tpeene
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Here's the proof of the teleporting and some small parts of the arguments that went on. I can only upload 500kb for some reason so I've just taken the most important one with proof and a few others showing the same language he has on this forum. From the second he came online it was only "f@ck this and f$ck that and so on... Really immature responses and exactly the same as in this thread. After a while we responded in kind until I left the server myself and Walter was kicked because Mindblank couldnt handle it any more. No one on the server tries to hide the fact that they teleported the vehicles anyway. We just don't agree on the reasons why they were teleported. A completely looted camp wouldn't be a reason for me to check locations and teleport vehicles back to myself. It is for the admins on UK101. It's their server and their opinion so they can do what they want and they might even be justified to do so. I just think it's also fair that people know the way they act if this happens and I guess some people wouldn't invest time on a server like that. The foul language wasn't necessary at all and that was just childish behaviour.
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What happened was that you all thought the server was hacked because all your stuff was taken. That's the only thing that happened that day. Your camp was cleared out and not even by me. A camp on the NW outskirts of the map where every new player will look for camps. In the Dayz chat I was told that no one could've found that camp legally (surprise, we did. Every camp can be found) and because everything was gone you all decided to have a look and see where all the vehicles had gone. There was absolutely NO indication that the server had been hacked and because you saw that the heli's were off map you decided to teleport them back. What I tried to tell you all is that your logic is flawed and that it's unfair what you guys did. You didn't check for hackers... you assumed there were. But just to be sure you also moved your camps to other places, just in case it were legit players that took your stuff. We were talking about this in a normal manner and both sides were annoyed but then you, Mindblank the admin, came online and started swearing and cursing at us (everyone had been talking politely before) and telling us to f&ck off and shouldn't cry because our heli was taken back. You got nasty because you were annoyed. You say we attacked you, but that's not the case. Took screenshots too and the only one that got nasty was you and you do it again in these posts. I don't mind it if my stuff gets taken in Dayz and I play fair. All the time on your server we never bothered anyone and you could've treated us with at least some respect. What I saw on this server was childish behavior. By admins taking back their stuff under the hacker pretense and by being verbally abusive when confronted with that. Like I said online: if you are playing fair you don't check on vehicle locations when they go missing. Thats an abuse of powers. And I also said that when you found out that they were taken legally it would be fair to reset them instead of keeping them for yourself. Not for me but to be fair. I already said I wouldn't come back on a server where admins check locations without any REAL reason.
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I started playing on this private server a few weeks ago. It seemed like a good server and I hoped to find one where people play fair. The main reason to play on a private server was that there are less hackers. When I joined I received a mail from the admin with the rules: "Hey added you, enjoy, just so you know, we check the logs and any teleporting or vehicle creating will result in a ban. There are no rules, except no scripting/hacking :) MinDBlanK" All seemed well and I started playing. Although it was hard to find vehicles that sometimes is the case in Dayz and I just started walking, walking, walking and walking for one. After a while a friend of mine joined the server as well. 2 Days ago we finally found a helicopter after weeks of playing and searching. We went for a ride and while cruising we were in a lot of luck and found a second helicopter in a camp with some tents, a Ural and another car. (There are 2 heli's in game that belong to the 2 biggest clans that also have the admins in them). We took a weapon and then left with the second helicopter as well because this was a good opportunity to search for some cars with 2 heli's. There should be 80 vehicles in the server but we only found 6. We were really hoping to find the others. Because time was cut short we had to place the heli's off map with plans to look for a good place to hide them near our camp on the map. Wasn't anything in the rules that that was illegal, although I don't think it's entirely fair of us either. Anyway we placed them there and went looking for a decent place to hide em. When we logged on today our heli's were gone. Weird, because they were placed off map (2km and 4km out) and noone finds em that quick. I thought it might be a glitch bad server restart so I walked back to the map and started some runs for loot. After a while one of the admins came online and then another player from the second clan came online as well. They started talking about their helicopters and how they are safe again because they TELEPORTED them back to their new camps. Camps that were replaced somewhere on the map since the helicopters were taken by us. I told em I thought that was cheating, but according to them it wasn't because they were placed off the map by a hacker. Well, we're not hackers and I told them the heli's were taken by us. They