Forums Announcement
Read-Only Mode for Announcements & Changelogs
Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.
For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.
Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!
Stay safe out there,
Your DayZ Team
[email protected]
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Everything posted by [email protected]
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Chernarus + Namalsk + Taviana = ???
[email protected] replied to Mullraugh's topic in DayZ Mod Suggestions
Maybe in Chernarus + -
Battleye initialization failed. PLEASE HELP
[email protected] replied to bozo97's topic in DayZ Mod Troubleshooting
You have already posted this topic in the last hour, please don't do it again. -
Suggestion: adding writing tools/ paint spray
[email protected] replied to kapnobatai's topic in DayZ Mod Suggestions
Cocks, cocks, cocks, everywhere, cocks, cocks, cocks -
Will DayZ be overshadowed by next-gen consoles at E3?
[email protected] replied to Stoddy15's topic in DayZ Mod General Discussion
Consoles are a poorman's gaming PC. When I wanted a system to play games on, I bought an Xbox simply because it was what I could afford. Preferably I would of bought a PC instead, but I didn't have the money. -
Wait for the standalone. It should have all this eventually, the problem is that DayZ is currently a mod and is limited to the things it can do, unfortunately.
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BikeMan - June 2013 - Interview/Livestream with Rocket
[email protected] replied to SmashT's topic in Mod Announcements & Info
Cool, I'll watch it now -
Pay a development company to make DAYZ
[email protected] replied to dashx73 (DayZ)'s topic in DayZ Mod Suggestions
Rocket needs to read this -
Meanz Queenz Deanz spleenz Beanz in a submarinez with eugenez
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By default the AS50 and M107 are balanced. Their power is off set by there rarity. But with scripters, dupers, loot farmers and server hoppers they became more common. I only ever found 1 legit AS50 in all my play time (Several hundred hours).
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Hero-Bandit system gone in SA?
[email protected] replied to Hosty's topic in DayZ Mod General Discussion
Offtopic; Rocket, in-case you don't already know about this, can you swing in the arguement (http://dayzmod.com/forum/index.php?/topic/136806-pay-a-development-company-to-make-dayz/) -
Hero-Bandit system gone in SA?
[email protected] replied to Hosty's topic in DayZ Mod General Discussion
I'd like the option to spawn in a modified Hero skin in DayZ standalone if you have enough humanity -
[SA] No snipers, no choppers.
[email protected] replied to Lidskjalf's topic in DayZ Mod Suggestions
True, and some of the facts are a bit wrong but what was said was fundamentally true -
[SA] No snipers, no choppers.
[email protected] replied to Lidskjalf's topic in DayZ Mod Suggestions
^What^ -
I'm a fucking Canadian
[email protected] replied to iceprincekyo's topic in DayZ Mod General Discussion
You didn't say 'and a' once. -
Pay a development company to make DAYZ
[email protected] replied to dashx73 (DayZ)'s topic in DayZ Mod Suggestions
Vote: To 'yard or not to 'yard? I suggest yardin' this turd -
I'm getting some weird mental imagery out of this thread
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[SA] No snipers, no choppers.
[email protected] replied to Lidskjalf's topic in DayZ Mod Suggestions
VSS Vintorez. -
I've have a nice, big, heavy nut, so it really doesn't phase me
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Why is dean more active on Reddit then on the official forums?
[email protected] replied to Felixthefriendlycat's topic in DayZ Mod General Discussion
I don't know, he used to be involved in the community, before the mod got big. BTW: Can someone move this to off topic? -
Cheaters tactic
[email protected] replied to Masterchief (DayZ)'s topic in DayZ Mod General Discussion
I think DayZ Standalone should have a clause in the Terms of Use stating that if you hack you owe the dev team $1,000,000 -
Pay a development company to make DAYZ
[email protected] replied to dashx73 (DayZ)'s topic in DayZ Mod Suggestions
I detect a certain amount of troll to this thread; I put forward a motion for this thread to be sent to the graveyard. -
[SA] No snipers, no choppers.
[email protected] replied to Lidskjalf's topic in DayZ Mod Suggestions
And Fraggle, you still need 10% more posts to reach the 10,000 post mark, so don't say that you have 10,000 posts yet. I know you are really excited -
[SA] No snipers, no choppers.
[email protected] replied to Lidskjalf's topic in DayZ Mod Suggestions
The KSVK weighs 12kg without a scope and unloaded. I personally think that this should be added, with a lesser spawn rate than the current AS50. If you want to read more: http://world.guns.ru/sniper/large-caliber-sniper-rifles/rus/ksvk-e.html -
I don't. (Not that I have actually met one yet)
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Hello, I posted a Topic about Rmod alternatives not to long ago, but as nothing came out of that I believe that I am left with Rmod. However I do not know how to do this. I have literally spent hours looking for tutorials on how to do this on a DayZ.ST server. Nothing except how to install it on a client. If anyone knows how to do this, there input would be vastly appreciated. Thanks,