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Your DayZ Team
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Everything posted by BioHazard050
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(Mods, if this is a dupe (prolly is) them smite me with the smite of a million angry gods from the pinnacle of Olympus afflicted with rotten kiwi diarrhea.) Is rampant. Every player i have engaged (with a shovel I might add :blush:) has logged as soon as he/she/it realized he/she/it was under duress.
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Security Vulnerabilities fixed by Patch #2 and Character wipe
BioHazard050 replied to rocket's topic in News & Announcements
/Facepalm, what does being a conservative have to do with it. Just Drop the political accusations guys. It will go nowhere. -
Security Vulnerabilities fixed by Patch #2 and Character wipe
BioHazard050 replied to rocket's topic in News & Announcements
Well poop, ah well it IS an alpha. :P JUST GIVE ME TIMEZONE BASED SERVERS DANGIT. ༼ つ ◕_◕ ༽つ -
Millitary buildings in Zelenogorsk?
BioHazard050 replied to digitgreen's topic in General Discussion
Where the supermarket is located in ARMA 2/ the mod. NVM, was beaten to it. -
Looking for a Celle server that dosent SUCK?!?!?
BioHazard050 posted a topic in Mod Servers & Private Hives
WELL COME ON DOWN TO UNDEFINED DAYZ CELLE (Conveniently located at IP 50.97.49.67 PORT 3408) WE"VE GOT ZAMBIES, BAMBIS, BANDITS, HEROS, AN Obnoxiously LOUD ADMIN WHO SHOULD BE IN ADVERTISING.!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Some features of the server: Permanent wrecks spread around the highways with all kinds of goodies. (guns food medical supplies you name it we got it) Legitimate Weapon Crates, scattered all over the place, often accompanied by one of the aforementioned wrecks. Additional buildings, such as supermarkets and hospitals. A planned vehicle count of 500. Start with a Double Barrel, Map, compass, and Makarov. -
Does knowing how to read a topographic map help you?
BioHazard050 replied to rooniedoo's topic in DayZ Mod General Discussion
Certainly, it helps you find spots with cover like rock walls, boulders and trees, and where the hills are. -
Damnit, makes me wish i still had my server, i would have fun tweaking the new code. :P Looks like a good patch Razor. ;)
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I came up with an idea for the study body system.
BioHazard050 posted a topic in DayZ Mod Suggestions
I was watching reruns of the Walking dead, and the scene where Rick reads the ID card of a zed they skull smashed made be think. "Wow, that would be great in DayZ for ID'ing dead bodys" Then i got my lazy butt off the couch and moved to my desktop and made this mock up of what i had floating in my head. Yeah i know should be in russian for realism but the only language i know is english ("merica") and enough spanish to order food at taco bell. Thoughts? -
I came up with an idea for the study body system.
BioHazard050 replied to BioHazard050's topic in DayZ Mod Suggestions
Hmm, toolbelt item maybe? -
As long as you dont crouch walk to your deer stand, wearing a ghille suit armed with an as50 on the opening day of "bambi" season, your OK.
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Best feature in the upcoming HOTFIX
BioHazard050 replied to gibonez's topic in DayZ Mod General Discussion
YAY!!! Erm what? Say what now? -
This will about the next patch perfect, good job RAZOR
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Erm Inception, lock fail.
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Agreed, IMHO so called "bandits" that kill anything that moves are just as bad as the hackers. No skill so they resort to hacking and blasting everything so they feel good about themselves. <_< (FYI, public hive I play bandit, so don't go calling me a bandit hater)
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To Everyone Complaining About 1.7.7
BioHazard050 replied to NovaDose's topic in DayZ Mod General Discussion
I used to get infected, a LOT, but i adjusted my tactics accordingly (two words, slow crawl), now while im nowhere near as good as OP, an infection is rare for me. Actually ive found that since berezino is less looted i can get antibios fairly reliably. -
What you guys think about the new update?
BioHazard050 replied to grimsonfart's topic in DayZ Mod General Discussion
One little grip about the zeds now. You cant loose them...at all -
DayZ BaseWars Survival Games! (Chernarus)
BioHazard050 replied to HumbleNuts's topic in DayZ Mod General Discussion
Would apply but ill be away that day. -
How The 1.7.7 Update Completely Changes Banditry
BioHazard050 replied to carbine781 (DayZ)'s topic in DayZ Mod General Discussion
My methods, when i do go full bandit, have changed into a holdup sort of deal. Instead of firing, i hide in a bush next to a major roadway and pop out when someone comes by while screaming for the vic to drop his guns and stay on the ground. It works...sometimes...but occasionally i catch a .45 to the head. -
What I like the most about 1.7.7 update?
BioHazard050 replied to Pwny (DayZ)'s topic in DayZ Mod General Discussion
Keep a close on on the situation, the debug zone turned into a warzone on 845. -
Make shotgun slugs do more damage. Nearly an ounce of lead traveling at over 1k Feet per second. It should do more damage than say, a 5.45 AK. IRL you get hit by one of those you'll be hurt'n.
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Hmm, better get to lookin then.
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What I like the most about 1.7.7 update?
BioHazard050 replied to Pwny (DayZ)'s topic in DayZ Mod General Discussion
US 845? Lost my 5 day char to that bulls***. >:( -
The f*** you talking 'bout?
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Where do these camps spawn?
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What you guys think about the new update?
BioHazard050 replied to grimsonfart's topic in DayZ Mod General Discussion
So far...i like the harder zeds, but loot is TOO FUCKING RARE. (For gods sake ive found 3 sandbags but only one damn 1911) And tents. PLEASE fix the tents.