Nasakenai
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Everything posted by Nasakenai
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Yes, PDW or Glock are ideal imo. Kill z's with that and pull out a battle rifle when you need to deal with the banditos.
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I'd like to see a kevlar helmet available too (maybe making it harder to get unarmored headshots), and possibly a camo boonie hat to hide the giant glowing receeding hairlines on your charactor (which seems to be a feature of almost every face type available) when wearing camo clothing.
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I found one a couple days ago outside berezino with 2 FN FAL's and 2 M14's. Already had 3 Fals at the tents with no ammo so I took the ammo for those (5 mags) and both m14's (use easy to find DMR mags). The FAL is really a great weapon as long as you save it for hostile player encounters only - and the ammo will last if you ONLY use it for that. Killing Z's with it is counter productive because you're likely to attract more Z's than you have ammo to kill after your first shot or two.
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Great ideas! I don't know about the scream idea, maybe having a small chance of doing it sounds better than having it happen every time. I like the molotov idea!
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Melee Weapons Ideas (Megathread) Post your ideas
Nasakenai replied to Robert Shannon's topic in DayZ Mod Suggestions
I like these ideas. In addition I'd like to see a lot of improvised weapons that could be made/constructed and maybe have limited durability depending on what it was, and "weapons" that are actually things people would just have on hand. A couple examples: Hockey stick with the option to find tape/rope and a rock and fix a rock to the end Tire iron (also used to fix wheels) Splitting maul (slow 1 shot weapon, maybe require wind up to swing) kitchen knife (fast, causes bleeding, not very effective, can be tied/taped to a baseball bat or piece of wood to extend range and damage) Chainsaw (attracts a LOT of zombies but mows them down with ease - takes gas) I'd like to see also some more rare melee weapons that are only found in maybe one specific location on the map such as Nun-Chukas/katana/Bo-staff/Throwing Knives that could ONLY be found in maybe a martial arts dojo in some remote city or on top of a mountain or something meaning they would be RARELY ever seen in the game. Also, I think that there should be a lot more focus on melee weaopns as the staple zombie killers - either through making ammunition much harder to find and/or making much more zombies attracted to the sound of weapons firing - relegating assault rifles and some louder pistols to a last-ditch weapon against zombies or as a precaution against other players. -
Suggestions for the DayZ standalone - thinking outside of the limitations of an Arma 2 mod.
Nasakenai replied to ruarz's topic in DayZ Mod Suggestions
I'm not sure if I explained that clearly or not - currently the grass and underbrush dissappears after 100 meters or so so if you are crawling you are actually much more visible to people far away than you think you are (you see grass around you that they don't see). I'd like to see that fixed so that nothing dissappears at further sight distances. -
I’m still somewhat of a new player and have only been playing for a month or so, but I’ve realize that Dayz is the kind of game I have been looking for for a long, long time. Finally a game that lets me CHOOSE what to do instead of telling my what to do and forcing me to grind for points, levels, etc. I have come up with a number of ideas as I’ve been playing with my friends to improve the immersion and “adventure” feel of the game. I’ll list them here: Bodies – when I come across a body I want to be able to study the body and find out exactly how that person died. “There are small gunshot wounds in his torso”, “He appears to have been hit in the head by some sort of large caliber rifle”, “blunt force trauma”, “he appears to have been shredded and partially eaten (in the case of zombies)”, “there are no external causes of death visible”, etc. I’d also like to know how long the body has been dead with something like “the body is still warm/cold/etc.” These things will give the perceptive and patient player an edge helping to know which towns to avoid, if there are snipers in the area, etc. All of these things could possibly be done visually as well – perhaps showing the wounds depending on how the person was killed, perhaps a pool of blood that slowly dries/evaporates as time goes on so you can see if the person just died recently and stuff like that. I also think the same could apply to fires – you could see if they were still warm or doused by checking on them, etc. Trash – When you use a bandage, blood bag, drop an empty magazine, etc. I’d like to see the remains of these items remain persistently on the ground – at least for a time. They could be picked up and/or moved by players but if not could leave a “trail of events” for the next experienced survivor that comes by. For example you walk in to a town, and upon exploring a barn you see an expended magazine, several dead zombies that died of gunshot wounds, and an empty blood bag outside on the ground – you now know that there was recently a cooperating group in the area with at least one military grade weapon. Had they been more careful in hiding their tracks they may have forever been unnoticed. This would add a huge element of excitement for the surveil and survive style of player. Sniping – in my opinion sniping needs to be re-worked simply because it’s so damn effective. First thing to change needs to be grass and underbrush disappearing after 100 meters or so which makes it virtually impossible not to be spotted (this would also help with tents