Jump to content

Waffenator

Members
  • Content Count

    55
  • Joined

  • Last visited

Everything posted by Waffenator

  1. Dear Survivors, Heros, and Bandits, The 116 has hosted DayZ servers for the last 3 months and now feel as a group we have enough experience to host a proper whitelist server catering to high populations. If the following information interests you please apply here: Whitelist Application (You will notice a banner to our new server on that page which is not opened as of yet, just being tested, hence the low population). The new server will be opening within the next few days and all of those who sign up will be informed a few hours prior to launch to ensure that all players get as fair of a running start as possible. General Server Settings Name: - 116th - Whitelist your GUID @ 116thpanzer.com/dayz IP: 185.2.138.60:3323 Loc=London, Diff=Veteran, Map=Taviana 2.0, Slots=50, TZ= UTC -9, 3DP=on, CH=on, NP=off, DM=on, SC=on, PW=no, WL=yes Vehicle Change Overview from standard Tavi 2.0 map. 261 vehicles available for spawn on the server. A fraction of those will spawn with each restart until the limit is reached. We will monitor this amount and reduce it if it is deemed too many vehicles. -Each specific vehicles maximum spawn was set manually. There are over 50 different vehicles on this map. - Motorcycles and ATV's are more common. - Addition of little bird, Mi-17 , and AN-2 - Less Skodas and standard sedans yet, more Volhas and Ladas. - 2 different types of pickup trucks with 5 variations. - New civilian ural in tan , limited MTVR (Western Eqv.). - Military vehicles more prevalent including more than 1 Vodnik. - Boats more common. - More small vehicle spawns near player spawn. More vehicles on the large island including armor. - Police cars at several police stations. The overall goal was to make transport more available and increase the frequency of the following types of scenarios. 1. Light armor vs. light armor. 2. Air vs. Air. 3. More road blocks, check points, and vehicle ambushes. 4. Increase the chance of new spawns getting out of the initial spawn area via vehicle. 5. Greater ability for players to explore more of the map via boat and aircraft. Rules and information regarding the 116 aka Windhund server. 1. No trash talking or foul language on the server. 2. The game mechanics rule. No one is ever kicked for being a superb player whether they choose to be a hero, bandit, or survivor. 3. No hacking is tolerated by anyone including and especially Windhund members. Hackers are banned and reported including public posting of their GUID. 4. Windhund members have a trust but verify attitude towards public players on the server. Many pubs have joined the 116, many others enjoy hunting 116 members - In either case you are most welcome. 5. Bambi killers. Windhund makes it a point of hunting bambi killers and bandits. We expect talented bandits to give us a hard challenge. That is half the fun of the game. 6. Welcome and enjoy your time on the server. Other Information -The plan is to run this map for 90 days with a review at 60 days. -We will be adding content and server wide activities after a two week review. Example: News story released on our website "Major ambushed by bandits in the vicinity of XXXXX, reportedly left abondoned humvee with with his favorite weapon - a DMR". -The 116 regularly conducts missions on the server. Sweeping areas of the Islands, rescuing survivors, setting up check points and other paramilitary activities, conducting long range recon patrols, and setting up listening posts. We conduct such operations as our mission on the island is to clear it of zeds, save survivors, and neutralize bandits. Of course, its a mission we cannot win...for many of us DayZ is our online Call of Cthulu. PUGS are welcome to join, interfere with, or ignore our missions and thats the other half of the fun.
  2. 116 Panzer Division Der Windhund is Looking for polite survivors, bandits, and heroes who don't mind getting a little blood on their hands (or ax) if need be. Get Whitelisted Today Have 8 regular players? Then we are accepting applications for a 3rd and perhaps a 4th Faction. Don't have 8 regular players then organize the lone wolfs on our server or on this thread. DAY 0 + 17 hours current server age. Server Features 1. The 116 goes above and beyond most servers by doing our best to serve the server community as a whole. Take for example this thread and how we go out of our way to hear the opinion of all factions from our old server while we are starting up this new one. 2. Factions of more than 8 regular players will receive a dome upon request. The dome will be located on the edge of the map, can contain as many tents which will fit, two vehicles for transport (not storage), and no helicopters. The domes are there to perpetuate the persistent nature of the game and help to support more military or high end weapons being brought to bear on the field. 3. Events several times a week that bring in loot not on the standard loot tables. Ever wondered how a silenced anti material rifle works in game? Like the idea of going in silent but having a grenade launcher slung below your M4 SD, just in case? Feeling like Sheriff Rick of the Governor and want to pit your faction against others for the brass ring? 4. MH60, MTVR, KAZAM, VODNIK, CROWS HUMMER, Technicals, all in limited numbers but available. 5. STAKEHOLDER meetings bi-weekly. Want to determine how the server is run then come to our bi-weekly stakeholder meetings to give a say for your faction or you as an individua 6. Lots of mature and friendly people online who do our best to "keep it in the game" and to no be "one of those guys". Server Rules 1. No trash talking or foul language on the server. (We are dead serious about the trash talking, an occasional swear word is accepted). 2. The game mechanics rule. No one is ever kicked for being a superb player whether they choose to be a hero, bandit, or survivor. 3. Hackers ruin it for everyone. No hacking is tolerated by anyone including and especially Windhund members. Hackers are banned and reported including public posting of their GUID. 4. Windhund members have a trust but verify attitude towards public players on the server. 5. Bambi killers. Windhund makes it a point of hunting bambi killers and bandits. We expect talented bandits to give us a hard challenge. That is half the fun of the game. 6. No pop logging to lobby in order to despawn zeds for the purposes of locating the enemy. 3 day ban for breaking this rule. 7. Welcome and enjoy your time on the server. 8. Leave what is inside the domes alone. Wanton behavior as a griefer towards the domes will result in a kick or a ban. Some people like to farm and collect and you will not be allowed to spoil it for them. Others respect this farming and collecting because we like to fight as organized teams (its also great for lone wolfs to hunt us) and part of organizing is logistics. PS. We are highly experienced at running DayZ servers. Our last server made it into the top 200 in under 20 days. Now we are going for the top 100 with a bullet. Help us build a good community in a great game. Salute!
  3. Would like to welcome UKB as our latest faction. We now have 4 factions and have room for two more. If you have 6 to 8 highly active members then please PM me for a discussion. Of course, lone wolves and smaller teams are just as welcome. Cheers, Waff
  4. Just finished up with 12 hours of continuous combat on the server between two factions. It was a running war of attrition that went from Zelenogorsk to Kamenka and ranged in weapons used for murder from an M107 down to an Ax and almost every weapon in between.
  5. Anyone who joins the server for the fist time today will receive a 9mm SD Pistol and clips. Admins will be around MOST but not all of the day.
  6. Everyone who applied last night and this morning should now be white listed and good to go. Salute!
  7. Airborne , Splunge , and Dickjones you are all whitelisted. Welcome!
