enkhamar@fueledworld.com
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The Simulation Games, 100% Hacker free
enkhamar@fueledworld.com replied to enkhamar@fueledworld.com's topic in Mod Servers & Private Hives
You propose a good point here and I will take this into consideration. Some users have complained about this and it seems teamspeak and other 3rd party communication programs will be allowed. -
The Simulation Games, 100% Hacker free
enkhamar@fueledworld.com replied to enkhamar@fueledworld.com's topic in Mod Servers & Private Hives
Fraps should record audio playing through the comp and or external mics. Gameplay footage and audio will also be analyzed. -
The Simulation Games, 100% Hacker free
enkhamar@fueledworld.com replied to enkhamar@fueledworld.com's topic in Mod Servers & Private Hives
Yes, I should have mentioned that. Every week, (for however long a game may go on) players must have dedicated a certain amount of time in the game. DayZ would never have been succesfull as a single player game, all because of the added paranoia from other players. We would never want to remove or suppress this in any way, but the fact of the matter is, in real life you simply wouldn't be running around trying to hatchet people to death. Giving players something to live for makes allows for an accurate (as much as possible anyway) representation of how that specific person would react. A time limit may vary depending on the skills and the number of the players. If people are still alive at the 1 month mark, all living players will be alerted to an "evac point". The admins will be there with a chopper, and there is only space for one player. The evac points location will be made public, causing firefights and singling out a winner. Players may also choose to camp out the evac point and kill other survivors thus winning the game. Teamplay is allowed and there can be more than one winner, however the use of teamspeak or mummble is not. In real life, you would not have communication as reliable as that.The reward money will be given to the winner, and if the winner has a team, the money will be split. Thus, working with a team will increase your chance of surviving, but will lower your reward. Going solo is riskier but has a high reward. Direct Communication is used to simulate how an enemy can hear you just as well as your friend. We are also making combat logging a bannable offense, with no payment return. -
The Simulation Games, 100% Hacker free
enkhamar@fueledworld.com posted a topic in Mod Servers & Private Hives
Details will be posted soon, But this is the beginning of raising the bar for online hacker free gameplay. We are currently in the process of testing a lightning quick server. Expect great FPS even when 100 Players are on. The Simulation Games isn't like any other private hive. PRELUDE In DayZ, players are often quick to engage in firefights and aggressive action with the simple motivation being that they have nothing to lose. As a fresh spawn you may even engage other players with Axes. This unnecessary cruelty would not occur in real life, as both parties would be afraid of death. So THE SIMULATION GAMES will give players a reason to avoid firefights or potentially fatal situations by giving them an incentive to live. DayZ incorporates PvP as the most deadliest thing in DayZ. In real life, sickness,hunger and thirst will be the 2 main killers Execution Players in The Simulation Games will compete for real world money which will be dispersed through Paypal monthly to the winners. If you out survive the other players in the server, then your cash prize can be anywhere form between a hundred to a couple hundred dollars. This all depends on the amount of people playing. Hacking will be eliminated, as the admins (Who wont play) will be hacking in the server, Tracking player positions and trajectories, checking player inventories and other anti hacker parameters. Should you survive the zombie apocalypse, you will send in your Fraps footage to prove you weren't hacking as well as a method of receiving payment. The Hacker Admins may also record your confrontations on fraps and post on our youtube channel (coming soon) Register! In order for us to be able to afford paying the winners, and also the server costs, we are incorporating a new system. Perma death is enabled on our private servers. At the beginning of a game, (1st day of the month), each player will "buy" a life for 10$ and be given the password and whitelisted for that month. Then that money from each player is pooled and then given to the winner or "survivor", (after costs of server maintenance). We are trying to make this a fun (and maybe profitable) experience for everyone, So please let me know if the price is a problem. Comment your ideas and or suggestions. We are a team of people, and have the resources to tweak item spawn rates and so on So let us know!