robbhimself
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Everything posted by robbhimself
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will the other crash fixes mentioned be resolved in 1.05?
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i seriously hope the server crash fixes mentioned in https://feedback.bistudio.com/T142274 were fixed in this experimental
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i would also like to know this
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im running this, with a few tweaks/additions of my own plus an additional spawning system. Search "The Sanctuary 1PP" on DZSAlauncher Server launched 6/30! This server was started by a couple DayZMod veterans that have always wanted the perfect DayZ hardcore server but every server is missing something or run by lazy badmins so we decided to create it. We have been running servers on multiple mods since ArmA2 Key Features: - Lots of new weapons (each one tested and balanced accordingly) - New locations and enhancements to the map. Balota, NEAF have been overhauled and new various areas added/enhanced. - Tons of new craftable items including makeshift shelters. - Zombies are now a problem. You will have to adjust your play style on our server. - Custom zombie spawn locations, spawn system and parameters. - Custom loot on zombies. - It's intended that the further NNW you go, the more difficult it is and better/rare the loot. - Loot has been overhauled and carefully balanced and selected. Unlike most servers we test and balance every single modded item. (you will not find loot as correctly configured/balanced as our server) - Weapons have a chance to spawn with random attachments. - Higher vehicle count and additional spawns. They also spawn with necessary fluids in the cargo. - Coastal player spawns only, like in DayZ Mod (tweaked from vanilla) - Dead player bodies persist for 20 minutes! - 4 hours of day and ~30-45 minute full moon nights. (tweaked based on feedback) - Side Chat - Map - Tons more features and tweaks! Be sure to use the server info panel in-game by pressing the Pause|Break key (next to scroll lock) https://discord.me/sanctuaryz
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yeah my players have been saying the server has been crashing a lot today. I'm also noticing random server fps drops i didnt see before. Also, whatever they did to the client wrecked my fps there too.
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try this
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The Sanctuary 1PP HC |+Zeds|NoTraders|BetterLoot|Map| *by DayZ Mod Veterans
robbhimself posted a topic in Server Advertisement
The Sanctuary 1PP HC |+Zeds|NoTraders|BetterLoot|Map| Server launched 6/30! This server was started by a couple DayZMod veterans that have always been disappointed playing on other servers that were always lacking so much, so we started our own. We have been running servers on multiple mods since ArmA2. Key Features: - Zombies are now a problem. You will have to adjust your play style on our server. - Custom zombie spawn locations, spawn system and parameters. - Custom loot on zombies. - Loot has been overhauled and carefully balanced and selected. Unlike most servers we tediously test and balance every single modded item. - Weapons have a chance to spawn with random attachments. - Higher vehicle count and additional spawns. They also spawn with necessary fluids in the cargo. - Coastal spawns only, like in DayZ Mod (tweaked from vanilla) - Dead player bodies persist for 20 minutes! - 4 hours of day and 30 minute full moon nights. - New locations and enhancements to the map. Balota, NEAF have been overhauled and new various areas. Even a new island. - Tons of new craftable items including makeshift shelters. - Side Chat - Map - NO TRADER! Trader mod makes servers unstable and doesn't fit the intended hardcore playstyle. If you want to play easy-mode barbie dress up, go somewhere else! - Tons more features and tweaks! Be sure to use the server info panel in-game by pressing the Pause|Break key (next to scroll lock) Please connect to the server by using DZSALauncher and filtering for "The Sanctuary" Discord https://discord.me/sanctuaryz -
no it's not. people are still complaining about it. https://www.reddit.com/r/dayz/comments/c7p896/wheel_menu_getting_stuck/
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emote menu fixed yet? https://feedback.bistudio.com/T141819
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You do realize as a server owner you can literally spawn in anything you want and freely teleport around the map right? lol @ restoring persistence files to dupe gear. 😂😂😂
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Did you guys fix the issue with vehicles sinking into the ground over time? My players are getting sick of me having to delete vehicles.bin bi weekly. What about using mods with hot keys like the VanillaPlusPlusMap mod using the "M" key and Community Online Tools using the "Y" key bugging out the chat box? e.g. Pressing "M" or "Y" while typing in chat box still opens the mods UI and bugs the chat box out. You guys need to keep keybinds from being detected when the chat widget is open.
