Details will be posted soon, But this is the beginning of raising the bar for online hacker free gameplay. We are currently in the process of testing a lightning quick server. Expect great FPS even when 100 Players are on. The Simulation Games isn't like any other private hive. PRELUDE In DayZ, players are often quick to engage in firefights and aggressive action with the simple motivation being that they have nothing to lose. As a fresh spawn you may even engage other players with Axes. This unnecessary cruelty would not occur in real life, as both parties would be afraid of death. So THE SIMULATION GAMES will give players a reason to avoid firefights or potentially fatal situations by giving them an incentive to live. DayZ incorporates PvP as the most deadliest thing in DayZ. In real life, sickness,hunger and thirst will be the 2 main killers Execution Players in The Simulation Games will compete for real world money which will be dispersed through Paypal monthly to the winners. If you out survive the other players in the server, then your cash prize can be anywhere form between a hundred to a couple hundred dollars. This all depends on the amount of people playing. Hacking will be eliminated, as the admins (Who wont play) will be hacking in the server, Tracking player positions and trajectories, checking player inventories and other anti hacker parameters. Should you survive the zombie apocalypse, you will send in your Fraps footage to prove you weren't hacking as well as a method of receiving payment. The Hacker Admins may also record your confrontations on fraps and post on our youtube channel (coming soon) Register! In order for us to be able to afford paying the winners, and also the server costs, we are incorporating a new system. Perma death is enabled on our private servers. At the beginning of a game, (1st day of the month), each player will "buy" a life for 10$ and be given the password and whitelisted for that month. Then that money from each player is pooled and then given to the winner or "survivor", (after costs of server maintenance). We are trying to make this a fun (and maybe profitable) experience for everyone, So please let me know if the price is a problem. Comment your ideas and or suggestions. We are a team of people, and have the resources to tweak item spawn rates and so on So let us know!