM3-sight a.k.a. AIM work? Is it zeroed at a certain distance or will the bullet start to drop immediately after you fire a target? Could somebody elaborate.
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I know this has been discussed to death before, but I need to ask it again. What is the correct formula to calculate the distance of your opponents for AS50, M107 and M24? Thanks.