enigma (DayZ)
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Everything posted by enigma (DayZ)
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Making the game more difficult with the zombies still broken is just dumb
enigma (DayZ) replied to Slyguy65's topic in DayZ Mod General Discussion
THIS IS ALPHA -
Thanks to Dr Godly Hands MD and Hanz MD for your loot.
enigma (DayZ) replied to Omega (DayZ)'s topic in DayZ Mod General Discussion
You're the guy trying so hard to prove your own pathetic value over some internet text because I killed you in the game and proved you play on regular servers. Cry more please. Question: Is it better to be a blatant troll or just a complete doofus? I killed you and now you're mad LOOOL. http://trololololololololololo.com/ -
Thanks to Dr Godly Hands MD and Hanz MD for your loot.
enigma (DayZ) replied to Omega (DayZ)'s topic in DayZ Mod General Discussion
You're the guy trying so hard to prove your own pathetic value over some internet text because I killed you in the game and proved you play on regular servers. Cry more please. Question: Is it better to be a blatant troll or just a complete doofus? -
Thanks to Dr Godly Hands MD and Hanz MD for your loot.
enigma (DayZ) replied to Omega (DayZ)'s topic in DayZ Mod General Discussion
nobody beats pikachu. -
Thanks to Dr Godly Hands MD and Hanz MD for your loot.
enigma (DayZ) replied to Omega (DayZ)'s topic in DayZ Mod General Discussion
i think someones getting all but hurt because we are not as proud of him as he though we would be. -
Thanks to Dr Godly Hands MD and Hanz MD for your loot.
enigma (DayZ) replied to Omega (DayZ)'s topic in DayZ Mod General Discussion
also im assuming "Dr Godly Hands MD and Hanz MD" are the names of the people you killed. hence you were playing on a server with nametags otherwise you wouldn't know with 100% certainty that those were the ones you killed. -
Thanks to Dr Godly Hands MD and Hanz MD for your loot.
enigma (DayZ) replied to Omega (DayZ)'s topic in DayZ Mod General Discussion
You're butt-hurt because I killed you, I understand poor peasant. Get@me. You didn't kill me because i don't play on servers with cheats enabled aka regular servers. Try again. It was a veteran server. Nice try unknown scrub, I'll have fun killing you for your Makarov and tin of beans again. It was a veteran server because... you say so??? -
Thanks to Dr Godly Hands MD and Hanz MD for your loot.
enigma (DayZ) replied to Omega (DayZ)'s topic in DayZ Mod General Discussion
It still took absolutely no skill on your part to kill them. What exactly are you proud of? I had to use iron sights' date=' I believe that takes skill. [/quote'] Thank you for proving my point. /thread You're butt-hurt because I killed you, I understand poor peasant. Get@me. You didn't kill me because i don't play on servers with cheats enabled aka regular servers. Try again. -
Thanks to Dr Godly Hands MD and Hanz MD for your loot.
enigma (DayZ) replied to Omega (DayZ)'s topic in DayZ Mod General Discussion
I think you have a major form of brain aids. I spawned there because that's where I last logged off around 3 days beforehand. Reported for false accusations and being 12. It still took absolutely no skill on your part to kill them. What exactly are you proud of? I had to use iron sights, I believe that takes skill. Thank you for proving my point. /thread -
Thanks to Dr Godly Hands MD and Hanz MD for your loot.
enigma (DayZ) replied to Omega (DayZ)'s topic in DayZ Mod General Discussion
I think you have a major form of brain aids. I spawned there because that's where I last logged off around 3 days beforehand. Reported for false accusations and being 12. It still took absolutely no skill on your part to kill them. What exactly are you proud of? -
Thanks to Dr Godly Hands MD and Hanz MD for your loot.
enigma (DayZ) replied to Omega (DayZ)'s topic in DayZ Mod General Discussion
Let me guess. You play on a server with nametags, crosshair and 3rd person. In short, a server with cheats enabled. -
an extremely constructive post. as is the suggestion to remove death by bleeding.
