Fuddinator
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Everything posted by Fuddinator
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Key Assignments - 2xW for Turbo not working
Fuddinator replied to bauertschi's topic in General Discussion
I have mine set to a mix of old and new. Keep turbo to L Shift. To get 2xW to sprint, bind that to fast forward. I run with both because I like options. Shift is great for short spurts (like combat) and the 2xW is for long distance marthonrs -
UN compound would have just as many "American" weapons. M16s, M4s, SCAR 5.56 and 7.62, plus other nato goodies like G3, FALs, G36, FN F2000, Sig 5.56, L85s. That is just naming a few. Who said a UN compound wasn't run by the filthy "Americans"? UN is comprised of many nations, including America. So if there is an American FOB or a UN Quarantine Zone, the impact would be similar. Higher chances of NATO weapons.
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If your role is as a backup to mosin to be used in CQB such as buildings, the FNX is pretty much king....if you can find the mags. It has 15 rounds, fires fast, and plenty of damage. CR75 is a close second due to mainly mag capacity. If you are looking for a silent zombie killer, the Amphibia S is king. The ammo is almost everywhere. Mag issues aside it fits this role perfectly. Until suppressor attachment for other pistols work, this is your only option. If you cant be bothered to find Magazines, the magnum fills in perfectly. No magazines, just need ammo. Has plenty of power despite small ammo capacity. In the end though, it is all a matter of what you find. Personally I prefer amphibia or magnum. Not per se the best, it is all about silence or ease of no mags.
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Based purely on in game berets, the events of dayz take place not long after the events of arma 2. There was intervention from the United States Marine Corp and Marine Force Recon. It is entirely plausible there would be a forward operating base set up by the USMC. It would comprise of mostly temperary structures such as tents and mobile command trucks and communcations equipment. Maybe even a helipad or two. Since the beginning of the campaign started by retaking control of cherno, the most logical place would have been at balota. That is just pulling from lore and common sense of location. Far as in game loot balance, balota would not be the best place to put the NATO/US FOB. However up in the far northwest or far west I think would be fine. It make sense in chernarus considering its rocky past. Far as the loot that would actually spawn, would depend on the soldier make up. If it is mostly USMC, you would find m16a2 (3 round burst, 20 in barrel, non removable carry handle) or m16a4 (3 round burst, 20 in barrel, removable carry handle (mount optics)). There would even be chance of finding other nato weapons. I think it could work out quite well in the far west. It fits the lore of Chernarus, and with a quite low spawn chance, be balanced with the rest of the map. It would give a small chance of finding a NATO weapon outside of crashes and not take away focus of civilian and Eastern Com Bloc weapons. I am all for more reasons to get people to move west away from spawn areas.
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Here is the information I gathered about the CR527 from the in-game files
Fuddinator replied to leefriendfield's topic in General Discussion
Problem with 5.56 is that the "yawing" and "fragmentation" needed for it to be a man stopper is pretty much random. It is all based on the kind of round used (FMJ vs. HP. vs LAP), velocity when it hits target, what it hits in target. If the bullet yaws in the body and expends all its energy, it will put a man down. If not, it is nothing more than a really fast .22. Before the arguements start, there is a big difference between lethality and incapacitation. I can shoot a man in the stomache with a .223 and cause massive internal bleeding. It may be a lethal wound, but he can still shoot back and not incapacitated. Either way I would choose the 7.62x39mm over 5.56/5.45 due to the one fact that the 7.62x39mm will go through more obstructions (such as trees, walls, and doors) without deflecting and hit target. My personal favorite gun IRL and in game is the M1A/M14 battle rifle. Generally, if you hit someone with a 7.62x51mm/.308 Win. they won't continue fighting. -
Here is the information I gathered about the CR527 from the in-game files
Fuddinator replied to leefriendfield's topic in General Discussion
A 1:9 twist rate in a 24 inch barrel is enough to stabilize heavier bullets. Maybe up to 69gr? Either way, the 5.56/.223 bolt action rifle I would love to see added is the Mossberg MVP series. .223 bolt action that uses standard AR-15 mags. http://www.mossberg.com/products/rifles/centerfire/mvp-series -
Here is the information I gathered about the CR527 from the in-game files
Fuddinator replied to leefriendfield's topic in General Discussion
There are actually 2 different varmint .223 models: 1. http://cz-usa.com/product/cz-527-varmint-223-rem-5-rd-mag-2/ Walnut stock and 25.6 inch barrel and my favorite 2. http://cz-usa.com/product/cz-527-varmint-223-rem-5-rd-mag-grey-laminate/ Grey laminate stock and a 24inch barrel. Personally I would prefer No.2 due to aesthetics and I think is more fitting to its role of varmint rifle and police sharp shooter rifle. I mean a gun that can shoot standard mil-spec 55gr bullets into sub 1.5 MOA and smaller has my vote. One gun review showing possible accuracy and velocities from varmint .223 load. (Scroll to the bottom) http://www.shootingtimes.com/2010/09/23/longgun_reviews_cz_0728/ -
Here is the information I gathered about the CR527 from the in-game files
Fuddinator replied to leefriendfield's topic in General Discussion
The differences would be quite obvious. The varmint model has a 25.6 inch barrel and also has no iron sights vs the carbine which has iron sights and only an 18.5 inch barrel. The differences would be quite obvious. Plus the description could substitute reading the caliber markers on the barrel. -
Has anyone seen M4 Ammo/Clips since 45.124426
Fuddinator replied to ryanincalgary's topic in General Discussion
it is possible to find 556 ammo outside of chopper crashes but it is much rarer than other ammo types. M4s, mags, M68, RDS and acog only spawn at chopper crash sites now. You would be wise to drop that M4 once you find an akm and some mags. Much easier to find ammo and quality Pso scope, the ridicuous sway not with standing. -
Nice spread sheet. Are all those numbers using current values from .45? I just did a quick look at dayzdb yesterday and saw the M4 with all MP parts and suppressor had a dispersion of .0019. This matched the .22 sporter. Did the m4 accuracy get buffed in the patch or did daydb use the wrong numbers?
