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anothermartz

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About anothermartz

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  1. I think being a bandit and killing other players for their loot should be a legitimate way to play, but I think it should be the harder way to play because of how much grief you're causing to other players. Right now there isn't a drawback, it's THE way to play and morality is only a handicap. The best moments I've had is when I've co-operated with complete strangers and the worst moments I've had are when my character gets instantly reset because someone clicked their mouse at me for no reason whatsoever and they are rewarded for it. I don't think people should have that kind of power and no responsibility to go with it. Rather than bandits being punished or discouraged, it's more that co-operation should be encouraged and not punished so that there's a reason to not pull the trigger on everyone you meet.
  2. anothermartz

    How to balance out the weapons: easy way

    I think 15 one hit kill shots per 1 inventory slot is what puts the the win in winchester, then you find that amazing ammo everywhere for it. Literally the only reason I don't use winchesters is because I want to spice things up a bit because I'm bored of using that godly gun because it is so much of an advantage to any other. On the complete opposite side of the scale we have the crossbow, a whole precious inventory slot gives you one bolt that can easily miss and even if it hits a zombie it doesn't take them down unless you manage to get them in the head which is hard to do with the unintuitive ironsights. Apparrently you can get bolts back from zombies but I've never been able to do it even when I manage to actually get a headshot so that would be cool if it worked. Crossbows either need more bolts per inventory slot or a better aiming method and always the ability to take bolts back and the winchester needs less shots in a reload and have slugs harder to find, so that you'd often rather have another long range weapon such as the lee enfield instead of having the winchester useful for that too. If you're happy with the gamplay as it is then you don't need to worry about change because you can stay with this iteration of the mod for as long as you like, providing server owners agree with you. Balance prevents monotony, people all using the same guns doing the same things which becomes boring by giving you no hard decisions to make and no incentive to carry on playing, just the same old shit. The more a game is balanced, the more variaty you will see in player behaviours and the more beneficial things you can do while you play instead of always compromising your chances just for a change of gameplay from "the best way to play" that everyone else is doing.
  3. anothermartz

    Zombies are spawning in ArmA2 main campaign

    Disable @DayZ in expansions or don't launch with the command line you used to activate DayZ; whichever one you did to install DayZ in the first place, reverse it.
  4. anothermartz

    Hiding spots for equipment, etc.

    I think a simple enough solution would be to extend the inventory saving in your bag to also include your bag's location if you drop it somewhere. Currently I drop my bag in a secure location before I go into somewhere I'm not sure is safe, if I'm killed I can respawn and find my bag with all my stuff in it. The only problem is that if the server goes down, my bag goes down with it and never comes back. If it saves with your character will fix both our problems. Tents would still have an advantage because you can store a lot more in them and also have a bag on you while you collect more things, although I think there shouldn't be such limiting factors to where you can place tents because I've only ever managed to place them out in the open where people can find them easily which is why I've been dropping my bag because I can actually hide them.
  5. anothermartz

    Is humanity supposed to drop this fast?

    There's a free target system meaning that as a survivor and you shoot a survivor, someone can then kill you and not lose humanity for it. I've been in battles with other survivors and won without losing humanity and I also shot my friend in the ass with a makarov as a test while he was AFK and I had plenty medical supplies, it said "FreeTarget: true" for 30 seconds meaning that anyone who would've killed me in that time would've been seen as them killing a bandit. I say that if someone shoots at you and misses or if they shoot you and you can't shoot them back within 30 seconds, it's your decision on whether you want to kill them and lose humanity or just get out of there. Humanity should drop this fast because killing someone should be a big deal with big consequences, unfortunately those consequences of a big humanity drop doesn't mean anything yet but hopefully it will one day.
  6. anothermartz

    Tents & Vehicles General

    Do vehicles respawn if they are destroyed or maybe not used for a while? I remember when vehicles were re-added in 1.5.2 boats were really common to see but now I haven't seen a boat since the first couple of days of them being added back in. I assume people have just driven them out somewhere then died or disconnected or something and now they're all just floating in the middle of nowhere with no fuel.
  7. anothermartz

