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deathrush

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Everything posted by deathrush

  1. deathrush

    Standalone inventory system.

    I hope there is a nice variety of clothing. "V" mask anyone? :-3 Edit: just kidding...don't flame me pl0x.
  2. The other night I was running through Elektro, scavenging for a bigger bag in the supermarket so I could load up on medical supplies and start a night of rescuing. All of a sudden some guy says "Hey there." We exchanged greetings and he comes into the supermarket with me to get some food. I had found a Winchester and he had a Makarov. We decided to go to the schoolhouse to loot when someone exclaims to us that they are in it and that they are friendly. He ends up joining the crew. As all 3 of us are looting I look over at the hospital to scope it out before I go load up on bloodbags. I noticed a guy on the roof and just as I was about to notify my new squad mates, the guy asked if all of us in the schoolhouse were friendly. Now we are FOUR deep in a squad. Hospital guy invites friend to join us....ding! Five deep now in less than 20 minutes of gameplay. With our new squad we all decide to check out the outer firehouse before heading north. As we are all entering the firehouse.....BANG! The sniper shot whizzed right between me and the guy I met in the supermarket. We all hunker down and get an idea of where it came from....which was the hill north of the firehouse under the powerlines. We all devise a plan to rush him since we had numbers on our side. I was leading... We all bust out of the firehouse door immediately a shot was let off in our direction. No one was hit. Then there were no more shots.... While dashing through the field in a serpentine fashion I decided to zoom on the snipers location to see if I could catch sight, which I did. What I saw made us all laugh so hard we were in tears.... The sniper was in a dead sprint away from us with his head frantically looking back to see us gaining on him. We chased him for about 15 minutes in the Topulka Dam area where he gracefully escaped either into a bush, or into the main menu. Never will we know his name, never will we know his intentions, but I tell you what I do know.... He IS the sniper with brown pants.
  3. At the top of the radio tower at Green Mountain....Nuff said.
  4. deathrush

    The sniper with brown pants.

    Yeah it's amazing there are still people that will play together free all the KOS A-holes that I have seen.
  5. deathrush

    The sniper with brown pants.

    Anyone know where I might could get some tutorials?
  6. deathrush

    The sniper with brown pants.

    I put my frapsing on hold ATM. I don't really know how to edit videos and make title screens look legit....trying to use adobe premiere. Once I have time to get the hang of it, I will start posting vids on YouTube.
  7. This is up for discussion. I personally believe that it breaks the game and ruins immersion. Nothing fair about being able to look around corners and over walls. First time I played on a 1st person only server, it was magical. Now for standalone. I think it is nice to be able to look at your character from 3rd person to view what your new gear looks like and such, but I think the 3rd person should be altered to the point where you can't interact with items or shoot from it. Either that or make more 1st person only servers. Again this is up for discussion, try and convince me why 3rd person is realistic and is important to the game. Trolls stay away pl0x.
  8. deathrush

    Things to do while waiting for Standalone

    Play Chivalry: Medieval Warfare running around with my claymore raised shouting "Dost thou hoist?" To my foes.
  9. deathrush

    The sniper with brown pants.

    Good thing it wasn't you then right? More for your sake though....:-)
  10. deathrush

    Is 3rd person unfair?

    I stand corrected. I did not realize the amount of people who experience vertigo from first person. Everyone should know that the head bob can be disabled...I say give it a try all you dizzy DayZ'ers. I too would like to see first person receive some improvements. Maybe a wider FOV? Less head bob?
  11. I'm so tired of the endless fighting and heartless betrayals of being a bandit. Tired of the clan wars, and the needless killing. I reach out to you my friends for some sort of guidance to the path of honor and righteousness. What advice can I acquire to don the raiments of a hero and savior? How may I regain the trust lost long ago from my fellow men and women o Chernarus?
  12. deathrush

    So tired...so much regret...

    Yes they do. Again, thanks for the advice guys. You will probably see me on the BMRF servers doing good tonight after work.
  13. deathrush

    So tired...so much regret...

    One more question... Do you get any humanity back for killing bandits?
  14. deathrush

    So tired...so much regret...

    Thanks Dash. I already understand that I'm only going to grow more ashamed of my past when I begin to experience the traps and betrayals of banditry. I guess it is just karma hatcheting me in the face. I look forward to becoming a protector of humanity and an emissary of good in these dark times.
  15. deathrush

    So tired...so much regret...