being more easily hidable). After that, extremely long range guns such as the AS 50 should not be able to be fired farther than a few hundred meters unless prone on the ground, and certainly not from standing. I think that the AS 50 in particular should have to be set down on the ground and then utilized as an emplaced weapon to make longer range shots, so that the player can’t just switch to “run and gun” mode the second he sees somebody closely attacking him (he'll have to pick back up the rifile, etc.). He should have to rely on other players helping him for closer range support, or a backup gun. Anybody who’s ever held a .50 caliber rifle knows that the gun would be completely ineffective from a standing position. This should relegate the .50 caliber sniper rifle to a true "special purpose" rifle rather than a "yay time to go snipe noobz" gun. Birds – I’d like to see smaller birds take off in startled flight and and/or animals run when loud shots are suddenly fired. If you’re in a city and you hear a sniper shot you can look to the treeline and try to see if there are any startled birds flying in to the sky to get a fix on roughly which direction the guy is in, etc. Vehicle Repair – In a real life situation you can “reserve” your vehicle for you just by taking out the spark plugs. I’d like to see something similar in Dayz since vehicles remain when you get off the server and are a lot harder to hide. Maybe not spark plugs but I’d like to see players at least able to take off a wheel or two and hide it in a remote tent (the same way you put on a wheel) before they log off so that somebody who finds your vehicle hideout at least has to work a little bit for it. Rare encounters – possibility of roving military patrols that will go from one area of a map to another with orders to “clear the quarantine area” meaning KOS. It would take a coordinated ambush and a lot of risk to take them down but would be well worth it in gear/ammo if you could do it. They could travel at walking speed through the map on roads maybe with a truck or two driving slowly so that once spotted you could have time to run ahead/set up an ambush with some fellow survivors if you knew which way they were going. Plants/Gardens – ability to plant plants that would persist on the server and grow and provide food after a few days that you could plant in a forest or field depending on the seed. Would make more fun things to do “at the camp”. Hunting – add deer/elk/bears. They will get spooked and run if you don’t kill them with one shot or get too close (no more hunting with a Makarov or hatchet). Make hunting things other than livestock (which are near towns and thus a little bit dangerous to hunt) a little more challenging and require use of a larger caliber bullet and risk of noise. Burying bodies – should take longer and the ground be slightly changed afterwards so a curious player could dig up the grave and see what’s there. If players want to bury bodies (or loot) they should have to drag or bring it to an obscure spot if they want to ensure nobody finds it. Character classes – mind you, not your typical “engineer, support, recon” or any of that. Choose between a few character types with slight differences and maybe give one additional starting item depending on which you chose – here’s a few ideas: Soldier: Maybe start with an M9 or camo clothing. Slightly faster runner and more physically in shape so he can have slightly more health and a better chance to survive short falls. (more likely to spawn at airstrip or military blockade?) Civilian townsman – Start with toolbox or local map. (More likely to spawn in small town?) Good at gardening to get more produce than average (see above plants entry), cars take slightly less damage while he is driving them due to being “used to driving in the area”. Local Hunter: Could start with a hatchet/hunting knife. Ability to get more meat from animals, better ability to creep silently and an run faster up/down hills due to hiking boots. (More likely to spawn in wilderness or outside of a town?) Businessman/medical professional – Could start with a few extra medical supplies. Could make a splint using harvested wood (acts as morphene), and revive unconscious players by using CPR (acts as epi pen). (More likely to spawn in big city near hospital or near military hospital area) Survivalist/Alex Jones fan – Could start with a compass and/or personal map indicating a stash of “preperedness gear” somewhere on the map that would have some supplies and possibly a rile and some ammo if he found it. Slightly better at shooting assault rifles and pistols accurately due to preperedness practice. (Likely to spawn in towns, cities, or outskirts of town) I’m sure there’s plenty of other ideas that could be explored along those lines. The point would not to make any of these “defined roles” meaning that you are forced to play a certain way, but give each one ever so slight differences or abilities that could encourage a little bit of teamwork. This is a few of my ideas for now, I’ll add more as I come up with them or remember them.
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I honestly don't like the idea of "classes" either. I do think it would be nice to have some various start options and some ways to encourage teamwork. I think it could be done effectively as long as they don't force you into any certain playstyle - as in you get very minor perks and maybe an ability but nothing that locks you in and makes people say "You're X why aren't you X-ing correctly". In other words every type should be able to play the game the exact way. It could be fail - to be honest it's probably the idea I had that I was the least enthusiastic about but it was an idea none the less so I added it.
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Suggestions for the DayZ standalone - thinking outside of the limitations of an Arma 2 mod.
