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Everything posted by Prototype771
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You know you play DayZ too much...
Prototype771 replied to Tabris07's topic in DayZ Mod General Discussion
When the Capitol Hill Infinti incident occurred, the heli taking off reminded me of DayZ. -
Chernarus is actually DayZ, whilst other maps replicate DayZ, usually with a different map. However, because of this, the coding could be modified for other maps thus making them run better. Takistan runs smoother than Chernarus, whilst Taviana usually is rougher than Chernarus. The map GREATLY affects frame rate. If you perform better on a loaded Taviana server than a moderate Chernarus server... There could be something wrong. Double check to make sure your Arma 2 Beta patch is the latest (or recommended) patch, as some are unstable... 103718? Was the most recent supported patch after the rollback from the 105(?)495 or something patch. Just a thought. Reinstall DayZ again, worst case, Arma 2 itself just in case something is fragged on the harddrive (usually defrags wont fix these). Also, hard drives greatly affect loading times, which could potentially lower frames if the CPU is focused on trying to load rather than render the files Arma uses. Recommended putting this on an SSD, look on ebay, Newegg, Craigslist, etc for a new (or used) SSD, which will help SMOOTHEN the game. In rare cases, some users report higher frame count (because their old HDDs were so bad...). That's pretty much it. Hope this helps!
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Most servers won't allow mods... Thus making that an unlikely culprit to the problem. Zeds are a suspected cause, which I've only see affect my frame rate in the latest patches.
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Only get 35 fps on lowest... and 35 fps at ultra..?
Prototype771 replied to Frell's topic in DayZ Mod Troubleshooting
Just happened to post about the latest patches really altering performance. Pre 1.7.7 was smoother... Post 1.7.7 was hell for my computer. Settings that normally boosted performance actually don't work anymore for me, and low/high hardly sees a real dip anymore (unless I really crank past my specs, then it still hits me). Zeds are a suspect in the latest and greatest optimizations they claimed to have made... Oh well, I need a new rig. Would like help finding a good set up! If you have a good rig (anyone), please check my signature, I plan on buying parts very soon, which means I can let you all know if the performance is good! -
10 fps, every single tweak/boost out there even with ramdisk and a new graphics card.
Prototype771 replied to DimbleDork's topic in DayZ Mod Troubleshooting
This set of new patching done within the last few weeks really tore the little performance I had anyways. I've concluded this was predominant when zeds aggro in larger packs (usually by a vehicle, which REALLY dips my fps to the levels of hell.). This wasn't always there... only since the 1.7.7 patch has this been a problem. -
Viral Zeds need to be easy to indentify.
Prototype771 replied to Muncywolverine's topic in DayZ Mod General Discussion
I can already tell the difference. Instead of working on visuals, they need to fix the mechanics of the zombies. What I see, is a challenge, for the wrong reasons. Here's why: The latest updates supposedly fix the hit boxes, animations, etc. With this, they up'd the speed they run at as well, thus allowing latency to become a larger problem, actually making the zombies not function the way they were designed, and renders the patches useless in regards to attack movements. The zombies, are unpredictable, and the zig zag in Arma makes the zeds nearly impossible to shoot with any latency or frame drop when they sprint for you. When they attack you, the lag allows dissonance of the zombies and your player, even if they are in the correct zones of attack on the server, you see a zed hitting you from 5m away or some weird distance. Also, the inconsistency when sprinting (due to any lag) makes it even worse to take down the target. Now the game makes me wanna exploit the walking indoors in order to even get a bullet on these things! Note that this phenomenon above happens to me whether 30 ms ping, to 200ms ping, 10 fps, 70 fps.... Vanilla, custom server, etc. Also, the coding really screwed up the frames many people get when they (zeds) aggro in numbers. Even some people with i5s that run very well, get brought down to a crawling 10 or lower fps from say 20-40 fps on a server. This is most notable when vehicles pass by. Hueys and offroad vehicles usually hit harder for some reason. This never used to be a problem for me, even with the lower amounts of frames I tend to run. *Got a good enough rig to run fairly good settings with smooth gameplay? Post on my thread regarding cpus and dayz! Link in the signature below!* -
You know you play DayZ too much...
