Jump to content

lmlm

Members
  • Content Count

    27
  • Joined

  • Last visited

Community Reputation

0 Neutral

About lmlm

  • Rank
    Scavenger
  1. lmlm

    Pending Update: Build 1.7.2

    I agree the zombie respawning is much too aggressive. I'd like a five or so minute timer. Alternatively, make it so that the more % of zombies in an area are killed, the longer it takes them to respawn. So, kill one zombie, it respawns in a about a minute. Kill all of them it might take as long as ten minutes for them to start respawning, but not all at once please. Yes, a ten minute respite is a nice reward for clearing an area.
  2. Would love to see THIS one driving around! Oh and while we're at it, here's my tractor vid
  3. Please consider this idea. It would be nice to find books, magazines, journals, etc that offer increased or special skills sort of like how Fallout 3 does it. For example, maybe there are 5 or so books on a server that, once read, let you learn how to self-administer blood from blood packs. Here are some ideas: Make a cammo net from cammo clothing Mark map locations of stores, deer stands etc in a region, etc.. Cook more nutritious meat Self camoflage as a zombie for more stealthy movement (but you look bloody!) using zombie parts. Build a weapon from a few scrap metal (and other parts?). Would need different guide for different weapons or at least weapon types. So maybe one guide to make civilian shotguns, another for all civilian .45mm pistols, etc etc. edit: I could certainly see learning how to start a fire without matches as something a magazine would explain. Also another similar idea. Finding a note or letter revealing the location of something across the map, such as a hidden vehicle or weapon, or whatever. Maybe an employee of a hospital has a home with some stored blood packs or morphine, or has hidden it somewhere where it's not supposed to be found. ps. I see another thread on this but since I expand on it this much I thought a new thread might be better..? Thank you!
  4. lmlm

    Shoes

    Yeah I know. I've seen many NBA basketball games played in high heels. Gay league of course but they are just as good in those.
  5. Soulphayze I suggest you post your ideas section in the ideas forum. Good ones btw..
  6. My Winchester disappeared when I tried to move it to backpack. Or at least when I went back to get it out, it was gone. (1.7.1.5 with latest A2 beta) Speculation - I think the game tried to move the slugs ammo into backpack at the same time and then there was an overflow, but I am not sure about that. I wanted to silent kill a boar and thought if I switched to hatchet I might lose my shotgun so I moved the shotgun into backpack. Last I saw of it. Please consider having the game not move any ammo when moving weapons to/from backpack if there isn't enough room. Or if it's something else making primary weapon disappear then...... plz fix. Thank you very much DayZ team!
  7. Well I played it for a while and 1.7.1.5 is better than 1.7.1.4 but it's still very easy to aggro zombies. I was prone (on a road) in a village and a zombie detected me from the other side of a house. ): I got a broken bone from my pursuers, and morphine is very rare so this game has gone from a running simulator to a crawling simulator, LOL.
  8. lmlm

    To easy to be detected by zombies?

    Good news for the upcoming 1.7.1.5 patch - * [FIXED] Audibility is far to high (completely rebalanced, in line with how it was in previous updates) This is from a preliminary pre-release patch list. http://dayzmod.com/forum/showthread.php?tid=17398
  9. lmlm

    To easy to be detected by zombies?

    Just played some more and really, the stealth mechanics are broken and nearly non-existent in daylight hours. Footsteps seem to be nearly as loud as gunshots! In real life I can't hear someone running from more than 20 meters. These zombies have super-human hearing. (with version 1.7.1.4)
  10. lmlm

    BFF Report on DayZ

    Nice one! Here's another tutorial-based intro -
  11. lmlm

    To easy to be detected by zombies?

    I agree. I go to a jogging park every day and I have good hearing. I can't hear someone jogging 20 meters away. But these zombies have astounding hearing and can hear far beyond that. The game guide says they have limited hearing. It's just not true. I understand them hearing loud things like gunshots, but for walking or jogging? Really? It's nowhere near realistic for normal living people to hear from so far. In fact, the game gets it much closer to reality when I hear footsteps of other players. When outdoors, sounds dissipate quickly because most of the sound travels up and away, not along the ground. I tried googling around but can't find any hard scientific data on how far regular or running footsteps can be heard in different environments. ):
×