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dasdarkseed@hotmail.com

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Everything posted by dasdarkseed@hotmail.com

  1. dasdarkseed@hotmail.com

    Aiming deadzone

    To me, it feels like aiming deadzone is more useful when prone. A player becomes easier to spot when spinning around his belly. But since some players find this feature awkward, I thought there should be two different aiming deadzone values. One for the standing/crouching position, and an other one for the prone one. Thus one can benefit of this feature as much as possible, in the combination that feels better to him.
  2. dasdarkseed@hotmail.com

    promote walking (will be unpopular of a suggestion)

    1) bullets are supposed to become rare. So it might be "expensive" to shoot every once in a while just for the run. 2) If it happens every once in a while it might start to loose it's effect gradually. As someones character gets used to be shot close by his mates. But this loss of effect will also fade if your character does not get shot at for a while. This concept is based on the fact that people get used to situations they are in for long time. 3) ii don't know for how long a person's body could produce andrenalune, without some serious concequenses to his/her health. For the above reasons i believe that spaming on this feature would not be very popular. Maybe for once or twice per hour, so you can sprint for 1-2 minutes more. Don't forget that this is only ment to give a brief boost under very serious situations.
  3. Hunting knife for melee and short range combat. You should be able to throw it, with a chance to hit your target with the handle instead the blade. If learning is implemented one could become better at throwing knifes. Machete. Small, one handed axes with the option to throw it too. It could work with same mechanics as the knife, though reduced range. Molotoves. Baseball bats. Put some nails there to raise the bar. Tranquilising dart gun. Add the option to use infected blood in the darts, if you want to spread a deadly desease in an enemy group. Set arrows on fire, and burn everything around. Make traps like in Rambo First Blood. Combine a knife with a broomstick and stab zombies in the face. Sling shots, though there could be a chance of a deadly shot only if you headshot someone with a stone from a close range, otherwise you could just knock someone out. Flare gun. It can really kill a person. I know most of these have been mentioned before, but i just wanted to put them all together. I believe the game is in need of more DIY weapons. More shotguns and pistols would be good, but during a zombie apocalipse people would use anything they could get their hands on, to defend themselfs.
  4. dasdarkseed@hotmail.com

    promote walking (will be unpopular of a suggestion)

    Excellent idea. That is something that could make the map "larger". Though i think no matter how low your stamina is there should be a boost when getting into combat, due to an adrenaline explosion in your body, so you might have a chance to find nearby cover.
  5. dasdarkseed@hotmail.com

    Canoe or Kayak?

    Great idea! The map defenately needs rivers!!!! And if added, how about making wooden rafts (hatchet for wood, and rope), and let the current drift us to the sea? Not everyone has a car in chernarus... It could also be used to move a whole camp to somewhere else, by loading your stuff on the raft.
  6. dasdarkseed@hotmail.com

    [Idea] Being able to barricade doors and windows/hostage take?

    It's a nice idea. Barricating doors and windows to keep zombies and players out is something everyone would do. It would look like the barbed wire in a way, but it could be taken down with a hatchet, in just a few hits. The possibility to create a prison in this way opens up the door for new, exciting and frustrating experiences in the game. Tie somes hands so he can only walk into his prison, or just remove his hatchet and weapon and throw him in his prison. The only way out would be to suicide or wait for friendly help. Force someone to follow predefined paths into buildings by blocking unecessary doors, only to make him fall into your trap. I see lots of interesting uses to something like this. It's even better than barbed wire and sandbags in that you can't jump over a barricated door!! Finally, i believe that heros and bandits should be treated the same way by the games mechanics, it's the players that should decide how to treat them.
  7. dasdarkseed@hotmail.com

    heat stroke!

    Interesting idea. I imagine having to rest at the shadow of a tree, in order to regulate body temperature, consuming more water, or maybe retrieve to the woods when the sun is at it's pick on the hot days.
  8. dasdarkseed@hotmail.com

    How seasons would help DayZ Game.

    As simply as you choose a server because it's daytime, you could also choose the server with your favorite season.
  9. dasdarkseed@hotmail.com

    Consuming food and time.

    Nice idea! I was also thinking about the time it could take to cook your meat. How about you put it on fire for as long as you like? If you leave it for 5 minutes it might still have blood in and the threat of getting infected (if the animal was sick) is higher, but be careful though, let it longer and you might burn it and loose all you precious steaks!! It would be funny responding to a friendly call for help by "em... sorry dude, i 've got some steaks on fire here!"
  10. dasdarkseed@hotmail.com

    How seasons would help DayZ Game.

    I would like the season cycle to last a full year. Weather effects shouldn't also cycle daily. There could be a couple of days without rain... Is it that irrational?
  11. dasdarkseed@hotmail.com

    Change the Backpack carrying structure

    As i have suggested before, objects that are too big or heavy should not fit in a backpack, they should rather be carried by hands. What if there was a need for two players to carry the rotary assembly? I bet one man wouldn't carry it for long. Considering the inventory i 100% with the poster. A system taking into consideration volum and weight would be great.
  12. dasdarkseed@hotmail.com

    Promoting teamplay

    I believe that objects like wood logs, tires, fuel tanks, motor assemblies etc should not be put in a backpack or the inventory, rather you should carry them in hand. There could be a button for a quick drop in case you need to use a weapon. I believe this is important, not just for the shake of realism, but to promote teamplay. In some cases it could take two people to carry something heavy, maybe a third to provide covering fire while the other two are carring that huge heli part to their truck. In general though i believe there should be things that would require 2 or more people to accomplice, that's not to punish the lonewolfs, but rather to prove that sometimes it's better to have company.
  13. dasdarkseed@hotmail.com

    Poison Darts

    Tranquilising darts should come with the corresponding rifle. Darts should be rare though, and should be refillable. So they would work like crossbow bolts, in the manner that you can pick them up. If implemented correctly, they could balance the pvp, as not all players wish to kill someone just for a couple of mags, map or anything... I am by no means against pvp, but i think tranquilisers can be an interesting substitute to killing!
  14. dasdarkseed@hotmail.com

    Fishing,swimming, Fishing rod, and Raw Fish!