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Spider, the AKM spawns in the exact same places as an M4 in stable. The akm took the place of the M4 and the M4 got moved to choppers only. So just look where you would for M4s normally and you will find one. Yes airfields and military are your best bet.
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Were you using a bipod? Was it stock as found? If it was truly stock and no bipod, the RNG gods smile upon thee.
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I have used it plenty in stock form. Anything beyond around 70m and it is probably the best gun and only within that range. It is not because it is accurate that it rules CQB, just the mag size and RPM. Sure I can kill someone at 100m, but how many bullets will it take? 20? 30? 60? So instead of dealing with the frustration of missing shots that I should have made, I use a gun that has better accuracy and more usability beyond 50m. Sure if you spend all day in the streets of Berenzino, where everyone is in your face 40 MoA is not as bad. Anything beyond that it down right sucks. Try using it in more open areas outside of cities and it doesn't nearly hold up. TL;DR I can't effectively engagement players effectively out to 300m with stock M4 as is IRL, Arma 2, and ACE mod
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Are you smoking crack? In all seriousness, I don't bother picking up an M4 unless I already have both MP parts on hand or close by. I find the SKS a much better and well rounded weapon compared to the stock M4, which shouldn't be the case. Also since M4s only spawn at heli crashes now on exp, there is no reason to not make the M4 much more realistic in its accuracy.
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You are not stupid and welcome to the WTF is up with weapon accuracy club. BTW calibre, if you want to reduce weapon sway, there are different stances for this. Also resting a little after running. So basically in the prone with bipod, the sway would be very minimal and rather easy. Standing or even crouched without support, would much more difficult.
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On my phone so I can't quote but limiting engagement distances to 100m or under is a really bad idea. Have you gone outside and looked 200m? It really isn't that far. Many of the open fields in Chernarus are well over 200m. This game isn't CoD or Battlefield. A weapon such as the M4 that is stock with standard mil spec parts can easily engage targets at 300m+ with iron sights. A lot of us talking about weapon accuracy don't want laser beams, just realistic accuracy that is consistent with the platform and weapon condition. Most factory m4s with mil-spec 5.56 55gr or 62gr bullets is capable of around 2-3 MOA in most cases. Some worse accurate, some much better. To put this in perspective, at 400m a 3 MOA rifle, if the shooter has good aim and trigger control, will hit within a 12in circle. Just because we have realistically accurate weapons doesn't mean you are going to get sniped across the map every 10 min. Even in the Mod, a lot of people missed shots, even ones they should have made. Having dispersion as it sits punishes the player who has calm nerves, good mouse control, good mouse precision, good zeroing, right holdover, perfert target lead, and good timing with a shot that goes wild like college girls in cancun on spring break. For those worried about having weapons too accurate, look back at the mod. Very few times did I get sniped that I felt cheated. If I ran across an open field in straight line and got sniped, I deserved it. If I stopped moving in a hangar on the airfield or firestation and got sniped, I deserved it. There was also plenty of times I was stopped and got sniped at with as50s and they blew their shot and had me dead rights. I reacted and escaped 99% of the time. If you play smart and a few basic tactics, accurate weapons should never be a problem.
