franck.rostain@gmail.com
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New objects proposal : Camping stove : 1 slot equipement Can be used to cook meat Can be used to regain heat but slower than a fire. No need to have matches No need to refill (same as flashlight :) ) Military camp stove - no slot use (same as tool box or matches Can be used to cook meat Can be used to regain heat but slower than a fire. No need to have matches No need to refill (same as flashlight :) ) NINJA
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Loot spawn milking by server jumping : A solution
franck.rostain@gmail.com replied to franck.rostain@gmail.com's topic in DayZ Mod Suggestions
Nope. And the goal of this modification would be more to reduce the loot milking than to eliminate it. But the more important part is to avoid bandits being teleported in your back while you explore a building. (and yes, it is mostly bandits who do this). Ninja -
Loot spawn milking by server jumping : A solution
franck.rostain@gmail.com posted a topic in DayZ Mod Suggestions
Hello, I perfectly understand that cross server persistence is necessary. But this necessary mechanic is being abused by some people who despawn inside buildings with High value loot spawn point and jump server so they can milk the spawn points ad nauseam. And it isn't even the worst part of their exploit. The main problem is that peoples that play the game honestly by walking / running all over the map and exploring the different places to find lot get killed by peoples appearing out of nowhere inside buildings. exemple : I survived for 5 hours, went to the nw airfield at night. Crawled to the tower and watched for 10 minutes to be certain no one was around and more importantly inside. Went in and started to explore. Found some ammo on the top floor and went to gear to pick it up / manage my gear when i see for the external view a bandit spaning just by my side! Time for me to get out of the gear menu and turn toward him and he shot me dead. And it is just one exemple out of dozen of similar occurences. This particular exploit is infuriating. But it can be fixed. Keep in mind that the distances and other values in the following proposal are only my personnal best estimates. ROCKET and the devs could choose other values. 1- Despawning is forbiden by the game if you are within one hundred meters of any structure (house, barn, shack) be it enterable or not. 2- Despawning is forbiden by the game if you are within two hundred meters of any "military" or "medical' structure (deer post, hospital, tent, firestation, control tower, guard tower and anything that spawn military or medical gear) be it enterable or not. 3- Forcing a despawn (or having a convenient loss of internet connection) within these "security distances' would result in 5000 blood loss on reconnection (and also eventually some gear loss) I know that this would also penalise the people who have genuine connection issue but lets be honest. In the age of ADSL how rare is it really. The only problem with number 3 would be the server reboot and server kicks or battlenet kicks for no answers. If the database could do a check on that type of even and not penalise with bllod loss on reconnection the players affected by these event point 3 could be implemented. If point 3 cannot be implemented because the database can't check for non player generated disconnections then use point 4 4- Forcing a despawn (or having a convenient loss of internet connection) within these "security distances' would result in a respawn in a random position distant at least 1 thousands meters from the despawn point but compatible with point 1 and 2. So you want to despawn ? Fine, exit the city / airfield / village and make sure you are not too close of a barn or deer stand and then despawn. Commentaries are welcomme. Regards. NINJA -
WIRE abuse at barracks by griefers
franck.rostain@gmail.com replied to franck.rostain@gmail.com's topic in DayZ Mod Suggestions
Sorry I forgot to add ===> It wasn't possible to remove the wire (i had a toolbox) from the entrance i could not get into a position were a could get to activate the wire menu... -
I have just witnessed a new asshole exploit : (I believe that shit could be done with sansbags too) Go to barracks, clear first room then install a barbed wire kit on the lenght of the corridor. you just prevented anyone else to entre the barracks then loot the other rooms. done looting? no problemo, log off, log in to another server, loot the baaracks there, eventually if you have another wire kit install one here too. After 5 or ten minutes change back to your original server to see if the loot has respawned yest. Repeat until you have the guns and hardware you want.... Solution ===> wire AND SANDBAGS should not be able to be installed inside the barracks PS i have no pics as i witnessed the asshole spaning back in the barracks, killed him but was eaten by the zeds just after. It was on server BRA3. Regards. NINJAMC EDIT : Sorry I forgot to add ===> It wasn't possible to remove the wire (i had a toolbox) from the entrance i could not get into a position were a could get to activate the wire menu...
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What about a new type of objects : RAIN COATS Having a rain coat in your inventory would allows you to stay under rain without temp loss. multiple type of rain coats could exits. Some reduce the temp loss and some totally negate the temps loss. Regards.