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LDSkinny
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Everything posted by LDSkinny
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I'm trying to figure out how to turn my M4 off full auto, but I don't remember the keybinding from the mod, and I didn't see it in the list of keybinds in SA. Is it possible to switch to single shot?
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Since I mentioned that I'd checked the keybindings already in the first post, I just assumed that you were being sarcastic. I guess single shot isn't in the game yet, then, unless there's a hidden keybinding for it. A shame, since full auto always leads to wasted ammo.
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I looked in the weapons section and didn't see anything referencing it. Are you sure it's in there?
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I don't mind the character wipes, I just hate the server landmines where just joining a certain server means your character gets wiped. It's really frustrating to have a good run starting at the beach, running inland and getting a solid kit, taking a break for dinner then finding out when you get back that because you were unlucky in your server selection that you lose everything. I lose probably five characters to the server bug for every one that actually dies.
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Why are people complaining about KOS like it's a feature issue?
LDSkinny replied to kragz's topic in General Discussion
Perhaps when contact is made. I know that I've had some occasions where I opened a door to a house right as another player opened the rear door which led to an immediate close quarters scenario. In that situation I had my gun out already and he had his on his back, so I took the shot that I had. If the other person does not have awareness of your existence, taking them out creates new risk where there wasn't one. That doesn't mean that you don't weigh the pros and cons. You might need to loot that village, and simply leaving to another town might not be feasible given your current supplies. But the thing is, engaging another player in combat always carries risk. Even shooting at that guy with the axe might come back to bite you in the ass if he manages to get away and flank you in an urban area. The point I'm getting at is that in the interest of "removing a threat" to make yourself safer, you have made the target aware of your presence and possibly even alerted others to your presence that you did not know existed. KoS will not make you safer or prolong your life. KoS drastically increases the likelihood that you, yourself, will be killed, because it exposes you to a new risk that you willingly created. By all means, there are times where it makes sense to kill another player, but killing every player you see will lead to you dying more often than simply avoiding them will. -
Why are people complaining about KOS like it's a feature issue?
LDSkinny replied to kragz's topic in General Discussion
I wouldn't mind if someone killed me for an actual reason, the shit that bothers me is when someone with a melee weapon charges me (who barely has any gear) and we fight until one of us drops. In that situation, there is no possible way unless the other guy is afk that you will get out of it without taking several hits yourself. Even if you win, you will have lost such a staggering amount of blood that your character is going to be nearly dead. In terms of gambling it's like saying "Ok, I can bet $1000 and I have a 25% chance of winning $500 (net loss), a 20% chance of winning $1000 (no gain), a 5% chance of winning $1500, and a 50% chance of losing everything" and then thinking "That seems like good odds." When I've got a ballistic helmet and an M4 with a mountain backpack filled with food, yeah, I pretty much expect anyone who sees me to take a shot at me. That makes sense. But I've been killed by and had to kill several guys now who just charge me with a wrench. One of the times a guy came at me with a fire extinguisher when I had an M4. It was like why? I had a massive surplus of food and 5 canteens. I would have left some on the floor for him and parted ways. If I was in that situation, I would have ran, and if cornered I would have tried to talk my way out of it. Aggressively charging at me from down the road? That's several steps removed from anything remotely resembling intelligence. KoS doesn't bother me when it's logical, what bothers me is the "hurr durr I'm attacking because it's a vidyer gaem mentality." It's not like we can really change it, people who are stupid can't help but be stupid. I honestly think that even if you put in major punishment for KoS (which I would be against, since it's not in the spirit of the game) that you would find that people would still do it just because. I'd love to see the mentality go away, but it won't happen as long as idiots exist, and damn are there a lot of them. -
So I was heading inland from the coast since I had a nice kit put together, and then I ran across a player. We both had an axe as our only weapon, he called out friendly and I kept walking so he followed me. He kept asking to team up, I told him no thanks and he kept following me with his axe out, so I got a bit nervous and veered toward the forest where he followed me yet further. I told him to back off, and eventually I swung my axe as a warning, so he charged me and a fight to the death started which ended with me unconscious and no knowledge of what happened to the other guy (I hit him 4-5 times with the axe, which is the same amount of times he hit me, so my guess is that even if he bandaged himself after I passed out, he was likely under the blood threshold where you pass out randomly. Anyway, that's not the point. It never said that I died, only that I was unconscious. I left if on the screen thinking maybe I could wake up and bandage myself since some friends were on their way to me. About 30 minutes later, after my friends had failed to actually get to me, I noticed that my unconscious body was moving at a very fast rate through the forest (If you open the menu sometimes you can faintly see the terrain even though you're knocked out). I shrugged and passed it off as a loss and hit respawn. I spawned inside a house and looked around noting that I could not see the shoreline. I found a street sign and realized I was in Novy Sobor with a fresh spawn. I did what any sensible person would do with a fresh spawn in that situation and booked it through Stary Sobor and after grabbing some essentials from the houses there, straight to the NW Airfield. Has anyone else spawned inland like that?