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Realised I miss one of the mosted hated "feature"
Fuddinator replied to xalienax's topic in General Discussion
I am all for the side chat, text only, if you have a walkie talkie and battery installed. This would put the choice in the hands of the individual. If you want side chat, get a walkie talkie. If you don't, no one is forcing you to use it. -
This is wrong if referring to IRL. You can use standard loads with a suppressor. The muzzle flash and report of muzzle blast will be reduced significantly however, since the bullet is still traveling faster than sound, it will still make the crack sound as it passes you by. Basically you know you got shot at, but much harder to distinguish from where. So in all actuality, they could add in the suppressor functionality even with standard NATO ball ammo. The best approach would be a tiered system of suppressed weapons as follows: Standard ammo + No Suppressor= Full sonic "boom/crack" in flight and muzzle blast report. Standard ammo + Suppressor = Full sonic "boom/crack and much quieter muzzle blast. Sub Sonic Ammo + Suppressor= No Sonic "boom/crack", reduced range, and even quieter muzzle report. Sub Sonic Ammo + no suppressor= No Sub "boom/crack", reduced range, and only slightly reduced muzzle report. The one exception to above is .45 ACP. Sub sonic ammo is not needed for the .45 ACP because standard military 230gr FMJ rounds are sub sonic already. Only special self defense loads in .45 ACP travel faster than the speed of sound i.e. Cor-Bon 185gr JHP. Far as how that is implemented in the Engine, I have no idea. I am not a game programmer by trade. We Will probably need to use Sub Sonic ammo with suppressors much like the mod. Will be interesting to see which way they take it.
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Aircraft Properties and Implementation Ideas
Fuddinator replied to thegeneral (DayZ)'s topic in Suggestions
Parts really depends on the type or plane or helicopter. This also goes into ease of maintenance. Small aircraft such as your cessna 172 or Piper Cherokees, are actually really fucking simple to fly and maintain. The engine is usually a horizontally opposed 4 or 6 cylinder engine that is air cooled and pretty much an oversized lawn mower engine. Long as you keep the oil full, the only things that usually go on the engine is accessories such as your starter (in which case you can hand crank it), carb, alternator and magnetos. In fact, most of those things are actually car parts they made work. I could go on forever on like this but in general, long as there is no structural damage or destroyed critical for flight items ( Gear, wings and control surfaces), you can get the thing flying. Instruments don't matter much when your flying purely visual. Long as I have an engine tach, flying the airplane is pretty easy. Hell you don't even need a battery or alternator to keep the engine running. Only hard part would be timing the mags due to a specialized and semi rare thing as a aircraft timing light. Now something like a russian fighter jet..........................................Odds of getting that flying from FUBARed is practically 0. At least with a small plane like a Cessna, you can rob parts from all over. TL;DR Difficulty of fixing should be based on each kind of plane as it is. Small piston powered plane: simple to fix, abundant parts save for avionics and specialized parts Small piston powered helicopter: still fairly simple but gearbox and rotor blades being much harder to find parts. Any advanced turbine powered plane or helicopter would be near impossible due to the skills needed to fix, parts rarity and SO MANY WIRES. License Aircraft mechanic speaking from experience. Airplanes are easier than cars. -
What are the use for horizontal mil dots?
Fuddinator replied to crazyandlazy's topic in DayZ Mod General Discussion
For Dayz, leading a moving target and for ranging. Just like the vertical mil dots, you can use the horizontal to guesstimate range if the baddie is prone and you are looking at him from the side. -
Dayz thread of minor inaccuracies and mistakes
Fuddinator replied to gibonez's topic in General Discussion
http://brassstacker.com/M39-Scout-Scope-Mount/ For the mosin specifically, there is an item called the brass stacker. It is a scope rail that allows you to mount modern optics to a mosin. Since this mounts on top of the rear sight you are limited to red dot style sights or long eye relief scopes such as scout scopes or pistol scopes. Make it to where if you want to mount anything other than a PU scope you have to get the scope mount. -
At 300-400 meters, the m4 without the bipod is pretty much useless. with a 6.9 MOA, you would be lucky to keep it in a 21" circle much less consistently hit a man at 300m. This assumes you do you job (aim and breath control perfectly). Beyond 100m I have found the M4 almost useless. By the time you use a bipod, the mosin is a better choice. The SKS on the other hand I think is a nice and well balanced gun for short to longer ranges up to about 300. I have taken out many people in close quarters with an SKS due the M4s horrible accuracy. If I were you, I would (and I have for months) drop the M4 for a mosin/pistol combo or an SKS.
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Yeah....my wife can shoot a 3 inch group at 7 yards with a stub nose .38 special revolver. Would it be too much to ask for a realistic representation of M4 weapon accuracy? Say in the range of 6-1 MOA? Any basic off the shelf M4 in "pristine" condition should be able to shoot 2-4 MOA on mil spec 55g FMJ or 62g FMJ. My 600 dollar AR-15 does it all day long with irons.
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6.9 MOA, even with Magpul? Wow. I have seen AR15 with shot out barrels hold under 6 MOA.
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Not to hijack the thread here or anything, but gews, have you been able to calculate the M4 dispersion levels (of various attachments) and translate them into an MoA measurement? This would give me a IRL reference to the M4 (plus other weapon) accuracy.