Prototype771 replied to Tabris07's topic in DayZ Mod General Discussion
Actually crossing streets in a crouched position. -
Have you actually had a dream of DayZ?
Prototype771 replied to Michaelvoodoo25's topic in DayZ Mod General Discussion
Flying little birds and respawning to glitches.... This is parallel to my gaming experience. -
The real psychology of DayZ PVP
Prototype771 replied to Wayze's topic in DayZ Mod General Discussion
True, but still doesn't stop the ArmA engine from making you visible from the terrain :/ Guess we have to wait till standalone. (gee, maybe if tents were modified with LOD and the glare from PPE... Then maybe tents would be more of a rarity to the player's eyes. -
FPS Issues (Probably connected with the intergrated graphics card)
Prototype771 replied to mz0flick's topic in DayZ Mod Troubleshooting
Integrated graphics are an alien part of intel (and amd) for me. AS far as i know, the integrated chip should be "turned off" when you are using a dedicated GPU (ex: GTX 560) If you have your monitor plugged into the mobo's VGA ports, then there's your problem. Also keep in mind, this engine is buggy, and the i7s usually experience problems. I have yet to see an i5 user have problems due to the CPU. -
Built A Computer. Will It Run It At A Stable FPS?
Prototype771 replied to vtmz's topic in DayZ Mod General Discussion
Hate to "bump", but this is what AMD vs Intel comes down to: Gaming vs Rendering (and misc). Most Intel users "Hate" on the AMDs due to the fact that they [usually] do not perform as well in fields that Intel excels in, and likewise AMD beating Intel. For a gamer's standpoint, Intel is the preferred chip due to the fact games usually run 2 -4 cores. AMD chipsets generally carry threadcounts that allow for the cPU to fake a hex core and etc. Even the i3 3220 has 2 fake cores (threads). I am an Intel user myself, but I would never rule out an AMD. Here's a comparison of each chip for each field based on what I know about each chipset: AMD: Gaming -Used in budget builds -Usually slower than similar intel chips (even when boasting higher GHz speeds) -Not optimized Intel: Gaming -More expensive -lower clock speeds than AMD (regarding similar chipsets) -Optimized AMD builds however aren't always worst. If a builder know exactly what to do, the proper AMD build is relatively fast, and in some cases, faster than the Intel builds. Now, we move on: AMD: Rendering -Due to having more cores and usually much more threads than Intel, heavy rendering programs LOVE the AMDs, and these things EXCEL -Cheap option for rendering -Optimized Intel: Rendering -Higher Price tag -Lower clock speeds -Not optimized for JUST dual/quad/hex cores AMD renders better than Intel in this category Again, there are instances where Intel may outperform, but AMD usually boasts better performance. For gaming, the Intel i3 3220 actually is a really nice chip for the price, and performs exceptionally well for gaming. i5s are the preferred chip, but for a budget build, the i3 will get the job done. It's in multiplayer that we begin to see the gap between the i3 and i5. FOR OVERCLOCKERS: AMDs are nice overclocking machines. You can match the Intel if your machine is well oiled at high clock speeds (i.e over 4.5 ghz). AMDs are neat chips, and the user can learn more about computers as it is much of a hands on build than what Intels chips can be, due to the fact many are locked, allowing for little to none for OCing. Whilst 5.2 may sound unrealistic, it is entirely possible. I know people who have nice machines that boast AMDs running at colossal clock speeds, but keep in mind, cooling is a must. One of the users on here posted a screenshot of "5.2 GHz" I believe this is not a correct calculation, and for stock air cooling, 4.4 is a reasonable speed. Keep in mind 5.2 isnt impossible, but it requires more than stock cooling. Now, whether photoshopped or not, the image may be showing a confliction between bios and Windows. On my Intel rig, Windows overrides my bios and puts it to lower clock speeds. His CPUz may be showing what the bios is showing, but also showing what the computer is actually running (ie volts and stuff) *Also note, I may have mixed up some info, so take this post with caution, and do the research yourself, But in the end, this is the outcome Intel>AMD in gaming, AMD>Intel Rendering. -
