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Anarki (DayZ)

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About Anarki (DayZ)

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    Helicopter Hunter
  1. Anarki (DayZ)

    Stable Branch - 0.50 Discussion

    I'm all for the big maps, but is this getting too big? Considering the max server population, you risk not meeting anyone, which kinda kills the suspense and having to be on the guard all the time.
  2. Anarki (DayZ)

    Experimental Branch: 0.50 Discussion

    This still on experimental? Wow, it's been over a month. Talk about a failed game. Mods like Breaking Point for Arma 3 got a way faster progress and a way smaller team.
  3. Anarki (DayZ)

    Experimental Branch: 0.48 Discussion

    I don't know what others are doing, but I'm holding onto mine. I only have this one and it's my first hand grenade in SA. Tempted to just test it but I got a fully upgraded AKM and considering my luck I'll probably just blow myself up. But since I am suicidal I do tend to run with it in hands while looting high risk locations.
  4. Anarki (DayZ)

    Experimental Branch: 0.48 Discussion

    I found 2. One in the middle of NW airfield and one about 2 clicks east of it. Nothing really special except one had pristine ACOG and the other a hand grenade.
  5. Anarki (DayZ)

    I'm angry at myself

    It's amazing how I never learn. Being the nice guy who likes to avoid conflict. I was almost next to the guy who didn't see me, with my weapon drawn. He just ran away, without noticing me, as I watched him run. Then he stopped, I though, okay I'm just gonna move behind this corner and wait until he runs past me and on his merry way. 15 seconds later I got shot. I think I need to somehow force myself to think that there are no friendly players in this game and that I should just shoot. Sorry, had to vent somewhere.
  6. Anarki (DayZ)

    There's too many items

    One thing that bothered me a lot in both mod and SA is that we can pretty quickly get a lot of items, especially those who server jump. In my opinion, you get hungry and thirsty way too fast. It's not realistic at all. Make food and water scarce, but increase the time needed to eat and drink.
  7. Anarki (DayZ)

    Loot should be personal

    It's simple, the loot should be personal, but with a little twist, the longer you survive, the better loot will spawn. I haven't really though very long about this idea, but it could fix few things: 1) Your survival skill will be rewarded. The longer you survive, the better gear you'll find. 2) Bandits will be extremely careful and usually won't run around fully geared out. Unless they really are skilled. 3) People whining about loot being too easy should be silenced. Negative: 1) Would probably encourage more KoS, but fixing KoS issues should be done some other way (wanted status, npc headhunters, etc), this is strictly to encourage immersion. 2) Some people might not like not getting lucky with that M5 that just happened to spawn in a septic tank.
  8. Anarki (DayZ)

    SLI/Crossfire in DayZ, does it work?

    Thanks for the replies. I currently run two 670 in SLI and was thinking about upgrading to a single 780ti which is only few fps faster. But it's not worth upgrading if I won't see much difference. I know one gpu is always better than two, but SLI actually works great compared to what I hear about Crossfire and its issues. Still, it just might not be worth it to upgrade in my case.
  9. Topic. Thanks in advance.
  10. Anarki (DayZ)

    Rolling Update Rev - 0.43.116251

    I was a zombie once, then I took an arrow to the knee.
  11. Anarki (DayZ)

    Rolling Update Rev - 0.43.116251

    On the positive side, you can now run fast with a weapon in your hands.
  12. Anarki (DayZ)

    700 megs for EXPERIMENTAL...uh what

    0.42 patch notes added to 0.37 patch notes which got added to 0.36 patch notes. See the pattern?
  13. Yeah make a new goddamn thread for 4.2 because this "adding new changes to the last patch changes to make it look like more job was done" is getting really lame!
  14. Seems there's a lot of 0.36 patch notes in there.
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