

chaosmachine
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0 NeutralAbout chaosmachine
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On the Coast
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http://pic.epicfail.com/wp-content/uploads/2012/11/epic-wtf-costume-fail.jpg
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I was kidding, boy
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I find homicide offensive. Please remove it. :facepalm:
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Requesting authentication 1,7,5,1 version
chaosmachine replied to middors's topic in DayZ Mod Troubleshooting
almost impossible to play. It happened to me that i was able to play on a random server once, but impossible to reconnect. Same errors, randomly choosen between #41, "some thing went wrong.. ecc", stuck on tanks screen.. i want to play, help me please -
Requesting authentication 1,7,5,1 version
chaosmachine replied to middors's topic in DayZ Mod Troubleshooting
so bad. not working. tried six updater, reinstalling all, voodoo and macumba. Result is still the same: i can't play -
Requesting authentication 1,7,5,1 version
chaosmachine replied to middors's topic in DayZ Mod Troubleshooting
same problem, stuck in loading screen with tanks. <_< -
This server is running an incorrect version of the server side application.
chaosmachine replied to Vipeax's topic in Mod Announcements & Info
I can't play. Same Error.. ID 75534086 thank you -
New Dev Blog Report: November 2012
chaosmachine replied to rocket's topic in Mod Announcements & Info
WOW -
Suggestions for the DayZ standalone - thinking outside of the limitations of an Arma 2 mod.
chaosmachine replied to ruarz's topic in DayZ Mod Suggestions
Hi all. In this three months of playing Dayz, I've created my own idea of how the game should be. Anyone that played enough, knows that unfortunately, the pure aspects of survival are a little put away, because the 90% of times, a player dies by another player's hands. Most players kill on sight. My suggestion is: - in bigger cities, in random time intervals, must be dropped a military squad (AI controlled) with the purpose of restabilish order and law, clearing the city by zeds and snipers. They will shoot at bandits and let survivors enter in the safe zone of the city. To do so, the number of zombies spawned must be doubled and made as continuos flow, so that after a while all soldiers die (running out of ammo), but survivors can help to make this delayed as more as possible - who choose to be a bandit, has to deal with his responsibilities: they cannot enjoy the free access in the city, but they can risk entering safe zone, being a bandit to the bone :) (have the balls?) - in game there are too few usable vehicles (not so realistic). More vehicles=more fun=more map exploring. - bandits must have a price put on their head. It may appear that in this situation, bandits are being disadvantaged, but in my opinion, this isn't true. In this way, being a bandit has more sense and it's more fun, on the other hand, being a simple survivor is more similar to reality. In my opinion, this are more balanced in this way, and it can be made easily. What do you think about it?