  8. 0DARK30 This server gets very dark. If you are a creature of the night this server is for you. For the past two nights there have been intense and challenging fire fights! Last night there was a 2 hour rolling fire fight. Nothing quite like being shot and knocked unconscious flying a helo.... Only to still be able to land and live to tell about it! It is midnight now Back to the depths of hell. Salute!
  9. This is the general spirit of the agreement between the 3 parties represented last night at the meeting. Its a consenus agreement based upon a 2 hour meeting. (There is still room for a 4th and possibly 5th faction). 1. This plan will be reviewed in 9 days. 2. Domes 2A. Domes for each faction (currently 3). 2B. 6 ground vehicles and 2 rotary wing aircraft max under each dome. 2C. Domes will be on the edge of the map. 2E. Bandit Faction West of Myshkina 2F. 116 West of Skalka. 2G. DDz to be determined tomorrow. 3. Server Time - will be rolled back for 4 hours for more daylight for North Americans. 4. Vehicles and Aircraft: Totals on specific vehicles (if they are not mentioned will remain the same). 12 Military Offroads 12 UAZ 12 Motorcycles 12 ATV 24 Bicycles 12 Standard Huey (No radar equipped vehicles). 4 PBX 3 Vodniks (No vokniks as they have a radar). 12 6 x 6 max. Vehicle count set to 200 (actual maximum spawn will be significantly less).
  10. Stakeholder meeting in 1 hour and 10 minutes. The meeting will be held on the 116 teamspeak server. PM me if you need server details.
  11. Thanks for the support folks. See you all online in a bit Welcome Abild and Parker your whitelist apps are processed now and you are good to go. S!
  12. Due to a series of unfortunate events...a DDOS attack, the erasure of our server, and so on we have moved to a new server. However, we have stayed with the same host as they are still the best option for us. In the server hosting business this happens all the time at least our server provider was very professional about it and treated us with the utmost respect. Our new server thread is here. http://dayzmod.com/forum/index.php?/topic/123612-chernarus-whitelist-uk-faction-warfare-events-fair-admins-become-a-stakeholder/
  13. Rumors have it a sniper with a KSVK is on the loose. He is targeting Bambi's on the southern coast. All those left in this world with any honor...AVENGE THEM, AVENGE THE Bambis's.
  14. Thanks all pubs for joining us! We set a record for whitelist applications in 1 day. Salute!
  15. Tomorrow we will be dropping our whitelist for 24 hours. On the other hand, we will have 3 active admins online throughout the day and doing rollbacks in case of hacker attack. Feel free to join us at 185.2.138.60:3323 If you want to start playing right now you can get whitelested here http://www.116thpanzer.com/dayz Cheers, Waff
  16. Tomorrow we will be dropping our whitelist for 24 hours. On the other hand, we will have 3 active admins online throughout the day and doing rollbacks in case of hacker attack. Feel free to join us at 185.2.138.60:3323 If you want to start playing right now you can get whitelested here http://www.116thpanzer.com/dayz Cheers, Waff
  17. I was taken hostage on this server and had cans thrown at me and then my captors auctioned me off for to the highest bidder - they paid an AK and 2 raw meat for me. Sound about right. Best time in DayZ I have had so far is on this server. Disclaimer. I am not a member of the 116 but I play one on TV.
  18. That's great. You are both approved to the whitelist. Since we have two factions and independents its hard to say who does and does not KOS at the present moment. As a rule of thumb anyone south of Sabina is never a target for 116 but for independents we don't know. Careful at the Martin barracks as those are a popular farm spot and a lot of people die there. The server should turn up just by searching for 116. Otherwise here is the ip 185.2.138.60:3323
  19. Hello, Looking for another father and son or mother and daughter teams to survive with in DayZ. Our time zone is GMT +1 and times online are roughly 1900 to 2200 up to two days during the week and 4 hours on either a Saturday or Sunday once a week. Sometimes more sometimes less. We play the game in a relatively disciplined...slow is smooth, smooth is fast style. We take calculated risks. Generally do not shoot unless first shot at, however, we hunt bandits actively and that usually is our main activity. We play the game as more of a simulation then video game...but in the end its still a game. Oh, we are patient and friendly and although we sound like hard cases we really are not ...just a bit disciplined. Our word is our bond. We accept others break theirs but we dont break ours. We speak the Scandinavian languages, are semi ok in Spanish, and English is our mother tongue. So, any of those languages is ok for us..Oh, we may swear in German sometimes for comedic effect.
  20. Hi Narnn, Thanks for your interest! Here is an explanation of the situation and afterwards I will give some options that could interest you? Overall Sitrep 1. There are two fairly serious paramilitary factions on the Islands. One holds the small island locked down, the other holds the northern part of the large island fairly securely. Recently some of those "caught in the middle" felt they did not have enough access to gear because the two major teams are too organized. So, admins took some steps to alleviate that by custom spawning in vehicles in areas that were likely to be found by the independents. Well, there are always unintended consequences....a major team found them first. However, we will keep trying to increase the availability of things for independents to keep it balanced. On the other hand, independents do have other advantages...for example, the two majors have agreed not to attack each others main bases. However, independents are welcome to. If independents have a very lean and mean playstyle, act like partisans, capture major team base gear and wreak havoc with it and on it then its possible you will do very well. If two or three guys expect they can operate safely without guards when scavenging and what not then they would be wrong. For example, we have two German players who are a team who have not died in days, they know the map and know how to move around the major forces, sometimes killing us off when the opportunity prevails other times not. -The majors make a point of not killing bambi's and we hunt bambi killers. -You are welcome to join a faction but the main language is English unfortunately. -There is great opportunity for a well disciplined team to hunt the majors as any time 5 or 6 players are together at least 1 will get sloppy. Overall, we highly welcome you to our server, but it won't be easy...then again it won't be any harder than any other server that peaks out at 30 or 35 people on the weekends. Every week our server pop just keeps on growing so its only going to get harder. For an example of some memorable moments. One major group deployed some listening posts around helicopter crash sites and helo spawn sites. 1 of their snipers sat waiting in a location for 5 hours. Eventually a chopper came by and it was shot down and in turn a few of the helo crew. 8 of one team found 3 of another on their island and conducted a very orchestrated search and clear over half the island to pinpoint them and wipe them out. An independent stold a C130 and then spent 30 minutes trying to ram a helicopter ending up in the c130 crashing into the bridge. We have had motorcycle gang, sniper, bambi butcher, and other events where custom weapons are spawned in and its told to the server all at the same time to give everyone a fair shot. Admins are not allowed to use these weapons unless they kill someone for them...therefore, for admins its in their interest to see the weapons end up in the other teams hands. Tonight we are having a escort the VIP mission. So, we are active, well managed, and have only had 1 hacker in two weeks of uptime and they were booted before causing any harm!
  21. Good Times! Saturday we will have a major event! http://116thpanzer.com/forum/post/last/m/836079/viewthread/5735771-saturday-night-op-search-rescue#last Get whitelisted now to join. Cheers!
  22. Waffenator