    I totally agree. Though you might need a boat to catch some bigger fish!!!
  15. dasdarkseed@hotmail.com

    Better GPS.

    Actually what Gps should do is what all Gps does. Set a starting point and a destination and let it show you the route. It could be really handy when driving.
  16. dasdarkseed@hotmail.com

    Perma Death - extension

    Nice idea... but if you guys go on like this, sooner or later you will be asking that if someones character dies he should also die in real life. It adds to the immersion! Well... I believe nothing should be done. If the guy you just killed comes back for more, bad for him, send him back to the beach. Knowing your position is the same mechanism as a dead guy can still talk to his alive friends through TS and reveal you position. Apart from that there might be guys like me that can't find too many servers that play well (good fps, ping), so one could loose interest in the game, if he had to wait for long time to play. Especially if your gaming time is limited!
  17. dasdarkseed@hotmail.com

    DayZ Radio broadcasting, fresh news and hotzone alerts.

    I believe a normal range for radios would be around 5km, considering all the geographical obstacles there are. 500m would be ok if we talked about PMRs (though lots of them are advertised to be able for 2-5km ranges, I know for sure that it's not true. As for the channels, for such an idea to be implemented successfully it would have to include more than 20 different channels (not sure if it's possible though).
  18. dasdarkseed@hotmail.com

    DayZ Radio broadcasting, fresh news and hotzone alerts.

    Radio with many different channels is what I vote for. Let the information flow through the radios, for anyone to listen if they get the right frequency. That may be a chat among clan members, or just a couple of strangers who happened to reach each other while searching the frequencies. No need to give that kind of information so freely to everyone. Let luck, or foolishness be the motor on this mechanism.
  19. dasdarkseed@hotmail.com

    Survivors hero's bandits and CANNIBALS

    I am 100% for eating other humans. This is a world in total anarchy, and humans at the brick of extinction are willing to do anything to survive. Even recent history can prove this true!
  20. dasdarkseed@hotmail.com

    Decreased bullet lethality with increased incapacitation

    I actually thought bullets should cause more damage. Eg. in short range, a bullet to the chest would normal be a kill, with a really small chance to need a second shot to make the kill. For longer distances it works pretty fine as it is, or maybe add a couple thousand points to the damage factor. Having to shoot someone 3-4 times with a rifle at 300 meters doesn't seem too realistic. Keep in mind if you do hit your target, he/she might still be able to run around at full speed. Guns DO kill people, so why should we reduce their power? I do agree though that hits to the legs and arms should just limp the target, not kill him, unless there have been enough hits so bleeding is excessive.
  21. dasdarkseed@hotmail.com

    ARMA 2 SMK Animations

    SMK looks great!! Introduce SMK moves, make Zs harder, faster and stronger. Then, run for your life.
  22. dasdarkseed@hotmail.com

    More Realism(Stamina, Breath)

    It's true that such a system already exists. No bars though!! Please don't... One thing i would like to change though is the point at which a player is able to sprint. Running should also be limited. No one can run forever. Maybe running should be limited to 20 minutes max. Then the player would drop to walking speed for 1-2 minutes and then he would be able to run for 20 more minutes. If the resting period is less then he might run for less time. In case someone is planning to enter a danger zone, he should probably take 2 minutes break first (time to check the area too) to catch his breath. Then he could run away from Zs easier. That is a ruff idea of what could be implemented in order to add realism at the minimum expence of fun.
  23. dasdarkseed@hotmail.com

    make it possible to throw food/drink to players

    Nice idea! In a firefight i see someone throwing a mag to a friendly though, not food... It could be like right click from inventory, selecting throw item, then if u have visual with the player you want to throw it to, click, and there you go... right into his hands. Otherwise you might end up throwing it too far or too close from his possition.
  24. dasdarkseed@hotmail.com

    Wild birds and their use in game.

    I would like to see more birds in the game. Birds could be used to give more depth to the game itself. I think it would be nice to see birds flying away from the trees, as someone is making noise, like firing a weapon in the woods, or sudden moves like sprinting. It would give away a players where abouts from hundrents of meters away, and players should be more carefull even in the wilderness. It could be like seeing a flok of birds flying over your head from the west, it would surely make you thing something is going on there, even if you are too far away to hear anything. I would also like to see crows gathering around dead bodies. The more time a body is left to rot, the more birds are gathered. We would be able to spot dead bodies from longer distances than the buzzing sound of flies allows us to. These are only a couple of thing that could be aplied. I'm pretty sure other people can think of many different ways that birds could be usefull in the game. Of course the above properties could aply to wild animals as well, but I think it's been mentioned before.
  25. dasdarkseed@hotmail.com

    Better Ghillie Suits

    Great idea! In this way there would be a differenciation in the look of ghillie suits. So a group of people where everyone has one, you would still be able to tell who is who by the way their ghillie looks...
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