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What makes this server different? What we wanted to do is to create a server with some of the elements and balance that made DayZ mod so damn fun and less focus on adding every ugly or broken mod out there. More zombies, more guns (within reason and balanced, like in dayz mod), more vehicles and coastal spawns, extremely balanced loot table, map edits and more. We're tired of the lazy "modded" servers that just add every broken modded gun or shitty clothing re-texture, increase loot 10x and never tweak or re-balance anything. We want to create a hardcore, first person, fun but balanced environment reminiscent to the Dayz Mod experience. (Imagine DayZero meets epoch) Multiple new weapons. Glock 19, Glock18, Mac10, Lee Enfield, M14, G36, M24, Trumpet, 1911, 1911 Engraved, Longhorn, Winchester, Steyr Scout. You'll see a few other weapons on servers running the same mod packs, but we didn't add the broken guns. The modded guns that dont show magazines, eat ammo or are in other way game-breaking or could get you killed because they wont work properly were not added. Longrange and hunting scope are back. All Weapons now have a chance to spawn with compatible attachments! (because the devs couldn't be bothered to add this back in so we did) Tons of loot tweaks. Gun spawn rates have been re-balanced to resemble how it was in DayZ mod. However guns are more common than ammo. You may find loaded guns but you will have to work harder, steal or kill for additional ammo. Overall loot increased to feel more real. Items that were missing from the loot table have been added back in and others balanced. Items that are modular have a chance to spawn with attachments, such as flashlights, radios, scopes spawning with batteries or the gorka helmet spawning with the visor. Increased chopper crashes and police cars and added multiple additional spawns. Ever seen a chopper crash in cherno? Metabolism Food and water drain has been heavily changed. You dont need food or water every 2 mins, but you should still be looting it when you can. Unlimited sprint, like in the mod, but is still affected by melee and jumping. Cars. Overall spawns increased. Coastal gas stations have a high chance to have a car nearby. Cars spawn fully functional with the necessary fluids in the cargo to get it running. Traders. Traders are located in Green Mountain and Kumyrna. Trader inventory includes the new weapons and a few other things. If you find cigarettes in the world save them, they might be worth alot here. You can also find rubles in the world or on zombies. You'll notice our traders prices differ drastically from other servers. The traders aren't meant to be your easy-mode one stop shop! Coastal player spawns. Player spawns resemble how it was in the mod, bringing back the hotspots from DayZ mod. Zombies. Zombies are now a problem. Overall numbers have been increased so it actually feels like a zombie game. Cities are dangerous you'll want to avoid recklessly shooting inside them or you'll have a problem, fast. Hundreds of additional zombie spawn locations. Filling the emptiness in the vanilla game where you can go forever without seeing a zombie. Radius of spawns increased. Zombie contain loot more frequently and that loot table has also been modified. Sometimes it might be worth it to kill those zeds if you can! No dumb rules. Play however you want. RP or "KoS" no one is going to force you to play a certain way. The most thrilling factor that made DayZ mod so fun was that death can be waiting around any corner! Connect with DZSALauncher and Filter for "The Sanctuary". You will download required mods automatically and connect. http://www.dayzsalauncher.com/ Join us on discord https://discord.io/thesanctuary
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The Sanctuary 1PP HC Custom +Modded+Loot+Guns+Traders (DayZ mod like
robbhimself posted a topic in Server Advertisement
