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Very Ape

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Everything posted by Very Ape

  1. It would be nice to be able to break a lock, or the door, with a crowbar, at the risk of attracting zombies. Of course, this is in a world where zombies are terrifying harbingers of doom.
  2. Very Ape

    PRISONER of SOLNICHNIY FACTORY - [Video]

    We Justiciars see, and furrow our ancient brows in disapproval.
  3. Very Ape

    Simple base suggestion?

    There would be limitations. Most building entrance have some front steps, that you couldn't place cars on. For those buildings that don't, you can always crawl underneath the cars. Once again, actually moving vehicles around would present such a risk that only coordinated team efforts would be able to pull it off. You wouldn't have any lone trolls trying to block off every door in the city. And even if they did, you could still crawl under them. The main purpose of cars is to provide actual cover from gunfire in base-building, and to stop zeds (or at least bringing them into a choke-point). For a car to be an effective barrier against players, it would need to be coupled with wire-fencing kits.
  4. Very Ape

    Hide tents offline

    I think spider-holes would be a good compromise, obstructed by foliage. Mostly hidden, but detectable if you happen to walk on one, or if you're looking for one.
  5. Very Ape

    Dose anything really need to change?

    The game just needs re-balancing. I'll put it in a way that I can understand, in my current state of mind. DayZ Mod: WEAPONS > 99% POWER ZOMBIES > 26% SCARY SURVIVORS > 0% UNIQUE Standalone: WEAPONS > 70% POWER ZOMBIES > 92% SCARY SURVIVORS > 100% UNIQUE Survivors are extremely well-geared, and their only threat are other storm-trooper like Survivors. A bunch of people that look exactly the same, toting around huge-ass weapons, and zombies are ridiculously weak.
  6. Very Ape

    Standalone could slip to 2013

    Am I the only person who's actually disappointed to hear this? :P There are two types of people in this world; people who aren't disappointed because they want the game to be even better, and people who are disappointed because they just want their fix! Either way, we're all fans.
  7. Perhaps more incentive to team up, such as zombies being an actual threat. I'd like to not only have to avoid zombies in standalone, but actually fight them, in order to get my precious items. Sure, stealth should always be an option, but when I'm detected I want the zombies to be able to kill me even if I run. They're ridiculously easy to escape, the only threat they pose is revealing your presence to other players, which is silly. They're a nuisance now, nothing more. I want zombies to instill a black fear in my soul-- other survivors a faint glimmer of hope. The other day I nonchalantly escaped a horde of zeds in the middle of Cherno. I didn't interrupt my conversation with my friend while fleeing-- no muttered curses or anguished cries. I even sipped from my glass of orange juice, almost casually, while weaving in and out of a crowd of zeds, drawing up a zombie train which I quickly lost running into a building and up a hill. I wasn't worried, because there were only a few people on the server, and knew I wouldn't draw too much attention. Which is bullshit. Again, zombies are just a visual indicator of other survivors, and a slight nuisance in urban combat. I've seen players in firefights almost ignoring a few zeds smacking them, turning around only after a few seconds to casually swat them away with their rifles, so to speak. Firefight in Cherno? Once the zeds come running into the middle of a firefight I'd like to see both teams involved drop their guns and run away in panic.
  8. With any luck, you'll be able to customize the tattered rags you start with, and then be able to find a wide variety of clothes along the way, some essential to surviving and some just for individuality and practicality. I'd love to see some of the following: Baseball caps and tuques Helmets and scarves Gloves, tattered or otherwise relatively intact Parkas, coats, trench-coats and dusters. Flak jackets, camouflage Footwear that provides bonuses (such as boots for walking in shallow water without catching a cold). Imagine killing a man for his boots. :P Custom clothing could potentially make robberies more common-place, as opposed to shooting on sight. What if I want to take a man's coat without him bleeding all over it and spreading disease to me? Or what if I can actually damage his coat by riddling it with bullets? I'll rob him at gunpoint. Who cares if I execute him after, at least you've got actual player interaction going on. And I think that if everyone has some individuality, people will tend to kill others less. People tend to associate the current survivor skin to hostile. It's like killing the same goomba all over again. I want to face people, not goombas.
  9. Very Ape

