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TheRiddick
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Everything posted by TheRiddick
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This is now occurring on MOST servers~!!!!~!@!@#!@##$^Y$%^&
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I get stuck at loading screen bar as well.. bummer
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Was playing with someone, he shot a player from afar and result was 1minute or so later his body disappears, controls lock, and he had to leave and come back.. I hear this is the server attempting to change to bandit uniform, may not be working like intended.
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Possible problem with bandit system
TheRiddick replied to TheRiddick's topic in DayZ Mod Troubleshooting
Confirmed, atm his character is broken on OZ server (MCBAIN) and he has -500 humanity or something, he spawns in ocean, eventually dies, spawns back somewhere with no gear and it pauses or something.. He does get into the bandit clothing but as said its screwed him up. -
So far after many hours of gameplay I have NOT found a NVG... so they are pretty fricken hard to find!
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My own thoughts and reservations regarding the impending morality system
TheRiddick replied to Goose Springsteen's topic in DayZ Mod General Discussion
Hmm I have a small idea on how to make it a little less painful for honest good working survivors when they die, how about if a good morality player gets killed by a bandit then that good player spawns with a little bit extra, like lets say a Glock17 and 5 clips? Just as a 'damn it sucks but here you go'. Then people will be like FFS, but least I have a good start! You could make it so this only happens max couple times per game session, put limits, incase someone attempts to exploit it such as good and bad player joining up to get free ammo or something. Still the glock17 isn't that good, just it has a flashlight which would help survival at night. Don't know how that sounds, but most the guys I play with, when they die its rage-quit because its like, damnit start with crap all again after 5hours of HARD work... -
half the people I play with thought you could respawn at tents already LMAO.. Anyway I believe you should not spawn with your weapons, so basically just spawn stock again.. Also be nice if tents were given persistent markers on the map each time you place them (saved for the player who placed them only).
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If you read the wiki that disease is not restricted or directly related to eating human flesh but rather a sort of infectious disease that was passed to many via the consumption of human flesh, i.e. they ate the wrong dude!
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It can be done, there was a mod that had custom weapons were you could attach different bits to it like silencer, acog, scope, flashlight... .. Once ARMA3 comes out this will just be default feature.
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Yeah the running animation could be improved, hitzones on body could be toughened up allowing for lesser runners (as they will be hard to kill now unless shooting in head). The zombies overall atm are in somewhat basic form it seems, the runners was a solution to increase difficulty but I believe making their bodies able to take more damage to be a good alternative then decrease the mob of runners tiny bit, plus update the animation to make them look more like runners from movies of the gene.
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The game already has buildings and such placed in some towns to allow for better looting. Shopping mall for example. Also this is a Alpha, get use to downloading updates ;)
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view distance should be player side. Allows people with less powerful machines to get better FPS which will bring better gameplay. ARMA2 is still a very un-optimised game so some of the towns cause major lag. I get 16-18fps in Cernarus for example on my [email protected] and 560TI card, and thats on a SSD hdd.
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Just saying.,.. Zombie dogs and sheep. now there's something.. Attack from a cow.. LOL
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This has been mentioned and posted about before, you should read the forums before starting a new thread. Just saying.
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Surrender Animation/Function
TheRiddick replied to [email protected]'s topic in DayZ Mod Suggestions
There are keys already that activate poses, this could be used perhaps. But again if I come across you guys trying to rob me I will likely disconnect also. Or just shoot you all dead :) -
Yes, basically you could do this, have 1 zombie represent the horde, then when player is closer you could spawn more. The trick is doing it in a way that doesn't look stupid (100 zombies spawn infront of your eyes type of thing). Atm I believe the spawn system needs a bit of work, 1) when player is clearly moving away from area then those zombies should revert to virtual storage until player(s) return. 2) Larger groups of zombies could be virtual via script rather then spawning them all the time. This might prove useful for lowering that 5-15MB/SEC data usage :) I'm not a talented scripter so really do not know what would work practicably. Perhaps a external zombie simulator is needed to simulate mobs and such rather then letting ARMA2 do all the work?
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Crossbow bolt recovery, Zombie spawns
TheRiddick replied to griffinz's topic in DayZ Mod Suggestions
I often have zombies falling into walls on me! Can't wait for ARMA3 and proper physics :) -
I have a suggestion-solution for pond detection, just place a empty object or marker at centre of pond and have it run a check for when player is within a certain distance, you may need a couple if pond is a odd shape. Should fix the problem if done correctly and if the distance is right.
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I often spawn at same location all the time, some added inland/airport spawn areas might be a nice addition, but perhaps coastline is the most profitable area to spawn around?
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I'm not sure what the main power plant is powered by? Perhaps bringing coal to it you can get it booted up for a tiny while (depending on how much coal you feed it).
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Infected movement & animations (realism, blending required)
TheRiddick replied to tpenn's topic in DayZ Mod Suggestions
Nope no L4D or KF for me. I'm just offering suggestions of variety to the game. Those games you mention have some pretty crazy zombie types... -
No what's required is you need to remove the object from game ( each object has a ID number associated to it that you can treat as a object like deletevehicle (object 223231) ) Then what's needed is those models would need to be removed out of BIS pbo packages (buildings) and then edited within the model editor to ad in interior, atm there are already many interior assets you can just rob and loosely put in, once that is done, save the model, repackage it with new config in a new PBO. The addon PBO would be small to start with but grow as you add more open buildings. Once that is all done you just createvehicle at the same positions and direction of the original Object file. Done. Its easier then it sounds, but for complete noobs it sounds like allot of work. But once you have those assets on hand it would be quite a straight forward thing, and you only want to try it with 1 object at a time to make sure all is behaving correctly ingame.
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Well if your writing a book yeah I can see the historical conflict, but game-play wise it would be fine, also often vaccines are found LATE in a viruses cycle, perhaps too late in this case. And perhaps it only works for each infection Vs immunity! this would explain allot and fix that lore issue.
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Tasty salt water... Really should change that so you can't just use the ocean water ;)
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No need to waste 10months making a custom map. Do as I say, swap the objects with identical ones but are open! Easy peesy! (I think, as I have done it before) PS. Desert setting for zombie game would be amazingly boring, just real boring landscape sorry!