    Problem with the Gotcha website?

    I am getting the same problem when I go to their forums. Anyone have any updates?
  23. Snipers shooting bicyclists out for a country stroll...Mi-17's Kamikazing from the air (or at least trying)...2 hour long team vs. team firefights across a whole island...custom weapon drops via a storyline...no hackers as of yet...thats us and a whole lot more. First there was one, now there is two, and a third is on the way...seems like 3 factions are forming up. The survivors are organizing and warfighting. Good times!
  24. We have been live now for 1 week. So far, we have yet to be hacked. We know its only a matter of time. We have had up to 25 players on line at the same time and have had some incredible times. Goal for next weekend is to get up to 35 online at the same time. For example, today we had 4 applications in short succession. All of the applicants were from either Russia or the Ukraine (or used ip spoofing that is commonly used by script kiddies). Neither I nor the 116 ever wants to insult anyone based on their country of origin, creed, race, kind. However, on our old server 90% of the hackers came from one of the two aforementioned countries. I mean, of 42 hackers, 37 were from those two countries....that is a valid enough statistical sample to set policy by, in the opinion of the leadership of the 116. Therefore, we are very careful. It turns out that two of the GUID's had appeared previously on pastebin for hacking. We have issued pro active bans on two of the GUID's and precautionary bans on the other two in an area of our forums where google should pick it up. In the hopes that others who run a private hive can also take the needed precautions.
×