    L85 Should it stay or go

    I think the L85 should be removed. Thermal sights are ridiculously overpowered in this game. Let all players live in the same fear, regardless of their guns.
  10. Getting the shakes seems an adequate enough punishment. I wonder if it'd be possible for players to see a potential cannibal's hands shaking. Players who can feed themselves would only do it for novelty purposes, and to a great cost.
  11. So, I assume you'll have the option to boil all of your water? As long as the player can take preventative measures (preferably long and annoying measures, so some people do get careless) to prevent disease, than this is an excellent feature. Say, if I happen across a pond, filling up my water bottle won't be enough. By lighting a fire to boil it, I'm potentially disclosing my location to other survivors.
  12. Not just food and water, folks. Fuel and car parts. We shouldn't be killing each-other for vehicles. There's plenty of them! It's functional vehicles and the car parts needed to fix one up that need to be the priority. And fuel. Oh Lord, fuel. There should be so little of that, that people debate whether or not to use the car. Frantic yells of "TURN OFF THE ENGINE, IT WASTES GAS!"
  13. Very Ape

    Killing My Group

    This was pretty fun to watch, for some reason. Probably because you seemed really cold and in control, unlike myself. But hey, I take pride in watching my broken and bleeding body crawling towards my enemies' corpse after botching a murder.
  14. Very Ape

    Irradiation

    First, I'd like to say that I used the forum search engine to make sure this hadn't already suggested. Turns out it had been, but poorly expanded on. There's also a Chernobyl topic, but I'd like to expand on that too. Bear with me. It seems plausible that nuclear reactors would melt-down after months of being unmanned. Now, what could be implemented are the remains of one of said nuclear reactors (only one!) that could be approached and explored only after acquiring certain objects, all very rare and found only in high-risk military barracks. Firstly, your lone survivor would have to find a hazmat suit. This would protect him from the more lightly irradiated areas of the power plant, but not against more heavily irradiated areas or the other many dangers of such a place. Vision would also be limited, like when using night-vision goggles, and one wrong step would lead to certain death. Then, there's the Geiger counter. Radiation would be invisible, so players would have to have this out at all times while threading carefully to avoid heavy pockets of radiation. They would have to put away their main weapons, exposing them to danger from zombies (can't live without 'em) and bandits. As for the loot, it'd be somewhat worthwhile. With the proper equipment and friendly backup, one could find materials not found elsewhere. Or perhaps there would be an improvised military base on the premises that would yield more loot than their non-irradiated counterparts. (In such a scenario, perhaps the nuclear reactor complex itself would be off-limits due to high radiation and only the surrounding military installations would be open for salvaging, with the proper equipment.) We loot farms and stores to equip ourselves with the basic stuff, so we can then go loot the military complexes. But what about after that? This would add another dimension to looting. I mean, we loot so we can loot so we can kill. Now we can loot so we can loot so we can loot so we can kill! It'd be a high-risk, high-yield and scary place, and there'd only be one of 'em. That ought to attract a sizable amount of players, and make it all the more scary. ADDITIONS/OTHER
  15. Very Ape

    Irradiation

    While that's actually a damn good idea, it seems like it'd require a lot more space! Parts of the interior of the plant itself could be isolated from radiation.
  16. Very Ape

    Irradiation

    They... uhm... They're... coated in anti-radiation cream? They have- uh... JUST GIVE ME YOUR BEANS. A quick google search tells me that decontaminating something that has been irradiated is quite simple, just wash it clean. And I'm sure there are other ways to counter this issue, such as having the weapons spawn in sealed containers or something stupid like that. It's a cop-out, I know, but I don't think it'd dampen players' moods that much. It's a decent trade-off for the intense, scary atmosphere. It's as easy to poke holes in these suggestions as it is work around the something not-so-obvious holes in the idea. The idea of implementing irradiation like I've outlined really does need work-- there's a plethora of things that could be done to make this idea better. I just like the idea of prowling an abandoned power plant in a hazmat suit, not knowing what's lurking in your obstructed peripheral vision. xD
  17. Very Ape

