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Elen Sila

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About Elen Sila

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  1. Elen Sila

    Why Do Zombies Serpentine?

    This explanation makes the most sense to me.I'd still like the zombies to stop zigzagging in the standalone, but if Rocket decides to keep this feature of their AI, then I would accept this explanation.
  2. Elen Sila

    Why Do Zombies Serpentine?

    No, logic is *not* thrown out. Rocket has done their best to make a game that feels authentic and is internally logical. The zombie pathing bothers me, and does not strike me as having a particularly authentic feel. I am concerned that Rocket has not (so far as I know) mentioned this issue when discussing their changes in the standalone.
  3. Elen Sila

    Why Do Zombies Serpentine?

    Humans don't typically go from "full stop" to "full sprint", instantaneously. But that doesn't make sense from an in-universe perspective. The zombies wouldn't know that serpentining is effective.
  4. When zombies run at you, once they get within about twenty feet of you, they start rapidly zigzagging. Why? Is this an intentional part of their pathing? Or is it something Rocket has said they want to fix? Also, when chasing a player, they dart forward, stop, dart forward, stop, dart forward, stop. It doesn't look natural in the slightest. I imagine they do this because they need to stop moving in order to attack. Will they be able to attack while running, in the standalone, thus removing the need to run in this ridiculous start-stop pattern? (Forgive me if these are stupid questions; I've been avoiding getting the game, because I want to wait for the standalone; so I don't actually have any experience, and am basing these observations purely off gameplay videos I've watched on Youtube.)
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