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Khoysta
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Everything posted by Khoysta
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4 shots (with 60% chest placement) for complete death (3 shots would be lying on the ground) at 100-150m. Also it was against fanatic insurgents believing they are fighting for their religion. But it depends on the body size,the distance of the shots and shot placement.
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~4 (5-6 for vest) for 5.56, and 2-3 (~3 for vest) for 7.62 in COIN (J&K).
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As much as I want this, it would make the game easier (kind of like it does wrt the Bloodsuckers in Stalker with their reflecting eyes). And if it is implemented, then other materials (food tins/glass/metal parts etc) should also reflect light.
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Yeah, I would have loved to fire that round. I have only fired the 64 grain heavy and M855 on a 18" barrel. I too wish the weapon damage are redone, as the 7.62mm round will be more suitable for the close quarters battles observed in DayZ (due to their penetrative qualities although the damage/physics would need to be correspondingly implemented).
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No it is not designed with the other enemy will save the first enemy myth and the round keeps pace with the 7.62mm in close quarters. Although, it is not suited for long distance engagements compared to the larger round due to the large drop in energy. The wounding myth comes from the fact that the smaller round creates a massive wound but comparatively low hydrostatic shock effect and requires a chest or head shot for an effective kill as the enemy is able to carry on fighting. Whereas the larger round creates high hydrostatic shock effects and the tissue destruction extends beyond the wound axis and produces incapacitation more quickly than the bleed loss effect displayed by the smaller round.
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I think the guy means pc's and this will require time in order to cater for all DayZ players, even those with low spec pc's.
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There will be no benefit to being fat within this game as you would be easily overrun by the infected, and will require lots more food, blood pack in order to regain health. Also, greater area for another player to hit with greater trauma and you won't be able to fit in vehicles as well (or as Homer would say, require two seats for the twins)
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Removing M107/AS50 in favor of increased sniper damage?
Khoysta replied to Dark Terror's topic in DayZ Mod Suggestions
Realistic bullet damage should take preference than balancing the game. There are many threads/people who want to keep the AS50 and many to remove it. Also how would increasing the damage of all sniper rifles to that of AS50 solve the problem of the AS rather than pseudo AS50's? -
You play with a trackpad?
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There is a way of countering prions irl, although it is next to impossible in the DayZ universe. (unless an entrepreneur orders one of these http://www.avure.com...0-july-2007.pdf and sets up a cannibal restaurant). Exposing hot dogs containing a paste of scrapie prion-infected brain tissue to temperatures of 120-135 degrees Celsius (250-275 degrees Fahrenheit) and short bursts of ultra high pressure, in excess of 100,000 psi retains the basic texture and flavor of the processed meat while reducing the prions to non-infective levels. http://www.nih.gov/n...03/ninds-05.htm This process would destroy the flavor of other cuts of meat (which might be good in a way).
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All I would want is stormy weather (high rain/winds/thunder/lightning) with damage to vegetation and structures/vehicles (which I haven't seen in any game I have played so far), and possibly minor flooding (if it can be implemented) due to the rains.
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(Pics included)More Cooperation features; enables teamwork and group survival.
Khoysta replied to TIC's topic in DayZ Mod Suggestions
All good ideas, but how will this increase co-operation between strangers. It will be used within groups and such but I don't see how a complete stranger will help a loner, especially if the loner has good gear. -
What do you feel like when you kill someone?
Khoysta replied to Watermelon56's topic in DayZ Mod General Discussion
You are killing another character in a game why does it affect you in real life or how you feel about youself? -
There is one thread like this every other week and it contains basically the same answers given here. Surviving by just gathering food/water etc or building up vehicles gets boring after a while (due to the infected being easy to avoid/evade). So killing other players is a natural progression. Also, why do you expect other players t be friendly and help you?
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Arma2 + DayZ Historical Lore 1.2
Khoysta replied to [email protected]'s topic in DayZ Mod Suggestions
I like the idea of having collectibles such as medical and quarantine force documents from the start of the virus outbreak, also papers/maps marked/notes taken by civilians at the start of the outbreak regarding civilian shelters, road to take, estimated locations where infected were spotted etc. -
I understand that, but with the current game mechanics the Zeds spawn when a player is in an area. So there will be Zeds around a player pretending to be a Zed. Hence, why would the Zeds around the player not attack him? The Zeds go by sense/smell and will smell the pretending player. If there are random Zeds walking around the entire map (i.e. 1-5/sq km etc) , then maybe an unarmed player will spare the pretending player, otherwise a lone Zed/lone pretending player will be terminated on site. Edit: Also, the Zeds can sense you through the smell of rotting flesh and other Zeds, so I think they can filter those smells. Even in 28 days/weeks later the infected father is attracted to the living/quarantine room scene, without seeing them. Hence they would be mainly guided by other sense than sight, and smell seems the next logical sense.
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Nice to finally meet you Kramer.
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Yeah, but would't players know when the real Zeds start attacking you. It might fool other players, but why should it fool the real Zeds. Based on the game mechanics, there will be Zeds around the player or if the player is stumbling around in a non Zed spawn location, then he will be immediately identified as a player.
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I thought the Zeds went more by smell rather than sight i.e. they smelled / sensed you were undead rather than see you.
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And jews are money hungry people, so you don;t do any business with them? The anti-russian or german rules are mainly because they talk on global/viop in their language, thereby irritating other players.
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Drinking/eating blood does not equal to more blood in bloodstream. I had a internal ulcer bleeding for a couple of years and i definitely was not gaining blood, but my body did get used to the low blood level. Also 1 blood pack should not heal your blood to 100%, maybe 1/4 - 1/3 healing per pack or so.
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Sleeping under an uneaten dead body (how else would you get insulation) in a zombie (i.e creatures that eat flesh) apocalypse. Yeah right.
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So some players that kill for no particular reason/fun/body count would fall under your definition of a zombie. But they aren't infected, or maybe they are.
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If you allow giving a generic part, people will start killing just for the necklace chain (which will happen in real life as well). Still no to that idea.