What makes this server different? Our primary focus is tweaking and balancing. Now that modding is out theres alot you can do. Most importantly is we now have to ability to tweak, rebalance and fix alot of the devs dumb design choices. Our goal is to create a server with some of the elements and balance that made DayZ mod so damn fun and less focus on adding every mod under the sun. More zombies, more guns (within reason and balanced, like in dayz mod), more vehicles and coastal spawns, extremely balanced loot table etc. We're tired of the lazy "modded" servers that just add every broken modded gun or shitty clothing retextures, increase loot 10x and never tweak or rebalance anything. We want to create a hardcore, first person, fun but balanced environment reminiscent to the Dayz Mod experience. (Imagine DayZero meets epoch) Multiple new weapons. Glock 19, Glock18, Mac10, Lee Enfield, M14, G36, M24, Trumpet, 1911, 1911 Engraved, Longhorn, Winchester. You'll see a few other weapons on servers running the same mod packs, but we didnt add the broken guns. The modded guns that dont show magazines, eat ammo or are in other way gamebreaking or could get you killed because they wont work properly were not added. Longrange and hunting scope are back. All Weapons now have a chance to spawn with compatible attachments! (because the devs couldnt be bothered to add this back in) Tons of loot tweaks. Gun spawn rates have been rebalanced to resemble how it was in DayZ mod. However guns are more common than ammo. You may find loaded guns but you will have to work harder, steal or kill for additonal ammo. Overall loot increased. Items that were missing from the loot table have been added back in and others balanced. Items that are modular have a chance to spawn with attachments, such as flashlights, radios, scopes spawning with batteries or the gorka helmet spawning with the visor. Increased chopper crashes and police cars and added multiple additional spawns. Metablolism Food and water drain has been heavily changed. You dont need food or water every 2 mins, but you should still be looting it when you can. Unlimited sprint, like in the mod, but is still affected by melee and jumping. Cars. Overall spawns increased. Coastal gas stations have a high chance to have a car nearby. Cars spawn fully functional with the necessary fluids in the cargo to get it running. Traders. Traders are located in Green Mountain and Kumyrna. Trader inventory includes the new weapons and a few other things. If you find cigarettes in the world save them, they might be worth alot here. You can also find rubles in the world or on zombies. Coastal player spawns. Player spawns resemble how it was in the mod. Day/Night cycle. Unfortunately since night time is downright stupid in this game thanks to the devs design choices we found an alternative. On our server there is no "dark black nights". During the night cycle time it wil be like daytime but extremely dim and gloomy. Zombies. Zombies have been majorly tweaked. Overall numbers increased so it actually feels like a zombie game. Cities are dangerous you want to avoid wrecklessly shooting inside them. TONS of additional zombie spawn locations. Filling the emptiness in the vanilla spawns where you can go forever without seeing a zombie. Radius of spawns increased. Zombie contain loot more frequently and that loot table has also been modified. Sometimes it might be worth it to kill those zeds if you can! No dumb rules. Play however you want. Currently up and running test server! We pretty much have our base experience where we like it, and are still actively balancing and tweaking. We'd like to test out interest and gather feedback before we move it fully public and upgrade hosts. Connect with DZSALauncher and Filter for "The Sanctuary". You will download required mods automatically and connect. http://www.dayzsalauncher.com/ Join us on discord https://discord.io/thesanctuary -
equalModRequired = 1;
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anyone know how to setup your server so people can connect and auto download mods with DZSAlauncher?
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How to config server with DZSALauncher to auto dl mods?
robbhimself replied to robbhimself's topic in Servers
thanks -
https://dz.launcher.eu/download
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Experimental Update 0.63149374
robbhimself replied to Baty Alquawen's topic in PC Experimental Updates
a little late there bud -
Experimental Update 0.63149374
robbhimself replied to Baty Alquawen's topic in PC Experimental Updates
is the workshop issue fixed? -
yes
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why is it i have <type name="MakarovIJ70"> <attachments chance="1.00"> <item name="Mag_IJ70_8Rnd" chance="1.00" /> </attachments> </type> on various weapons and they NEVER have magazines? literally 0% of the time?