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Well, it's not like I'm complaining, since my airfield raid surprisingly did not encounter any players and had not been looted, so I ended up with a ballistic helmet, an M4 (no ammo though :/ ) and quite a bit of other nice goodies. I guess I'll just chalk it up as good luck.
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It's a shame the attitude is still there. So far all five player interactions I've had have ended in me being killed. Three of the times I was completely unarmed, and the other two I had a melee weapon. The worst part is that one of the times, I was fleeing from the player who was decked out in tactical gear and a rifle and he chased me through the town shooting until eventually he killed me. I was still fresh off the beach and had picked up a single can of soda. At least in the mod there were actual zombies in the game, so shooting like that would bring the whole town down on you. The sad thing is, the mindset is infectious since now just like in the mod I've begun thinking that if I have a weapon I should kill on sight for my own protection. Is the effect of damaging the loot on a person when you attack them in the game yet? If it is, do people just not know about it?
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I think people misunderstand my point. My point is that the uncertainty of a player encounter that makes it exciting is all but lost. Every player that is not part of an out-of-game trusted circle is a hostile. There is no point in using voice chat, there is no point in negotiation. Seeing a player presents two options: Fight or flight. It doesn't make me mad when a player kills me, that's part of the game. What bugs me is that none of the emergent storyline elements that occurred in the early days of the mod can realistically happen. Saving a player who has fallen unconscious? Why would I ever even consider that, the odds are extremely high that he will attempt to kill me on coming to. Saving someone from a an attack and teaming up for a bit before parting ways? Nope, just shoot him on sight. Hold a player hostage for his food and leaving him in his underwear in the middle of nowhere? Nope. Shoot on sight. Death can be frustrating, but it's an essential part of the game that generates the "stories" that people remember and retell as fond moments. In the mod, me and my friends filled a bus with 50 cooked steaks and drove into Cherno honking the horn and yelling "FREE STEAKS HERE." The plan was that anyone who took a free steak would be allowed to take as much as they could carry and leave peacefully. Anyone who fired on us would be killed by me in a sniper position overlooking the city. The guy who came up to us cautiously, heard our proposal of a free steak, then fired two shots into the bus before being sniped. He has a story to tell. Something unique happened to him. That's a story far better than "I walked into Cherno and died from a gunshot out of nowhere." As it stands, we could never give away free food in this game. 100% of players will attempt to attack us even while outnumbered and outgunned. Players will charge you with a crowbar even if you have an M4 because they know you are not going to let them leave alive and it's the only possibility of maybe getting a lucky hit to knock you unconscious. Banditry is certainly a necessary part of the game, but it isn't intelligent banditry. It's just people shooting anything that moves because that's how we do things around here.