    Irradiation

    As I mentioned in the first post, there could be improvised military camps around (or even within) the nuclear reactor. I'd imagine it'd be a high-priority target to protect in the case of an apocalypse. Salvaging the loot from the dead military personnel within could yield great reward. Since it's so difficult to loot the nuclear power plant / improvised military base, there would be higher loot frequencies (which could be explained in-world by "it dun get looted often.") And perhaps the military failed to protect the nuclear reactor. Something went wrong. Rocket seems to be going for a storyline in this game-- it'd be an interesting addition. It's a mystery to solve-- or it will always be shrouded in mystery. Ominous, right?
  18. Very Ape

    Irradiation

    I would have thought the zombies could still function (ie, rip us to shreds) in an irradiated environment. Even so, having some of them spawn with hazmat suits would to be expected (and really cool!) The way I envision this, they're a huge part of making the shit-your-pants atmosphere while prowling the halls in your tunnel-vision-inducing apparel, as are other explorers. But you really can't do without the zeds on this one!
  19. Very Ape

    Dragging dead bodies.

    My beans, they are all yours. Will a bandit really take the time to hide your body, now?
  20. Very Ape

    Irradiation

    First, I'd like to say that I used the forum search engine to make sure this hadn't already suggested. Turns out it had been, but poorly expanded on. There's also a Chernobyl topic, but I'd like to expand on that too. Bear with me. It seems plausible that nuclear reactors would melt-down after months of being unmanned. Now, what could be implemented are the remains of one of said nuclear reactors (only one!) that could be approached and explored only after acquiring certain objects, all very rare and found only in high-risk military barracks. Firstly, your lone survivor would have to find a hazmat suit. This would protect him from the more lightly irradiated areas of the nuclear reactor, but not against more heavily irradiated areas or the other many dangers of such a place. Vision would also be limited, like when using night-vision goggles, and one wrong step would lead to certain death. Then, there's the Geiger counter. Radiation would be invisible, so players would have to have this out at all times while threading carefully to avoid heavy pockets of radiation. They would have to put away their main weapons, exposing them to danger from zombies (can't live without 'em) and bandits. As for the loot, it'd be somewhat worthwhile. With the proper equipment and friendly backup, one could find materials not found elsewhere. Or perhaps there would be an improvised military base on the premises that would yield more loot than their non-irradiated counterparts. (In such a scenario, perhaps the nuclear reactor complex itself would be off-limits due to high radiation and only the surrounding military installations would be open for salvaging, with the proper equipment.) We loot farms and stores to equip ourselves with the basic stuff, so we can then go loot the military complexes. But what about after that? This would add another dimension to looting. I mean, we loot so we can loot so we can kill. Now we can loot so we can loot so we can loot so we can kill! It'd be a high-risk, high-yield and scary place, and there'd only be one of 'em. That ought to attract a sizable amount of players, and make it all the more scary.
  21. I think once the developers implement more incentive to cooperate (ie, tougher zombies) people will be more willing to chance trying to communicate with other survivors. However, I can appreciate an idea that'll make it easier to make your presence known without startling the other player. With direct comms you really need to go close, and unless you honk with a vehicle there's no way to really get a player's attention without scaring the living shit out of him (If you fire your weapon they'll think you're shooting at them, and if you walk up to him you'll most likely startle him.) Perhaps a whistle of sorts, just to get their attention, or even a megaphone which would amplify your direct comms?
  22. Oh, how this game would be scarier with giant animal predators. Imagine stumbling on a bear. Or a t-rex.
  23. Very Ape

    Military NPC

    NPC humans would really take something away from the game. This game is incredible in it's sense of realism and humanity. You really feel immersed, because you just don't know what to expect from other humans in the game. They can get away with zombies as NPCs because they're meant to be mindless idiots.
  24. I hope you accept French people. I've got a damn funny accent, you'd sure be missing out.
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