Prototype 771 (also known as The 771 Project in some cases) The # 771 originated from Forza Motorsports 3. I also used the number 96 because it was my racing number. So, On one of my racecars I was customizing, the 96 didn't fit in with the design. So it struck me, why not make a new number. So, first #s i thought of were 777, 111, and 117. I figured the 117 is used too much, 777 is too, and 111 is too damn lazy. So, 771 went through my mind. GENIUS! This number surprisingly was never used before (by what I know) and I haven't ever seen someone bear these numbers, EVER. Not in license plates, racing numbers, Serial numbers, and I'm like wtf, id think itd be more common of a number. So, since then, it has stuck on with me like a child. It is my new racing number as well (as of like 2 years ago) and have dropped my old 96 number. Now, on XBL, i was Fastkarter96 or something, and alot of people would bag on my name and modify it extensively. "Fat Karter 96", Fast farter 96" etc. It wasn't that cool from that point on, so I thought Prototype sounded cool. I honestly never saw that word being used extensively anywhere so it fitted perfectly with 771 (pronounced seven-seven-one). So, I began to obsess with 771, so I started doing minecraft artwork, skins, and such and named it "The771Project" . 771 Began to reshape who I was (which is really odd, and you probably think I'm on crack) and became me. I was 771. Now I dont literally mean i am a number lmao, it just was what identified me from other people. There's my story, and I hope you had some fun reading. YOu have alot more to do in the other posts too XD
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Ok, so there is a fair fight going on here. Whilst we know the thermal does give an advantage, the gun itself is pretty weak considering. I do like the gun but there's a reason why this gun isn't much of a problem (if you dont have a sniper). It lacks range to snipe. So why is this gun such a problem? Your Sniper rifles are the problem. The AS50 sniper rifle with the CWS l85 IS overpowered. Granted these are rare spawns, script kiddies will be glad to hand a n00b these guns. So, how to actually fix this. For now, I voted replace the gun for the sake of the AS50 being in the mod (and the other OP sniper, forgot the name). I love the DMR, M14, and the M24. They all are fun to play with, but your .50 caliber snipers cause the problem for people complaining about the gun. So, to solve this problem, wipe out the 50 cal sniper rifles. Now, I will get flamed for that sentence, but use logic here. Those guns can shoot up to like 1/5th of the map or whatever the stats were, and although they were made to be rare, people still duplicate the ammo/guns. I have been killed too many times by these guns simply because they really are not hard to find anymore due to the amount of script kiddies in the game now. To combat this, get rid of some of the things that they often use. If anything, wipe those 50 cals and replace them with more gun variants for assault rifles, pistols, SMGs, and entry level weapons. Also, mud roll is silly in my opinion. It is an interesting idea, but the thermal scope itself isn't really a problem. Add a gamma restrictor. Monitors (and win7) already have gamma correctors and such. The game really doesnt need it. I personally want to see people use flashlights and chemlights and flares more often. They are always leftovers from loot spawns and not using them ruins the "survival" feel. SUMMARY FOR QUICK READERS! -take out as50 and other 50 call guns -keep l85 cws and add variants for the l85 -to compensate for the loss of 50 cals, add more guns/accessories and variants. Not hard to do -dont add in "mud roll" not practical in the game and is really kind of silly. -dont add thermal goggles, they dont even exist in the game (that im aware of at least) -PvP in this game should be based more off of CQB, not really long range combat, ARs are fine however -lock gamma to default. People are too lazy to correct their own monitors so thats why it was put there in the first place. make them work to "cheat"
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Date/Time: Sept 26, 2012 5:50 am What happened: picked up crowbar, buggted gun switching and deleted cz550 from my pack. Also, Spawned on beach and extremely low fps occurred upon all servers (even though i typically run 30-60 fps) Where you were: Cherno, orange house What you were doing: Lagging in fps after a crowbar issue. *Current installed version: 1.7.2.6 *Server(s) you were on: US 611 and an LA server (i believe) *Your system specs: intel 2 Quad @2.4ghz overclocked 10-15%, 4gb ram ddr2, 8800 gts Nvidia geforce GPU, 2 400gb hard drives. *Timeline of events before/after error: Logged in, long loading times, crowbar pickup, low fps, lag, delted stuffs.