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I just call em like i see em
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Why not just remove death? its really inconvenient.
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Thanks to Dr Godly Hands MD and Hanz MD for your loot.
enigma (DayZ) replied to Omega (DayZ)'s topic in DayZ Mod General Discussion
Wow. you shot someone in the back. real pro. u got skillz!! -
No starter weapon removes survival instinct, and respect for zeds
enigma (DayZ) replied to breetai3's topic in DayZ Mod General Discussion
No' date=' because if I came upon a barn or deerstand with goods in it that's in the woods I can actually do something about getting the goods from that location rather than run like an idiot around them to kite them off the loot, or hope they don't see me throwing a tin can (which they always do) in an attempt to distract them. Have a means of defense in the game is a HUGE deal. I don't care if it's a firearm or not, I'll take anything on spawn that I can defend myself with and/or kill a zed or two with if they aren't in a larger group. [/quote'] Say the zombie behavior was reverted to pre 1.7.1 behavior. Would you still have problems looting a deerstand when spawning without a weapon? -
No starter weapon removes survival instinct, and respect for zeds
enigma (DayZ) replied to breetai3's topic in DayZ Mod General Discussion
No starter wep = either a stealth crawl for hours to hope you find a matching wep and ammo, or creating a zed train while on your quest to find a firearm, and then just DC'ing once you have your wep as to avoid all the zeds. I get that stealth should be a part of gameplay, but several hours of playtime can be nullified by being spotted once and you have no defense against zeds other than kiting them around for ages or DC'ing. That isn't fun and that isn't realistic to just up and disappear from a zed train, rather than defend yourself for one last valiant stand. TLDR - no starting wep = game mechanics abuse to get a weapon easier, breaks game immersion Don't you see that your main issue is the new zombie behavior and revised sight and sound issues and not the lack of a weapon on spawn? Are you telling me that if you would spawn with a makarov and 6 mags that you wouldn't be either crawling for hours trying to find a better weapon or running like a marathon sprinter with 100's of zombies in tow? -
No starter weapon removes survival instinct, and respect for zeds
enigma (DayZ) replied to breetai3's topic in DayZ Mod General Discussion
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No starter weapon removes survival instinct, and respect for zeds
enigma (DayZ) replied to breetai3's topic in DayZ Mod General Discussion
The reason why you see an increase in zombie trains is because its easier to just run through a town and lose them than to sneak by them. This has nothing to do with not starting with a weapon. It has to do with the new zombie behavior. -
No starter weapon removes survival instinct, and respect for zeds
enigma (DayZ) replied to breetai3's topic in DayZ Mod General Discussion
Spawning without a weapon should not prevent you from heading inland. Anything you can find on the coast you can find inland. -
Global bans not working as intended, and letting down the BIS ethos.
enigma (DayZ) replied to 7-75 callaghan's topic in DayZ Mod General Discussion
What is someone who belongs to a realism unit doing playing on a regular server? -
Massive Game Breaking Problem.
enigma (DayZ) replied to amlaborde@windstream.net's topic in DayZ Mod General Discussion
I'm confused did you or did you not intentionally disconnect from the game? Leaving and disconnecting to go help a customer is intentionally disconnecting from the game. As to your "Massive Game Breaking Problem", try a fresh install. -
Let me know when we have better starting items
enigma (DayZ) replied to zverofaust's topic in DayZ Mod General Discussion
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Rocket, don't turn this into a zombie apocalypse simulator, but a video game.
enigma (DayZ) replied to hazychestnutz's topic in DayZ Mod General Discussion
What other "essential stuff" was removed? -
Zombies highlighted with circles on utube, what is this? need help.
enigma (DayZ) replied to laszers's topic in DayZ Mod General Discussion
Are you talking about the circles on the side of the screen? because if you are thats the game simulating peripheral vision.