Mash Tactics
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3 NeutralAbout Mash Tactics
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Woodland Warrior
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I don't approach the situation. I avoid people. I don't shoot on sight unless they see me, because that's simply a stupid way to go about things. If they see me, I shoot on sight because not doing so is a great way of getting yourself killed. I've learned from experience.
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Being nice is probably the first fatal flaw in DayZ. Right next to letting a zombie chew on your leg.
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It's possible that they were hacking, but far more likely that they just logged in and found you. Don't spend much time in an airfield. It's a great way to die and waste five hours of your life.
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Manuevering around zombies is the easiest thing in the game to do, right after pressing the log-in button. You can run infinitely without them ever catching you, so there's never an excuse to get killed by them, in my honest opinion. Once you learn how their mechanics work, and how to lose them, the game gets a lot simpler. The zombies in this game are child's play, and a lot of people know it.
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If you like large-scale coorperation, then DayZ is not the game you're looking for. Take it or leave it.
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Nah, there's not really a goal in DayZ. That's why it's so beautiful. You can do whatever you want, whenever you want, wherever you want. I imagine it'll get quite a bit better once the standalone comes out. ArmA simply is not a game that's able to sustain what DayZ requires.
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It depends on how long you want your camp to last. (Depending on server populations, of course.) Less than a day: Around any of the airfields. 1-3 days: Bordering popular towns; usually ones with supermarkets. 4-7 days: Hidden on the tops of mountains surrounding popular areas like the NWAF, Pustoshka, Vybor, etc. 7+ days: Take a good look at the map, pick a place that you would never, ever feel inclined to go, and slap a tent there. The farther it is from loot, the less likely it's going to be found. Of course, these are just very rough estimates, and they all go proportionally to the amount of people that play on the server. It's all risk versus reward.
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I like this game because it's an intense player versus player game with a zombie twist thrown in. Why do you like ArmA? I mean, this game is basically ArmA with zombies, so I'm not sure you're even enjoying the previous game if you're having trouble having fun in this one.
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I've never died due to zombies. You can outrun them for as long as your food and water lasts, and they do very, very little damage when they do manage to hit you. You were probably on a private server with insanely modified zombie settings or something. I've seen a few around.
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Entirely up to you. It depends on your play style. Personally, I prefer setting up a camp because I am not a fan of having to completely restart every time some hacking troll decides to destroy me. But, some people are into that.
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If it isn't done in this manner, then once an area is drained of resources, it will permanently stay that way. And that won't work. The map isn't big enough for that to work.
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Screw underground bases, barricading is where it's at
Mash Tactics replied to Slyguy65's topic in DayZ Mod General Discussion
Why can't we have both? Barricaded houses and underground bases, that is. -
My DayZ Adventure for the day.
Mash Tactics replied to skinnydude's topic in DayZ Mod General Discussion
If the pack you were currently using had twenty slots, then that means that you dropped your ALICE pack for another ALICE pack. ALICE packs have twenty slots. -
Opening a can of beans without a can opener is an exploit of reality and you should feel ashamed of yourself!
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Breaking line of sight is really easy. Once line of sight is broken, the zombie will go to where they last saw you. Once there, they will bumble around mindlessly as they normally do, unless something else catches their attention. Once line of sight is broken, you want to immediately crouch run and try to break line of sight with the previous place you broke their LoS, just in case they walk in your direction. Keep in mind that noise will re-engage them as well. Zombies are extremely easy to lose. It's just a matter of getting the hang of their mechanics.