    I am being serious though. I'm tired of the killing and being the villain. How would I go about helping people and working my way to getting a hero skin?
  16. deathrush

    What happened the other night

    Sounds like you needed a new server anyway with retard admins like that.
  17. It's hard to find a good spot for tents. There are a few areas in the woods that have tightly clustered conifers that cover about an acre or two. Those usually work for me. I have learned though that it is always best to spread your goods throughout the map and stay away from the idea of a "base". All in all though, I'll take stuff from tents seeing as its not really a hostile action.
  18. Keep in mind that all of these are just ideas. I see a lack of crappy middle-ground weapons in the game, and most of my ideas are along those lines. It seems like there shouldn't be such a leap to go from a winchester to an AK-74 with Kobra sights. So middle ground weapons would be nice, especially since the military ones will be few and far between in the standalone. Before I list any weapons, I would like to say that there should definately be some really crappy WWII weapons laying around in chernarus. Stuff like Thompson(.45ACP), Sten gun, PPSH, M1 Carbine, Mosin Nagant, Mauser....etc. These weapons stay around for awhile, and would be cool to use. You could make them really crappy from the age of them and be not durable, but occasionally have one spawn in pristine condition.....just an idea. Bows Crossbow - Increase the range slightly, maybe attachable scope. Definately needs better iron sights. Longbow - Make range better than crossbow but not as long as the compound bow. Compound bow - Best bow, effective up to like 200-300meters, but requires "lobbing" arrows at that range. Quivers - Just make a quiver using the clip mechanism in-game. One quiver contains say 5-10 arrows and equals one "clip" for the bows. Make bolts seperate than arrows. Quiver of bolts/Quiver of arrows. Arrows craftable by combining scrapmetal and pile of wood, if you have a toolbox. Melee Fashioned stick- a big spear made from wood. Right-click wood pile and have "Fashion into spear" as an option. Also have the option to fashion it into pungi sticks if possible. Less effective than bear traps but have a 30% chance to break legs. Must have some sort of knife to fashion. Pitchfork- Do it. Entrenching Tool (Unfolded) - Same mechanic as moving axe from inventory to weapon slot. Hunting Knife - Same as above Military Knife - Can be used for melee or thrown. More damage than hunting knife. Bowie Knife - Big knife with longer reach Long Katana - I know this is silly, but you can't tell me that not one guy in all of chernarus isn't some loser sword collector who never gets laid. Make it super rare. I know if I found one I would carry it in my backpack and use it for CQB instead of my pistol. Would also be great for slaying zombies....fast attack speed, good reach, quiet, and looks pro. Tomahawks- nuff said. Pistols .22 Pistol - Quieter than makarov. Low body damage, but still one headshot kill. Old revolver - Think wild west, worn out and damaged from years of use, but better than nothing. Probably won't last past 5 or 10 clips. Glock 18 - fully auto like the PDW, does more damage than PDW but harder to control spray. Fires fast in full auto. Browning .45 High Power handgun - Better than current 1911/revolver. Better range but louder. 44. Magnum - As loud as a double barrel shotty, but ultimate player killer for bandits. Slow fire rate, long range, high damage. Possible to find with attached scope or to attach a scope (Not sure if your doing spawned in attachments or what, would like to know this if you can Rocket) Desert Eagle (Chrome, Gold, or Black) - This is just me being selfish. I would love to have some better "endgame" pistols, and if I found a black desert eagle, I would cream my pantalones. Flare gun - Common noob loot. Used to make Dayz more appealing at night. On my server, it will go from 40 people to about 3 once it gets dark. Maybe alleviate this a little by making road flares shootable with this pistol, and make the flares kind of hang in the air for awhile...lighting up the area. Shooting zombies will light them on fire when within a certain range. Maybe same for players. Shotguns Over and under Shotgun - Like a Citori model. Better range than a Double-Barrel with slugs due to better sight picture and barrel alignment. I use one of these bird-hunting, definately a masterpiece. Sawed-Off Double Barrel- You know you want it. Crappy range, big spread when using pellets for killing multiple zombies. Able to make Double Barrel into Sawed-off using Toolbox. Tactical short-barreled, like a benelli or something. SPAS-12 - Military