    Tents & Vehicles General

    I counted 90 inventory slots for the white pickup and took a screenshot of all the items inside while it is full for if you want to count yourself: I counted primary weapons as 10 slots each, engine parts as 4, jerry cans as 3 each etc, basically how many slots they take in your backpack/inventory. I also found out that even when the vehicle is full, where usually an object would just drop on the floor behind it if I try to put it in, backpacks can still be put into the vehicle, even if there are items inside it. However any items inside a backpack whether the car is full or not will be lost on server restart, so make sure to take everything out and put them in seperately if you want to keep the items.
  8. anothermartz

    Chat replacement

    I think having the zombies hear you speak, especially hearing you better than other players can will greatly discourage talking in game. I don't think speaking should ever be louder than a gun shot and I think multiple selectable distances would get confusing and frustrating for instance accidently shouting to your friend 5 meters away instead of whispering. It would only work if it would somehow detect the loudness of what you saidand then different mic volumes of different people will affect it too much. I think a simpler solution would just be if direct somehow just worked for everyone and if you needed a radio for side channel and could turn it on or off.
  9. anothermartz

    Multiple Characters

    A few days ago some servers had problems with character saving; nothing that you did on these servers mattered because nothing was saved, I kinda liked it. So maybe have some servers that don't connect to the database at all and are just for temporary characters for when you want to play away from your character or are new to the game and want to learn the basics or the areas (selectable spawn point?). They might just end up being deathmatch servers but at least it would keep the deathmatchers out of real servers. I guess this is what the possibly upcoming "DayZ lite" version for personal servers will be like.
  10. anothermartz

    After playing the game I have a few suggestions.

    Adding to the reviving as I was just about to make a defibrillator suggestion thread myself: Players should only able to be revived if they are still in the "YOU ARE DEAD!" screen meaning that they can give up on their in game life and rejoin to start fresh so it's up to the other group members who aim to bring them back to keep telling them to "hang in there!" as they drag them to safety or protect them while someone gets the materials. Of course the dead shouldn't be able to talk back to them and their pulse can be checked to tell the medics if they're still waiting to be revived or have given up. I don't think there should be a time limit for how long they can wait because their will of resisting to just respawn is what keeps their body warm. It's not like someone could get killed on their own then go offline until their friends are on to revive them; they'd have to wait in game the entire time while their corpse can be looted making reviving them pointless. I really don't see any drawback on this system for bandits and it can eliminate the hassle of having your character instantly reset because a PKer happens to kill you with their first shot before being taken out by the rest of your group. As for water poisoning, there are antibiotics in the game that currently do nothing so those could be used instead of the suggested morpheme if you can't take painkillers early enough after being poisoned.
  11. I agree with IAMASurvivor. Even though I prefer to have third person disabled and as little HUD as possible, having different servers with different settings I think is a good thing. Pehaps there could be tags in the server names for the settings they use so you can filter the settings that you want to play with.
  12. anothermartz

    AI Death squads, bullet lethality and delayed disconnect

    I don't think changing the word from realistic to authentic really changes anything about getting instakilled by another player, it is very immersion breaking and incredibly frustrating to have the screen seemingly randomly say "YOU ARE DEAD!" because a PKer shoots you from a distance for their own fun of destroying your playthrough. I'm not against PvP; I adore the idea of bandits killing survivors to get their gear instead of scavanging it from towns but the current system allows for people to have their game instantly reset by anyone for no reason and I think this is very game breaking. The incapacitation idea adds more authenticity to a murder than multiple shots for a kill takes away. Helmets and body armour could make it more convincing if it really matters that much.
  13. anothermartz

    AI Death squads, bullet lethality and delayed disconnect

    I hear the common phrase of "anything but one hit kills is unrealistic". Well, Morpheme to fix your broken legs is unrealistic, running forever is unrealistic, respawning as a new character after you die is unrealistic and plenty of other game mechanics are unrealistic because they are game mechanics to make the game more balanced and enjoyable. So if you can accept these unrealistic mechanics, why are one hit kills unacceptable for the pure reason of unrealism? No one ever gives any other reason for one hit kills to be in the game apart from realism.
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