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Everything posted by Very Ape
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So I take it you haven't played either the standalone or the mod! Brilliant games such as Fallout 3, Morrowind and Half Life 2 spent each over five years in development. How long has DayZ been in development? Did those games somehow... I don't know... fail? I recall them being quite good, and quite popular. DayZ is a game that is quite big in scope. Remember Arma 2 being an MMO? I sure don't. Development time means absolutely nothing to us, the people who want to play it. We're not going to be any less interested in a brilliant final product just because we had to eagerly, impatiently wait to play it. Actually, it just means we're going to want to play it more-- claiming otherwise is akin to the tactics a toddler would use to get what he wants quicker. But putting all of this aside, there's one big reason to dislike people putting pressure on the devs: They're artists. Video-games are just as valid a form of art as literature, cinema, paintings. You payed because you support their vision of the game. Their development of their game. They're not forced to burn themselves out just because we each payed a small sum. They can work at the speed they choose. You didn't invest millions, we collectively did.
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The challenge and saga of Zombie Pathfinding
Very Ape replied to SmashT's topic in News & Announcements
Yeah, screw them, telling us what's going to be in their game before it's even implemented1!!11 liars!!111 -
Hardcore Server > New Triangle Town; I engage & kill 1 guy (He's 1 of 4 in a squad I later find out). 3 of 4 dead in the end ;o
Very Ape replied to G.Freeman's topic in Gallery
Great vid! I enjoy seeing good hardcore firefights. -
Strongly opposed. I understand your suggestion allows for men to be raped as well. As it is now, a lot of people find themselves sexually harassed in-game because they're girls. The amount of casual references to rape whenever male gamers encounter female gamers is sickening, and the amount of people actually going ahead and trying to simulate it is also sickening. I don't want a game mechanic that legitimizes this kind of behaviour. Female gamers should be able to play without all their player interactions being centered around ''Hey, you're a girl *yuk yuk yuk* insert rape joke'' . Seriously, it's really fucking demeaning.
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different ground textures may act as "containers" for basic materials (aka berry picking mechanic)
Very Ape replied to joe_mcentire's topic in Suggestions
This is a really good suggestion. -
That was pretty funny. Brilliant intro.
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Experimental Branch saw many changes in 0.44
Very Ape replied to SmashT's topic in News & Announcements
They've already showcased hunting a boar. It may have been taken from Arma II, but perhaps it just wasn't worth redoing? Maybe it's in the works? It looked fine either way. -
Throwing Guide | How to Throw, What Can Be Thrown & How Far You Can Throw Items
Very Ape replied to aggathor's topic in Gallery
Because the driving in Arma II kinda sucks. It's not terrible, but DayZ can do better; and so the devs will make it happen. That's just fine by me, personally. I can imagine many situations where throwing will make player interaction better. You can throw vital items to your friend who is pinned down, toss food to someone whose building you've besieged but are trying to coax into being friendly, or surrender your weapons to someone who has besieged your building (by his demand) in a vain effort to spare your own life. -
Throwing Guide | How to Throw, What Can Be Thrown & How Far You Can Throw Items
Very Ape replied to aggathor's topic in Gallery
Vehicles. It's important because of vehicles. It's all about the physics engine; throwing is like a by-product of that. That's why I think the devs time was well spent. -
I killed you in the Elektro church as you preached to your false idols, and then followed you miles down the coast while screaming your name.
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You, you! I know you. I've searched for you, for so long. Sinphaltimus.
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No, I have not. It is not the first time a Free man speaks those words.
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That's because you've never had your freedom taken from you.
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I am a fervent believer in the exclusivity of in-game comms as a way of enhancing fun and immersion in DayZ. I am not an arse.
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Needless to say, it's always a bad idea to let someone get that close. Don't tolerate suspicious behaviour (taking an unreasonable amount of time to comply/respond, fidgeting around, inching closer). When I encounter someone, I always make it clear that I'm very easily startled.
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I catch a Wall Glitcher red handed, I kill him (video)
Very Ape replied to G.Freeman's topic in Gallery
I'm at 1:00, but I can't help but stop to applaud the ''freebie.'' Seems like justice was served. I would have liked to see the rest of the firefight. -
You were shot and bled out. You probably survived long enough to move because alphers will alph.
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Are they really too poor? The game is being developped in the Czech Republic that it's partially based on. I won't speak for the developpers, but a katana is just another melee weapon. I would imagine it being not too hard to implement (although not something to put in at this stage in development), and I don't see why the game shouldn't have as many items as humanly possible, as rare as they may be. It really gives life to the world, never really knowing for sure just what the hell you'll find. Hell, even the useless junk makes this game better. So far, everyone I play with always stops to marvel at the books they've found. They're always pleased to find one of their liking and will gladly carry it around.
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Nothing wrong with an ultra-rare one, as the OP suggests. It's plausible, that in your hundreds of hours of roving the wasteland you meet someone who decided he'd take a katana (prop or otherwise real) as a weapon, as useless as it can be. Of course, they'd have to deteriorate quickly (but let them be super-effective, just 'cause!). You couldn't kill a hundred zombies with one. It'd be an item to be cherished, collected, worn for show. A katana would become quickly ruined if used as a regular zombie-killing weapon. A ruined katana could look like it's missing half the blade, caked with blood, mud and rust. Remember people, just because they implement an ultra-rare katana, doesn't mean it'll replace a more ''fitting'' item. They'll still make hoes, scythes, knives, tazers, kalashnikovs, helicopters, armor and cleavers for us to enjoy. With the new melee system, you guys know how good it'd look!
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That was excellent.
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That's a reasonable way of playing. You're really just putting the odds on your side in any close-range engagement. It's not what I'd do, and I'd kill anyone I saw doing that, but it's not a dumb way of playing.
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By creative bandit I mean someone who doesn't just kill on sight, which is always very refreshing.
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Pending Changelog: Experimental Branch: 0.42.116002
Very Ape replied to rocket's topic in News & Announcements
Did nobody see the awesome physics that are being worked on? They're bringing us a feature wherein we can toss mags or bandages to our pinned down or dying friends. -
It was a great ending, but we didn't skip to it, did we? The video can't have sucked that much. Ceremor was great. Gotta love creative bandits.