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dasdarkseed@hotmail.com

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About dasdarkseed@hotmail.com

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    Woodland Warrior
  1. dasdarkseed@hotmail.com

    Aiming deadzone

    To me, it feels like aiming deadzone is more useful when prone. A player becomes easier to spot when spinning around his belly. But since some players find this feature awkward, I thought there should be two different aiming deadzone values. One for the standing/crouching position, and an other one for the prone one. Thus one can benefit of this feature as much as possible, in the combination that feels better to him.
  2. dasdarkseed@hotmail.com

    promote walking (will be unpopular of a suggestion)

    1) bullets are supposed to become rare. So it might be "expensive" to shoot every once in a while just for the run. 2) If it happens every once in a while it might start to loose it's effect gradually. As someones character gets used to be shot close by his mates. But this loss of effect will also fade if your character does not get shot at for a while. This concept is based on the fact that people get used to situations they are in for long time. 3) ii don't know for how long a person's body could produce andrenalune, without some serious concequenses to his/her health. For the above reasons i believe that spaming on this feature would not be very popular. Maybe for once or twice per hour, so you can sprint for 1-2 minutes more. Don't forget that this is only ment to give a brief boost under very serious situations.
  3. Hunting knife for melee and short range combat. You should be able to throw it, with a chance to hit your target with the handle instead the blade. If learning is implemented one could become better at throwing knifes. Machete. Small, one handed axes with the option to throw it too. It could work with same mechanics as the knife, though reduced range. Molotoves. Baseball bats. Put some nails there to raise the bar. Tranquilising dart gun. Add the option to use infected blood in the darts, if you want to spread a deadly desease in an enemy group. Set arrows on fire, and burn everything around. Make traps like in Rambo First Blood. Combine a knife with a broomstick and stab zombies in the face. Sling shots, though there could be a chance of a deadly shot only if you headshot someone with a stone from a close range, otherwise you could just knock someone out. Flare gun. It can really kill a person. I know most of these have been mentioned before, but i just wanted to put them all together. I believe the game is in need of more DIY weapons. More shotguns and pistols would be good, but during a zombie apocalipse people would use anything they could get their hands on, to defend themselfs.
  4. dasdarkseed@hotmail.com

    promote walking (will be unpopular of a suggestion)

    Excellent idea. That is something that could make the map "larger". Though i think no matter how low your stamina is there should be a boost when getting into combat, due to an adrenaline explosion in your body, so you might have a chance to find nearby cover.
  5. dasdarkseed@hotmail.com

    Canoe or Kayak?

    Great idea! The map defenately needs rivers!!!! And if added, how about making wooden rafts (hatchet for wood, and rope), and let the current drift us to the sea? Not everyone has a car in chernarus... It could also be used to move a whole camp to somewhere else, by loading your stuff on the raft.
  6. dasdarkseed@hotmail.com

    [Idea] Being able to barricade doors and windows/hostage take?

    It's a nice idea. Barricating doors and windows to keep zombies and players out is something everyone would do. It would look like the barbed wire in a way, but it could be taken down with a hatchet, in just a few hits. The possibility to create a prison in this way opens up the door for new, exciting and frustrating experiences in the game. Tie somes hands so he can only walk into his prison, or just remove his hatchet and weapon and throw him in his prison. The only way out would be to suicide or wait for friendly help. Force someone to follow predefined paths into buildings by blocking unecessary doors, only to make him fall into your trap. I see lots of interesting uses to something like this. It's even better than barbed wire and sandbags in that you can't jump over a barricated door!! Finally, i believe that heros and bandits should be treated the same way by the games mechanics, it's the players that should decide how to treat them.
  7. dasdarkseed@hotmail.com

    heat stroke!

    Interesting idea. I imagine having to rest at the shadow of a tree, in order to regulate body temperature, consuming more water, or maybe retrieve to the woods when the sun is at it's pick on the hot days.
  8. dasdarkseed@hotmail.com

    How seasons would help DayZ Game.

    As simply as you choose a server because it's daytime, you could also choose the server with your favorite season.
  9. dasdarkseed@hotmail.com

    Consuming food and time.

    Nice idea! I was also thinking about the time it could take to cook your meat. How about you put it on fire for as long as you like? If you leave it for 5 minutes it might still have blood in and the threat of getting infected (if the animal was sick) is higher, but be careful though, let it longer and you might burn it and loose all you precious steaks!! It would be funny responding to a friendly call for help by "em... sorry dude, i 've got some steaks on fire here!"
  10. dasdarkseed@hotmail.com

    How seasons would help DayZ Game.

    I would like the season cycle to last a full year. Weather effects shouldn't also cycle daily. There could be a couple of days without rain... Is it that irrational?
  11. dasdarkseed@hotmail.com

    Change the Backpack carrying structure

    As i have suggested before, objects that are too big or heavy should not fit in a backpack, they should rather be carried by hands. What if there was a need for two players to carry the rotary assembly? I bet one man wouldn't carry it for long. Considering the inventory i 100% with the poster. A system taking into consideration volum and weight would be great.
  12. dasdarkseed@hotmail.com

    Promoting teamplay

    I believe that objects like wood logs, tires, fuel tanks, motor assemblies etc should not be put in a backpack or the inventory, rather you should carry them in hand. There could be a button for a quick drop in case you need to use a weapon. I believe this is important, not just for the shake of realism, but to promote teamplay. In some cases it could take two people to carry something heavy, maybe a third to provide covering fire while the other two are carring that huge heli part to their truck. In general though i believe there should be things that would require 2 or more people to accomplice, that's not to punish the lonewolfs, but rather to prove that sometimes it's better to have company.
  13. dasdarkseed@hotmail.com

    Poison Darts

    Tranquilising darts should come with the corresponding rifle. Darts should be rare though, and should be refillable. So they would work like crossbow bolts, in the manner that you can pick them up. If implemented correctly, they could balance the pvp, as not all players wish to kill someone just for a couple of mags, map or anything... I am by no means against pvp, but i think tranquilisers can be an interesting substitute to killing!
  14. dasdarkseed@hotmail.com

    Fishing,swimming, Fishing rod, and Raw Fish!

    I totally agree. Though you might need a boat to catch some bigger fish!!!
  15. dasdarkseed@hotmail.com

    Better GPS.

    Actually what Gps should do is what all Gps does. Set a starting point and a destination and let it show you the route. It could be really handy when driving.
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