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Everything posted by quobble
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Rolling Changelog: Stable Branch: 0.32.114557
quobble replied to rocket's topic in News & Announcements
I dont see any space for Svetloyarsk. Where on the map can I find it? -
Hello my fellow survivors! I finally got to watch both Hobbit movies. I loved the book and I enjoy the fandom. So, looking at all those JCI animations of gold and other treasures in the chambers of Erebor, I had the idea of the day. What if there would be items spawning such as rings, necklaces, ear rings and other jewelry made out of gold, silver and gems. Those would server absolutley no function except for making your character look FABULOUS! Jewelry would be really rare, so its a really nice find if you get your hands on a nice gold necklace. People would fight for it, maybe even trade with it. (I saw people hording books in DayZ Standalone already and they serve no purpose too) What would you think? What special jewelry would you like to see?
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<<<< Grass density needs to be improved. >>>>
quobble replied to Zeeb (DayZ)'s topic in General Discussion
grass isnt eating that much performance if they would turn it up. we also have to say that many people play on really REALLY crappy PCs... -
FFS how often does this have to be discussed?!?!?! Blurry screen = low health! if you go to configure -> video it will indeed disappear but you are still not healthy. it will create a false sense of safety. use the search function!
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Curious about peoples 'Rules of Engagement'
quobble replied to UNDERWORLD's topic in General Discussion
non of your vote options make any sense. -
use the search function. there is already a thread (i posted explaining videos) about the blurryness. your health is low.
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We NEED some way to identify heros and bandits.
quobble replied to 1S1K-Airborne's topic in General Discussion
There are no heros and there are no bandits. there are only people that kill often for fun, people that kill often for self defence, people that dont kill often but would like to do it and people that dont kill at all. this is not the mod- 1050 replies
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he is talking about hand held drones like minature UAVs... inform yourself b1tches http://en.wikipedia.org/wiki/Miniature_UAV#Aeryon_Labs_.22Scout.22
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News and Developer Updates from external sources
quobble replied to Max Planck's topic in General Discussion
http://www.google.de/imgres?sa=X&biw=1600&bih=792&tbm=isch&tbnid=QUDbj7OtZ9JPsM%3A&imgrefurl=http%3A%2F%2Fwww.dayztv.com%2Fstandalone%2F&docid=U_LX7yAZOdyc2M&imgurl=http%3A%2F%2Fwww.dayztv.com%2Fwp-content%2Fuploads%2F2014%2F01%2Fdayz-standalone-3d-models-320x180.jpg&w=320&h=180&ei=19XWUoXLOKXg4QSawoGIDA&zoom=1&iact=rc&dur=952&page=1&start=0&ndsp=24&ved=0CFsQrQMwAA New models for DayZ -
What have you been doing in-game while awaiting patches: Honesty please.
quobble replied to capt. beefsteak's topic in General Discussion
taking photos, finding bugs and glitches, creating ideas for places, posting stuff about the northern area, analysing new areas etc pp. -
you can find Saline IV kits also already crafted. they are rare but they exist
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yes! most of the mods were made by people that wanted heavy weapons and lots of mayhams. i want realism, or to be honest rather authentic gameplay instead of tanks, apcs, weird ass mission and shitty base building. I would like to see some kind of encampment possibility in the SA but only something that allows you to store items, something to block a passage or road and maybe something that gives you cover. (improvised tank traps, sandbags filled with dirt f.e., tents, storage boxes that you can hide better than tents (will stop tree glitching), MAYBE camo nets and punji traps.)
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Hyperthreading, Core Parking & Launch Parameters for best performance?
quobble replied to andrewmont's topic in General Discussion
I am scared of doing ANYTHING to my precious! (cpu) not sure if unparking my cores would increase performance in DayZ...I thought DayZ and Arma doesnt even support multi core.. -
A zed clock counting down the time that the hordes will arrive
quobble replied to gannon46's topic in Suggestions
hqwljahsjaÖSHASH /edit that was German for "no that wont be cool" -
...sigh
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no it doesnt. dayz SA has nothing to do with arma 2
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Ruger 10/22--My future hopes (Archangel kit)
quobble replied to Hebrew Melvin's topic in General Discussion
pff...then maybe semi automatic. I dont use 22s. the effective range for the x12 scope is so huge that you cant do effective damage to your enemies. with the acog you might be better. keep in mind that if you have a scope mounted you have to hip fire in close range. (tunnel vision will mess you up) although I would like to see 22s ingame. but not those fancy wanna be spec ops rifles... -
Ruger 10/22--My future hopes (Archangel kit)
quobble replied to Hebrew Melvin's topic in General Discussion
why...why would you want a full automatic assault rifle, with a x12 optic that only has shitty .22 ??? -
they redesigned it cleary. you can see it. also, they might have made the interior of the buildings?
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at OP. please, PLEASE put some system and shape into your long texts...its giving me eye cancer to read a text as such a long text. even my prof doesnt write like this^^ just create soem sections of your text. leave space and rows.
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1: No there is no auto walk at the moment. 2: NO! What are you? A combat logger? 3: No there is no console for players. Why would you need it anyways?!
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they will fix it once they have a working fracture system. if you snap your foot because you jumped down somewhere you die atm :)
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wrong area of the forum. you are in the standalone section