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Pretty much, I spent an hour scrounging around and managed to find handcuff keys, some aviators (whoo, lookin stylish now) and scraps of cloth. I see bodies littering the roads everywhere, but they all just have a flashlight. I have yet to see a single zombie in four towns. My first assumption was that a bug was causing loot and zombies to not spawn and that everyone was dying of starvation/thirst. Turned out I was right. It seems like if you can make it inland that you'll be ok, but right now as it stands the game is incredibly unintuitive, because if a player wastes time scavenging on the coast they won't have enough energy to make it inland where there might be loot. Hopefully in the meantime, someone will make a listing of restart schedules so I can log on right after one boots up. This isn't exactly the apocalypse I imagined with this game. There's nothing out there to kill you. Right now we're not playing DayZ, we're playing Starving Simulator 2013.
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So, new server, after the first restart all of the vehicles had vanished. I tried a second restart, no dice. I checked the logs and noticed that it was spamming this on server boot: 16:58:56 "OBJ: "2150132"Lada2" 16:58:56 Ref to nonnetwork object 1535f040# 1055200: lada.p3d 16:58:56 Ref to nonnetwork object 1535f040# 1055200: lada.p3d 16:58:56 Ref to nonnetwork object 1535f040# 1055200: lada.p3d 16:58:56 Ref to nonnetwork object 1535f040# 1055200: lada.p3d 16:58:56 Ref to nonnetwork object 1535f040# 1055200: lada.p3d 16:58:56 Ref to nonnetwork object 1535f040# 1055200: lada.p3d 16:58:56 Ref to nonnetwork object 1535f040# 1055200: lada.p3d 16:58:56 Ref to nonnetwork object 1535f040# 1055200: lada.p3d 16:58:56 Ref to nonnetwork object 1535f040# 1055200: lada.p3d 16:58:56 Ref to nonnetwork object 1535f040# 1055200: lada.p3d 16:58:56 Ref to nonnetwork object 1535f040# 1055200: lada.p3d 16:58:56 Ref to nonnetwork object 1535f040# 1055200: lada.p3d 16:58:56 Ref to nonnetwork object 1535f040# 1055200: lada.p3d 16:58:56 "OBJ: "2150130"Volha_2_TK_CIV_EP1" 16:58:56 Ref to nonnetwork object 15338100# 1055201: volha.p3d 16:58:56 Ref to nonnetwork object 15338100# 1055201: volha.p3d 16:58:56 Ref to nonnetwork object 15338100# 1055201: volha.p3d 16:58:56 Ref to nonnetwork object 15338100# 1055201: volha.p3d 16:58:56 Ref to nonnetwork object 15338100# 1055201: volha.p3d 16:58:56 Ref to nonnetwork object 15338100# 1055201: volha.p3d 16:58:56 Ref to nonnetwork object 15338100# 1055201: volha.p3d 16:58:56 Ref to nonnetwork object 15338100# 1055201: volha.p3d 16:58:56 Ref to nonnetwork object 15338100# 1055201: volha.p3d 16:58:56 Ref to nonnetwork object 15338100# 1055201: volha.p3d 16:58:56 Ref to nonnetwork object 15338100# 1055201: volha.p3d 16:58:56 "OBJ: "2150129"car_hatchback" 16:58:56 Unrecognized CfgVehicles simulation in bin\config.bin/CfgVehicles/Citizen2/ 16:58:56 Ref to nonnetwork object 152da080# 1055202: car_hatchback.p3d 16:58:56 Ref to nonnetwork object 152da080# 1055202: car_hatchback.p3d 16:58:56 Ref to nonnetwork object 152da080# 1055202: car_hatchback.p3d 16:58:56 Ref to nonnetwork object 152da080# 1055202: car_hatchback.p3d 16:58:56 Ref to nonnetwork object 152da080# 1055202: car_hatchback.p3d 16:58:56 Ref to nonnetwork object 152da080# 1055202: car_hatchback.p3d 16:58:56 Ref to nonnetwork object 152da080# 1055202: car_hatchback.p3d and so on for all the tents and cars, but I don't know if that's normal. Is there any way to get the cars to spawn properly on reboot? Clearly the data is still there, so they aren't just gone. This is for US 3100 running 1.7.2.6 with 96751, hosted by survivalservers.
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Fixed it. Everything reappeared on the fifth reboot. Fun times.