told me that it was legit what they did because I shouldn't have placed them off map. I told them that even if we place the heli off map, it's still not ok to transfer them back to your own camp. You should at least reset them if you play fair. Besides, why does an admin ASSUME the heli's have been stolen by hackers and then check the locations of the vehicles, just because both of the heli's went missing the same day? They said that if the heli's had been on map they wouldn't have teleported them. So it's ok to check the locations of all the vehicles if yours are taken and you happen to be an admin? That aint right. If the heli's are in a place you don't like, then you just teleport everything back to your new sites. If you think a server is hacked, there isn't even a reason to relocate your camp but they did. They saw that their vehicles were taken and when they confirmed that no one from either clan took them they checked where they were and concluded from the location that they were hacked and took them for themselves again. That isn´t fair to all the players in the server that aren´t in the admin clans. There is no reason to check for vehicle locations without any proof that the server is hacked and even if they are off map, they respawn after 7 days. Taking them for yourself isn´t fair. When I talked to them they were honest about it but then the main admin came online and immediately started cursing about how we shouldn't whine about our stuff and should just move on to another server if we didn't like what they did. It's a private server and they can do whatever they want to, but be warned that they don't play fair and do one of the worst kinds of admin abuse. As soon as their stuff is taken and they don't know by whom, they just take back what is missing by scripting/hacking/cheating and get abusive when confronted about it. Of all of this I have proof by screencaptures and I've added the one of them talking about teleporting the heli's. Be warned people, if you want to play a fair game of Dayz, then don´t join this server! They don't play fair unless you are in one of their clans. In the picture the admin Brave says: "Yeah, teleported it to our camp. Move to go out on fuel run to get enough gas to get it back to you." It's from the brave clan to the bandityeah clan.
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Suggestions for the DayZ standalone - thinking outside of the limitations of an Arma 2 mod.
tpeene replied to ruarz's topic in DayZ Mod Suggestions
nvm. double post. -
Suggestions for the DayZ standalone - thinking outside of the limitations of an Arma 2 mod.
tpeene replied to ruarz's topic in DayZ Mod Suggestions
Here is my list of stuff I'd like to add: - 10 to 25% of the houses can only be opened/closed with the matching key. The keys are carried around by the zombie that used to live there, found randomly on the map because they wander around. The house is a safe haven and can only be opened with the matching key. Inside the house there can be room for 250 loot and when not used for 14 dayz the door opens for 7 dayz and then resets completely. Keys get attached to a keychain and like anything else can be transferred to players/lootpile/cars/tents. By doing this you give players a reason to actually hunt zombies instead of avoiding most of them. It also gives players a reason to hunt other players for the keys or setup a trade. It also makes the game more realistic and gives another layer to the end game. - Power generators running on fuel so you can light up your house. Powergenerators could be loot like exisiting engineparts and be used on houses. - 10 tot 25% of the vehicles also have keys, or only some special ones need a key. Same conditions as with houses. Destroying a car you can't get into has no use because you don't know if someone has found the key already. This makes people go looking for keys and vehicles all over the map and it's a nice "quest" to have. - Arms dealer or marketplace where you can sell your weapons, gadgets, keys or trade them. - Tents should have a shorter drawing distance than trees have. Because trees are transparant at a distance, the tents are way to easy to find. - Forests should be covered in leafs from up above so camp/vehicle hunting with helicopters becomes a lot harder. Not one forest on earth is transparant from up above and right now the forest serves little to no purpose in hiding tents. - No off-map. Make it normal map, or make it impossible to get there at all. I've been on servers where all the vehicles were taken by clans to the furthest point on the map and no-one without a vehicle could get em. It sucks. - Improve zombie A.I. and fix the aggro pulling. Make clothing have effect on aggro. Running/crouching in a ghillie suit at dusk in the forest should nog aggro as many zombies as it should when you're running past them in normal clothing in daylight.And fix it so they don't randomly aggro when you're running 200m behind one. Field of view is field of view and since zombies have dried out eyes they sure as hell don't have eyes int he back of their head. - Make zombies slower but more dangerous. Right now the only way to shoot them is inside. Outside they move all over the place which makes it impossible to aim right. The better option now is to flee into bushes and that's not right or as much fun as it could be. - The ability to build walls/trenches/caves/anything so you have an impact on the map and maybe make a suitable place for a base where one wasn't before. Camo nets could also be an option. - Make the map as big as it can get with more variation in villages/towns and the sizes and loot of those. -
Suggestions for the DayZ standalone - thinking outside of the limitations of an Arma 2 mod.