Nasakenai replied to ruarz's topic in DayZ Mod Suggestions
Here's some ideas that I've had over the month or so I've been playing DayZ: Bodies – when I come across a body I want to be able to study the body and find out exactly how that person died. “There are small gunshot wounds in his torso”, “He appears to have been hit in the head by some sort of large caliber rifle”, “blunt force trauma”, “he appears to have been shredded and partially eaten (in the case of zombies)”, “there are no external causes of death visible”, etc. I’d also like to know how long the body has been dead with something like “the body is still warm/cold/etc.” These things will give the perceptive and patient player an edge helping to know which towns to avoid, if there are snipers in the area, etc. All of these things could possibly be done visually as well – perhaps showing the wounds depending on how the person was killed, perhaps a pool of blood that slowly dries/evaporates as time goes on so you can see if the person just died recently and stuff like that. I also think the same could apply to fires – you could see if they were still warm or doused by checking on them, etc. Trash – When you use a bandage, blood bag, drop an empty magazine, etc. I’d like to see the remains of these items remain persistently on the ground – at least for a time. They could be picked up and/or moved by players but if not could leave a “trail of events” for the next experienced survivor that comes by. For example you walk in to a town, and upon exploring a barn you see an expended magazine, several dead zombies that died of gunshot wounds, and an empty blood bag outside on the ground – you now know that there was recently a cooperating group in the area with at least one military grade weapon. Had they been more careful in hiding their tracks they may have forever been unnoticed. This would add a huge element of excitement for the surveil and survive style of player - the careless would leave a trail. Sniping – in my opinion sniping needs to be re-worked simply because it’s so damn effective. First thing to change needs to be grass and underbrush disappearing after 100 meters or so which makes it virtually impossible not to be spotted (this would also help with tents being more easily hidable). After that, extremely long range guns such as the AS 50 should not be able to be fired farther than a few hundred meters unless prone on the ground, and certainly not from standing. I think that the AS 50 in particular should have to be set down on the ground and then utilized as an emplaced weapon to make longer range shots, so that the player can’t just switch to “run and gun” mode the second he sees somebody closely attacking him. He should have to rely on other players helping him for closer range support, or a backup gun. Anybody who’s ever held a .50 caliber rifle knows that the gun would be completely ineffective from a standing position. Birds – I’d like to see smaller birds take off in startled flight and and/or animals run when loud shots are suddenly fired. If you’re in a city and you hear a sniper shot you can look to the treeline and try to see if there are any startled birds flying in to the sky to get a fix on roughly which direction the guy is in, etc. Vehicle Repair – In a real life situation you can “reserve” your vehicle for you just by taking out the spark plugs. I’d like to see something similar in Dayz since vehicles remain when you get off the server and are a lot harder to hide. Maybe not spark plugs but I’d like to see players at least able to take off a wheel or two and hide it in a remote tent (the same way you put on a wheel) before they log off so that somebody who finds your vehicle hideout at least has to work a little bit for it. Rare encounters – possibility of roving military patrols that will go from one area of a map to another with orders to “clear the quarantine area” meaning KOS. It would take a coordinated ambush and a lot of risk to take them down but would be well worth it in gear/ammo if you could do it. They could travel at walking speed through the map on roads maybe with a truck or two driving slowly so that once spotted you could have time to run ahead/set up an ambush with some fellow survivors if you knew which way they were going. Plants/Gardens – ability to plant plants that would persist on the server and grow and provide food after a few days that you could plant in a forest or field depending on the seed. Would make more fun things to do “at the camp”. Hunting – add deer/elk/bears. They will get spooked and run if you don’t kill them with one shot or get too close (no more hunting with a Makarov or hatchet). Make hunting things other than livestock (which are near towns and thus a little bit dangerous to hunt) a little more challenging and require use of a larger caliber bullet and risk of noise. Burying bodies/loot/trash – should take longer and the ground be slightly changed afterwards so a curious player could dig up the grave and see what’s there. If players want to bury bodies (or loot) they should have to drag or bring it to an obscure spot if they want to ensure nobody finds it. Character classes – mind you, not your typical “engineer, support, recon” or any of that. Choose between a few character types with slight differences and maybe give one additional starting item depending on which you chose – here’s a few ideas: Soldier: Maybe start with an M9 or camo clothing. Slightly faster runner and more physically in shape so he can have slightly more health and a better chance to survive short falls. (more likely to spawn at airstrip or military blockade?) Civilian townsman – Start with toolbox or local map. (More likely to spawn in small town?) Good at gardening to get more produce than average (see above plants entry), cars take slightly less damage while he is driving them due to being “used to driving in the area”. Local Hunter: Could start with a hatchet/hunting knife. Ability to get more meat from animals, better ability to creep silently and an run faster up/down hills due to hiking boots. (More likely to spawn in wilderness or outside of a town?) Businessman/medical professional – Could start with a few extra medical supplies. Could make a splint using harvested wood (acts as morphene), and revive unconscious players by using CPR (acts as epi pen). (More likely to spawn in big city near hospital or near military hospital area) Survivalist/Alex Jones fan – Could start with a compass and/or personal map indicating a stash of “preperedness gear” somewhere on the map that would have some supplies and possibly a rile and some ammo if he found it. Slightly better at shooting assault rifles and pistols accurately due to preperedness practice. Maybe able to assemble a tent/firearm with other items due to survivalist knowledge (Likely to spawn in towns, cities, or outskirts of town).-