Hi VictorM :) You got some really good idea's there. -introduce migrating zombie routes that change. -remove global chat -weather forecast? Brilliant! I'd love to see these implemented. But I don't think these are enough to "MAKE SURVIVAL DEPENDENT ON INFORMATION EXCHANGE". And if I can access information via forum, wiki... why would I approach a total stranger risking my life? I have to know that this "stranger" won't kill me. The only way I see this happening is with a "non-pk building". Not a whole city or area but a few small buildings(For example a bar in the wild west) spread through the map. exp) Let's say I have a high tier weapon but low on ammo. I don't want to go to the NW Airfield "too dangerous". Also the weather looks bad it might rain. So I go to this town, walk close to the street where the bar is. There could be a sniper around so I shout "Clear?" Somebody in the bar shouts back "Clear!" So I cross the street. I go in meet some total stranger, but hey I don't need to be afraid. The bar is safe. I get in start to greet people, and start to do business *Trade: Ask for a certain kind of ammo I need *Info: Listen to the weather forecast (Radio in the bar maybe?) : Check the wanted list for "excessive" killers. *Group: Team up. *Chat: Talk about anything make friends, or eavesdrop while sitting in the corner. Information exchange as you said is important, but I don't think it will be enough to lower the PK rate. If I'm a bandit, what stops me from asking information then killing and looting a guy? Nothing. There needs to be a place where I can safely talk/trade. As I said, I like your ideas but I say it's still too dangerous.