tpeene replied to ruarz's topic in DayZ Mod Suggestions
Here is my list of stuff I'd like to add: - 10 to 25% of the houses can only be opened/closed with the matching key. The keys are carried around by the zombie that used to live there, found randomly on the map because they wander around. The house is a safe haven and can only be opened with the matching key. Inside the house there can be room for 250 loot and when not used for 14 dayz the door opens for 7 dayz and then resets completely. Keys get attached to a keychain and like anything else can be transferred to players/lootpile/cars/tents. By doing this you give players a reason to actually hunt zombies instead of avoiding most of them. It also gives players a reason to hunt other players for the keys or setup a trade. It also makes the game more realistic and gives another layer to the end game. - Power generators running on fuel so you can light up your house. Powergenerators could be loot like exisiting engineparts and be used on houses. - 10 tot 25% of the vehicles also have keys, or only some special ones need a key. Same conditions as with houses. Destroying a car you can't get into has no use because you don't know if someone has found the key already. This makes people go looking for keys and vehicles all over the map and it's a nice "quest" to have. - Arms dealer or marketplace where you can sell your weapons, gadgets, keys or trade them. - Tents should have a shorter drawing distance than trees have. Because trees are transparant at a distance, the tents are way to easy to find. - Forests should be covered in leafs from up above so camp/vehicle hunting with helicopters becomes a lot harder. Not one forest on earth is transparant from up above and right now the forest serves little to no purpose in hiding tents. - No off-map. Make it normal map, or make it impossible to get there at all. I've been on servers where all the vehicles were taken by clans to the furthest point on the map and no-one without a vehicle could get em. It sucks. - Improve zombie A.I. and fix the aggro pulling. Make clothing have effect on aggro. Running/crouching in a ghillie suit at dusk in the forest should nog aggro as many zombies as it should when you're running past them in normal clothing in daylight.And fix it so they don't randomly aggro when you're running 200m behind one. Field of view is field of view and since zombies have dried out eyes they sure as hell don't have eyes int he back of their head. - Make zombies slower but more dangerous. Right now the only way to shoot them is inside. Outside they move all over the place which makes it impossible to aim right. The better option now is to flee into bushes and that's not right or as much fun as it could be. - The ability to build walls/trenches/caves/anything so you have an impact on the map and maybe make a suitable place for a base where one wasn't before. Camo nets could also be an option. -
Brand new Private Hive 2 Helis 80+ Vehicles and Non orginal vehicles!
tpeene replied to MinDBlanK's topic in Mod Servers & Private Hives
Sent you an email yesterday evening :) i'd be happy to join! -
I logged off this morning after looting someone's stuff and took one of their vehicles with me. A few hours later I want to log in and I get the message that I'm banned from the server and I can't join... Is the admin so childish that he bans people when they take his stuff or what? Aren't there regulations against this? I can honestly not think of any other reason for the ban than this. I've never hacked/scripted (although I carry some looted "soldier clothes" in my backpack which I've never used) nor have I ever killed anyone. Don't play on NL 52 I guess...
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Just tried again but still no luck. In a few dayz my tents and stuff will be gone when they haven't been touched in 7 dayz. I don't know what to do and there is no contact information of an admin anywhere for this server. ;(
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I've been playing on this server for weeks now without any problems. Since two and a half days ago I can't get in anymore. I can join the server but I keep getting stuck on the loading screen where it says "waiting for character to create". It's not just me since there are no other players getting in either and the server has been deserted the past days. It hasn't been updated or anything. Is there any way to fix this client side? Server restarts didn't help anything. What causes this to happen and is it fixable?