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it seems to only affect magazines I made a ticket on the bug tracker https://feedback.bistudio.com/T133134
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so if i wanted to increase the amount of positions that spawn loot in the police station do i just up the lootmax values? I feel like no matter what I set lootmax to for each container mapgroupproto.xml still favors the same like 3 spawn points and basically ignores the rest. Anyone experimented in with values that actually make loot spawn at more of the listed positions more often? <group name="Land_Village_PoliceStation" lootmax="40"> <usage name="Police" /> <container name="lootFloor" lootmax="20"> <category name="tools" /> <category name="containers" /> <category name="clothes" /> <tag name="floor" /> <point pos="1.971573 -2.422791 6.293591" range="0.350098" height="0.875245" /> <point pos="0.954578 -2.422791 9.459253" range="0.360840" height="0.523504" /> <point pos="-3.687609 -2.422791 1.971054" range="0.521484" height="1.295439" /> <point pos="6.377458 -2.422791 2.558631" range="0.564697" height="1.411743" /> <point pos="6.653281 -2.422791 5.934618" range="0.618652" height="1.546630" /> <point pos="-1.274291 -6.022827 8.003836" range="0.696821" height="1.742052" /> <point pos="3.078037 -6.022827 3.312040" range="0.756348" height="1.279915" /> <point pos="-3.519648 -6.022827 -1.486680" range="0.757813" height="1.882700" /> <point pos="-2.099259 -6.022827 -2.088923" range="0.783315" height="1.949812" /> <point pos="-1.188622 -2.422791 -2.259126" range="0.801269" height="1.992437" /> <point pos="-3.357875 -6.022827 5.867146" range="0.918457" height="1.996500" /> <point pos="-3.354759 -2.422791 -0.161065" range="0.924805" height="1.987745" /> <point pos="4.842697 -6.022827 6.993718" range="0.926055" height="2.005489" /> <point pos="2.763287 -2.422791 8.883265" range="0.957764" height="2.004557" /> <point pos="6.242591 -6.022827 1.264310" range="1.027344" height="2.004822" /> <point pos="2.599458 -6.022827 -1.008326" range="1.064697" height="2.001554" /> <point pos="4.666850 -2.422791 -2.402716" range="1.199951" height="2.002632" /> <point pos="2.558117 -6.022827 8.767366" range="1.072266" height="2.004374" /> <point pos="3.445369 1.301941 7.051200" range="1.199951" height="2.004519" /> <point pos="-2.446522 1.301941 1.127590" range="1.199951" height="1.992905" /> <point pos="0.230591 1.301941 -1.077669" range="1.199951" height="1.999266" /> <point pos="-1.963153 -2.422791 8.389264" range="1.199951" height="2.001036" /> <point pos="5.803251 1.301941 5.686042" range="1.199951" height="2.005808" /> <point pos="6.512093 -6.022827 -0.624252" range="0.613281" height="1.533203" /> <point pos="5.195554 -6.022827 -0.775375" range="0.711902" height="1.997070" /> <point pos="4.716659 -6.022827 -3.295007" range="0.471681" height="1.179199" /> <point pos="4.296305 -6.220306 -4.651400" range="0.578126" height="1.445313" /> </container> <container name="lootshelves" lootmax="20"> <category name="tools" /> <category name="containers" /> <category name="clothes" /> <category name="books" /> <tag name="shelves" /> <point pos="5.821370 -1.742310 3.907422" range="0.100000" height="0.250000" /> <point pos="7.095094 -1.191040 2.885274" range="0.100000" height="0.250000" /> <point pos="7.088575 -1.191040 1.763303" range="0.100000" height="0.250000" /> <point pos="6.930312 -5.330719 6.407124" range="0.100000" 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1.301941 -1.897834" range="1.199951" height="1.988852" /> <point pos="-7.600182 -6.778198 -4.772363" range="1.199951" height="2.000000" flags="32" /> <point pos="-2.428649 1.301941 7.665923" range="1.199951" height="2.000498" /> <point pos="5.784895 1.301941 0.938488" range="1.199951" height="2.004412" /> <point pos="3.331274 1.301941 -1.368039" range="1.199951" height="2.001986" /> </container> </group>
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increasing loot position chance for buildings.
robbhimself replied to robbhimself's topic in Servers
thats a good point. worth experimenting I feel like it's just an insane mess balancing types.xml, mapgroupproto.xml, the 10 other files that probably affect it and trying to debug issues. We need that damn loot tool! Edit: yep that was it. It's reaching max items in turn lootmax in mapgrouproto only spawns items from the first few coords. Now to find some sort of semi workaround What really affects max loot overall? Just the combination of values in mapgroupsproto.xml and types.xml?