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Everything posted by svisketyggeren
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Hard to leave a positive comment on this one..but ill try.. gasmasks are handy
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Are the clothes u wear pristine?
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SANCTUARY- Experimental Amnesty Area and Survivor Camp
svisketyggeren replied to bluesydave's topic in General Discussion
I like ur idea, eventhough im the typical lonewolf player this is the kinda metagaming I wanna see in Dayz. Arranging for bandit to attack sounds too scripted...Whatever happends, happends naturally. Good luck -
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KoS as part of the zombie infection
svisketyggeren replied to leviathanapsu's topic in General Discussion
I imagine KoS could be reduced if everyone had to choose one server and stick to it. Would make it more probable that players formed relations. Or atleast recognized each other. -
So vehicles are finally out? No, but I do look like a car here.
svisketyggeren replied to yazar8's topic in General Discussion
Could it be that we have farts in the game as a preparation for full fledged pooping? -
DayZ Lack of Social Realism
svisketyggeren replied to therandomredstone's topic in General Discussion
U misunderstood what I said -
DayZ Lack of Social Realism
svisketyggeren replied to therandomredstone's topic in General Discussion
havent we all seen several instances of rampant looting during a crisis? Like this example: http://en.wikipedia.org/wiki/New_York_City_blackout_of_1977 The New York City blackout of 1977 was an electricity blackout that affected most of New York City on July 13–14, 1977. The only neighborhoods in the city that were not affected were in southern Queens and neighborhoods of the Rockaways, which are part of the Long Island Lighting Company system. Unlike other blackouts that affected the region, namely the Northeast blackouts of 1965 and 2003, the 1977 blackout was localized to New York City and the immediate surroundings. Also in contrast to the 1965 and 2003 blackouts, the 1977 blackout resulted in city-wide looting and other disorders, including arson.[1] My guess is that in the Dayz scenario ppl will cluster around groups and violence will have a high probability of breaking out between groups depending on how desperate the situation is. -
DayZ Lack of Social Realism
svisketyggeren replied to therandomredstone's topic in General Discussion
In that argument u have to factor in that we didnt evolve our society in apocalyptic conditions...we evolved our society in mostly peaceful conditions. If u ask me its not a question of...are we inherently good of bad...it depends on the conditions we live in. -
DayZ Lack of Social Realism
svisketyggeren replied to therandomredstone's topic in General Discussion
I think human social behaviour is more complex and mulitifaceted than that...sure the link u provide would describe some aspects of human behaviour in an apocalypse. Never doubted that. But its easy to show humans can act completly nonaltruistic in similar situations. The question becomes..are humans good or bad? Are we good only if there is a reward for it? I have a fair bit of psychology from university and know not to take results from social sciences at face vaule. Humans good or bad is a philosofical question...some aspects of it can be tackled by science...but we have certainly not figured that one out yet. And secondly...we dont know how far out we are in the zombie apocalypse in Dayz...since the military seems to have been wiped we are probaly in a state of full chaos. So no Whyherro...not incorrect. But u do have a valid point. -
DayZ Lack of Social Realism
svisketyggeren replied to therandomredstone's topic in General Discussion
And how will social realism be in a apocalypse? Some ppl here seem to want a apocalyptic scenario without the desperate chaos that would accompany it. -
Mindless pvp? If anything is mindless, its killing zombies...not players. Not getting killed by players actually takes skills. If it wasnt for other players I wouldnt even need a gun...a shovel will do the job quite nicely, and I really hope that changes in the future!
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Did u clone urself in the profil picture?
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Does anyone dislike the "no military stuff" agrument?
svisketyggeren replied to stielhandgranate's topic in General Discussion
Im pretty fine with how things are right now...high end weapons are rare, common household weapons are ...well, common. I do not get a overwhelming impression that the development of the game has been dominated by addition of guns. New guns have been added, but so has ALOT of other stuff, including development other aspects of the game that isnt items in the world. I would like to get a official statement in regards how far out we are in the apocalypse...like 2 weeks? 2 months? Alot depends on the timeline. Need more lore to determine what kind of guns should be added to the game. -
There are no insults in my post. And it dosent matter if u mathmatically prove that KoS behaviour is unrealistic...already told u I agree that its unrealistic. Still has little or no relevance to careless bambi behaviour...just in the same whay as the weather has no significant relevance to either KoS or careless behaviour. So u havent countered anything by saying "KoS is also unrealistic"...u started talking about something else. And im not upholding the other...they are both unrealistic....djez man, I give up on u whyherro123
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No im not telling u that. But I dont believe most ppl would behave as bambies in Dayz...maybe some would, but not as many as in Dayz. There are alot of similar extreme situations in the real world that could be compared to the situation in Dayz....like war. Most sane ppl dont go completly insane in wartimes to the degree of running arond the streets when bullets fly by. As pointed out in another thread about real permadeath...if we had real permadeath in Dayz we would see a drastic reduction in careless bambie behaviour. We would be getting close to what we have in the real world...if u die, ur dead. End of game.
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Its when someone brings out the grammar card as a last resort, I know I have unwilligly convinced them of my proposition. And why of earth would I write "you" instead of "u" when I know it annoys....U..?
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U mention getting back to ur friends as annoying when u die, that this is part of the punishment for dying. So it pretty obvious that this punishment dosent incorporate the players that play alone...really insanly obvious if u ask me.
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I never thought of the 30 sec spawn time as a punishment, and since we still have careless bambies running around I dont think anyone sees the 30 sec timer as punishment. And ur forgetting about all the players that play alone. If ur gonna punish careless bambie behaviour u need a mechanism that actually mediates it significantly and affects all players equally.
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Im afraid I dont get the relevance of saying KoS behaviour is just as unrealistic compared to the unrealistic bambi behaviour. They are both unrealistic behaviour in a real world apocalyptic scenario. But I was talking about mediating the careless bambie behaviour based on the argument that its unrealistic...I dont get the relvance of saying "but KoS is just as unrealistic", does this make careless bambie behaviour less unrealistic, or more?? Are u saying since KoS behaviour is unrealistic, its okey we have unrealistic bambie behaviour too? Or did Whyherro123 bring in another nonrelevant far-fetched argument like he always do?
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Ontopic: I dont think its necessary to write "to the guy I shoot bla bla" post at all...imagine everyone did that for every kill. We would need a dedicated subforum for it.
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That may be true...but I dont think they are equally unrealistic. But I would agree that the amount of KoS in dayz probaly do not reflect how humans would behave in a apocalypse, that is..the amount of KoS incidents. The careless bambie behaviour I find even more unrealistic. But then again we already have a dedicated thread for trying to solve the KoS problem.
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Because it silly unrealistic behaviour that no one would have done if they had been in the same situation in the real world. And arguing that it is retribution for KOS behaviour isnt fair for those players that dosent KOS... I would agree that bambies would be more sought after if they had a timeout penalty, and that could be a problem. It all depends on how much u want bambies to care about their lifes. 5 min timeout? 10? 20? Dont think there is a clearcut answer to that. But a timeout penalty is a good idea if u ask me.
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He says that too...but he also clearly says "What is pissing me off is the fact that they can have this kind of behavior because there is not a "real" punishment for that. They dont' have nothing to lose and if they got killed they will respawn in 30 seconds"...
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Yea...thats another way of doing it. I always feel my life starts to matter the second I get some important gear..a gun, binoculars, etc. But having someting like a 30 timeout penalty after ive been several hours on a char is a bit harsh.