grade shotgun. Best one, better than m1014. Keeps shotguns viable even with well-geared players. Really fast fire-rate (for a shotty). Rifles .22 rifle - Iron sights, no scope, good range. Uses same ammo as .22 pistol. Your usual family varmint gun. Scoped .22 rifle - 6x scope, not made for long distance sniping, but still has some range on it. Make the rifles do more damage than .22 pistol, but still only 1 shot kills can be achieved in the cranium. .270 - Basically what the CZ550 is, but I would like to see different models of hunting rifles in the game. Make it Chrome with synthetic stock to change it up. Scoped and non-scoped variants available. .30-06 Lever-Action - Everytime I get a winchester I am pretending I have one of these. Iron-sights, good range, decent fire-rate, durable, sexy. No scopes can be attached. .30-06 Hunting Rifle - Scoped, bolt-action. Muzzleloader - Even today people use improved muzzleloader models for hunting. Ironsights or scoped. LONG LONG LONG reload time. EXTREMELY powerful but requires super long reload, maybe incorporate the gunpowder and bullets but seems like too much trouble for one rifle. I'm thinking make this the most powerful rifle next to the AS50, but you have to deal with its terrible reload time if you want to use it. Make bullets semi-Rare. M40A5 Camo- It's already in the game, it's already ghillied up. Use it. I REALLY REALLY REALLY want a sniper rifle in the game that has ghillie on it, and has a 12x scope. I was so excited to use the SVD when I finally got one b/c it matched my ghillie suit, made me less detectable, and had a built in rangefinder in the scope. Much to my dismay I found out that it doesn't have a full 12x zoom. I understand the PSO-1 scope isn't meant for super long range sniping, but if you have a sniper rifle made for people who are wearing "sniper clothes" give it a SNIPER SCOPE. Sorry for the rant, just really like the camo'ed rifles and would like to see a legit scope on one of them. Until then I will stick to my M24. I have 2 AS50's sitting in my tents with plenty of rounds, but I'd rather use something more realistic and practical. I like the sleek accurate M24 with zero'ing and 12x scope....just wish it had ghillie on it. SMG's Tech 9- Crappy POS that gangsta-wannabe's like to tote around. Think the "Makarov of SMG's". Cheap and very unreliable much like the idiots who carry them around. Uncommon, but probably better off with a shotgun or .22 rifle....:-D IMI UZI - The full sized UZI, not the Mini or MICRO versions that Hollywood has glamourized. The full sized honking chunks of steel that could almost equate to an automatic rifle. Military drop, pretty rare, full auto. Steyr TMP - Please no MP7's. My personal favorite SMG IRL except for the MP5A2 with folding stock. Can be silenced. 9mm so can take advantage of all the 9mm mags like the glock 17. Possible secondary weapon maybe? Assault Rifles I honestly like the selection of current military rifles in the game, I just think some balancing issues need to be addressed concerning damage to players with certain rifles, but I already know Rocket and his awesome team are working that out. I do have a few ideas thought IF they were to add more. AK-47 - ChernaRUSSIA! Any game that has guns in it that doesn't shoot lasers has an effing AK-47 in it. And this game is supposedly set in RUSSIA!!!! I really would like to see this weapon. Steyr AUG - Not the new version. The old Counter-strike version with the foregrip and crappy scope. IMI GALIL - Crappy low-end assault rifle. Probably make it as effective as the L85 is now....CRAP. LMG's RPK - fits the setting, and would be nice to get some middle-ground LMG's at sites other than helicopter crashes. Can use other AK-type mags. Pecheneg - My personal favorite probably b/c its my No. 1 weapon in BF3. Just need more russian stuff in the LMG department. L86 - Its in the game, and again one of my favorites IRL. This is a great middle-ground LMG. Smaller clips than most LMG's but more accurate at full auto than most as well. Tools First-aid kit - Holds 1 of each medical item in-game except bloodbags. Can refill used items. Saves space in inventory from medical crap. Toolbox - Definately increase the uses of this. Make a Double barrel shotgun into a sawed-off, sabotage vehicles, can open locked "chests", Remove glass from stores quietly, pull out lodged bullets in players, Needed to apply attachments to any weapon. Night-vision - Batteries....nuff said. Flashlights - Shoulder-mountable or tactical carry with the pistol so you can aim and shoot. Change the lighting when up close to things, right now it is terrible being close to something with your flashlight. The beam should'nt just disappear. Signal mirrors- Develop a