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nameloC

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About nameloC

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    On the Coast
  1. Today I learned: The ARMA community which despises "COD noobs" is just as childish, if not more so, than those they hate. A simple, "No, this is not a good idea." would have sufficed. All of the bashing was completely uncalled for. Get off of your high horses people :rolleyes:
  2. I will try to make this short. What if the PvP strength of a player directly relates to how long they have been alive? For example, let's say that every day you're alive, you're PvP damage factor / health is increased by 1 up to a limit of 10. If you just spawned, your damage factor to another day 1 player is equal. If you were to get in a gun battle, it would be over quickly for one of you. Now let's say you just spawned and get in to a gun battle with a 10 day survivor. For the day 1 survivor, it would take 10x the bullets (20-30?) to kill the day 10 guy. If the day 10 guy attacked the day 1 guy, it would take the standard amount of bullets(1-2) to kill them. This would seriously promote the desire to stay alive for a long time and would severely weaken a griefers potential to grief. Obviously there has the potential for a griefer to powerhouse everyone if they made it to a day 10 survivor, but at that point they are heavily invested in to the game and are obviously playing it for more than just griefing. It's a very rough idea at the moment but I think you get the idea. The values would need some adjusting but I think the general idea is a good solution to a big 'problem'. P.S. - This does not relate to zombies at all. A day 1 or day 10 survivor have the same strength towards all zombies. Thoughts?
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