no tears here, however it will change my play style. Previously with bandit morphing, I would strive to team up with other survivors and work to turn the tables and hunt bandits and help other survive. Now that the devs have decided to let bandits be anonymous, I will just shoot everyone on site with no questions asked. By removing bandit morphing you have changed how everyone will play. The survival element in the game will now be back to being on the same level as surviving in a common FPS deathmatch. Lets face it, yes we want it to be realistic, it's what sets the game apart, but WE have to be realistic, this is a game, and some realities such as not being able to identify bandits/murderers, don't work in a computer game because yes we may value our items but we don't treat it like dying in this game is dying in real life. If I die, I respawn 2 minutes later. I have no regard for computer game life so killing other people because it's too risky to meet anyone does not make me feel bad in a computer game. It is only in it's Alpha stage so lets hope the game and the concept isn't ruined by this silly mistake. Love all the other changes though, temp gauge, sickness etc. Just my thoughts.