signal diagram for players to use. 2 flashes = Query, 3 Flashes = Don't come near...etc. Animal Traps - Once set they stay in the same spot even through server reboots. Have a chance to spawn raw meat after one day cycle or 12 hours. Once meat is harvested the trap is removed, or you can clean it with water to reuse it. If you don't clean it you could get infection from your next meat. Notes - Someone already said this, but it would be nice to put a piece of paper on a tree that is pretty visible to someone. Have a set font that looks like handwriting and we could type in what we want on it when we set it up. Have them last until the next rain. After raining for 5 minutes the paper will disappear. Unless its inside a building. Make notes something that is permanent through server resets. Imagine going into Elektro and there is a whole wall of notes from people over the "years". You get frustrated and rip them all off, or you can write your own and add to it. Lamps - Sick of flashlights retarded tight beam and no ambient light from it. Use lamps, carry in one hand and pistol in other. Make lamp fuel a semi-common drop, if you can't find lamp fuel you can use chemlights but doesn't light the area as effectively, plus u can customize your lamp color that way. Flares in lamps is silly, don't even try. Can set lamps down in a room so you can loot. Energy Drinks (Monster, Red Bull, Rockstar) - Can SPRINT (Double tap "w") without slowing down for say 5 minutes. Used to get the hell outta dodge from players or zeds. Uses up your food meter faster though. Too many energy drinks within so long, and you pass out OR you can just make them fairly rare. Breathing Strips or Chewing gum - You only get 50% as out of breath as normal when running and recover from it twice as fast when stopped. Cigarettes - Multiple uses, light with box of matches. Can be broken down and chewed to remove shock. Light signals at night, think fireflies. Some cool effect when smoked, like improved accuracy by 20% for 10 minutes. Plus it would be funny to walk in to elektro firehouse and there is just some dude sitting there smoking. Fuel Siphon Kit - Basically a funnel and hose. Make it an item, not something in the toolbelt. Spawns in industrial areas. Can siphon fuel from someones vehicle into jerry cans. Could also make it a requirement to getting fuel from tanks into jerry cans. I think Takistan life already has these, maybe talk to the devs there to get the scoop on it. Scrap Metal - NEEDS MORE USES. Armor up vehicles, fashion weapons using fire, make arrows by combining with pile of wood. Camo Nets - Cover up vehicles, and make the netting look alot like something in the environment, not something that makes the vehicle stand out even more. Tents - Needs an inventory screen that shows amount of space left for what items. Maybe make them better camo'ed. Combine camping tent with bear trap to create decoy tent that causes broken leg when looked into. People with toolboxes can tell if it is trapped or not. Sandbags/Barbed Wire/Tanktraps - Need someway of changing the coding for these to validify the fortification of buildings. Like when the player dies that set them up, they disappear. Idiots fortify firehouses, get killed, and now nobody can loot the firehouses for days until soemoen with a toolbox undoes them....really aggravating. Also make it easier for you to cross your own fortifications. Player Skins. Telling the difference b/w heroes and bandits is hard right now. I've been killed by so many "heroes" recently it is rediculous, and I have survivor skin. Make humanity score way more permanent, and not exploitable. If I see a hero, I want to feel comfort and safety and not be afraid to run up to him and ask for help. Unless he decides he is done being a hero of course....then im screwed. I think the clothing changes for bandits/heroes should be in tiers. If your "kind of" a bandit, then you get some slight changes, but if you are on sniper hill in Elektro for the next 3 days, Your gonna be the most banditty looking bandit ever. I don't know what all of the clothing changes are going to be, but I know Rocket said there is a lot more options, and I really hope that it will allow us to still look badass, whether we are bandit, survivor, or hero. Also, there is a huge problem with telling if a person is bandit/hero if they are wearing any other type of clothing such as a ghillie suit. Maybe make two different types of ghillie. Slightly different model for each bandit/hero. Bandits look kinda of darker brownish with stringy like ghillie on them, and hero's get the one we have now or improve it. Make survivors different too. Should be able to tell the difference.
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