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phate

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Everything posted by phate

  1. phate

    DayZ tractor chase

    Ahahahaha the music along with the incessant beeping made that priceless. Nice work!
  2. phate

    The [Best Buds] Road Trip! - DayZ Video

    Haha, pretty funny stuff bro. Mucking around in vehicles the first time you happen across a new one is always great fun.
  3. Hi, all. I recently downloaded both DLCs (PMC and BAF) and am wondering how to apply it to my installation of ARMA2OA. At the moment, when I open up the game (via the beta launcher .cmd) and go into Expansions, it shows the Lite versions of both and prompts me to buy the full versions, which says to me that there is a trick to properly installing these DLCs. Thanks in advance! Scratch that. When you launch each of them individually, they install into your Steam directory. How embarrassing. xoxo gossip phate
  4. No intelligent zombies or mutations. The community is pretty stern about this. Age-varied and gender-varied skins, though, I am all for. The whales can have their representative skin, too. Fatties gonna fat.
  5. phate

    Pending Update 1.7.1 Details

    Changes are looking great, can't wait! Especially in regards to new zombie animations.
  6. phate

    mountables

  7. phate

    Stop gear drop when in water.

    He is saying for as long as a server crash will result in someone in a boat losing their gear upon reconnection, the feature should be removed.
  8. phate

    Beware The Hordes of Chernarus

    I'd like to see more dangerous zombies, but only if they weren't at literally every town. Right now in order to get supplies you have no choice but to deal with zombies, and having a single alerted zombie mean 10-20 rampaging death machines chasing you down every single time you look for supplies would get old pretty quickly. Having the choice to keep on going to possibly find a more deserted town would be much more interesting. This is also a good idea - zombies would not congregate around a small village/farm for very long; maybe three or four at the most.
  9. Zombies need a gigantic buff - until this happens, uncooperative play will continue. Hell, zombies need to be made the focus of the game again - adding new shit should be put on hold until zombies are fixed and buffed correctly (to the point where two are a relative threat, and where allowing just one to detect you will lead to the possibility of anything up to a dozen also discovering you). Unpredictable AI - exactly like what ewitwins is suggesting - is a major part of this, as is precise 'IF THIS happens, THEN THIS'-based scripting. For example... "If Detects then PLAY and SET MOVESPEED = Pursue" "If PLAYS inside 50m of then MOVE to and SET MOVESPEED = Walk" "If Detects then PLAY and SET MOVESPEED = Pursue" Obviously, this is very basic programming and it's just a very vague example of what would work (I'm definitely no programmer), but this kind of chain-reaction scripting for zombies would make the experience a lot more tense, and so much more satisfyingly challenging with regards to PvE. The bottom line: Zombies need fixing in terms of pathing and movement speed (some new animations wouldn't hurt, either) and a huge buff (in terms of both individual dangerousness and numeracy). More extensive scripting would be brilliant in regards to this. Other content other than code and server stability should be put in the to-do-later pile until zombies/PvE is once again the focus, and the Deathmatch mentality is suppressed. No carebear.
  10. phate

    German looking for Mate!

    Still waiting on a 'no homo'...
  11. Another bunch of clueless idiots trying to accuse an admin of abusing powers which they do not possess. Pls go.
  12. phate

    Beware The Hordes of Chernarus

    Zombies need a gigantic buff - until this happens, uncooperative play will continue. Hell, zombies need to be made the focus of the game again - adding new shit should be put on hold until zombies are fixed and buffed correctly (to the point where two are a relative threat, and where allowing just one to detect you will lead to the possibility of anything up to a dozen also discovering you). Unpredictable AI - exactly like what ewitwins is suggesting - is a major part of this, as is precise 'IF THIS happens, THEN THIS'-based scripting. For example... "If Detects then PLAY and SET MOVESPEED = Pursue" "If PLAYS inside 50m of then MOVE to and SET MOVESPEED = Walk" "If Detects then PLAY and SET MOVESPEED = Pursue" Obviously, this is very basic programming and it's just a very vague example of what would work (I'm definitely no programmer), but this kind of chain-reaction scripting for zombies would make the experience a lot more tense, and so much more satisfyingly challenging with regards to PvE. The bottom line: Zombies need fixing in terms of pathing and movement speed (some new animations wouldn't hurt, either) and a huge buff (in terms of both individual dangerousness and numeracy). More extensive scripting would be brilliant in regards to this. Other content other than code and server stability should be put in the to-do-later pile until zombies/PvE is once again the focus, and the Deathmatch mentality is suppressed. No carebear.
  13. phate

    NPC Spawn

    Hahaha this, I would have freaked the fuck out big time if its head just turned to stare at me.
  14. phate

    DE6 - Hacker Exploding everyone on map

    Did you mean to post this in a different topic you had open in another tab? NYC7/8 both got their shit blown up by this guy yesterday. 'Buildings instantaneously taking enough damage to be destroyed' date=' you say? And there was the audio of an explosion? Oh, and you say your friends were systematically blown up precisely at different parts of the map? 'I think this might be problem...' [img']http://dayzwiki.com/wiki/images/thumb/a/a8/Vehicle_ATV.jpg/300px-Vehicle_ATV.jpg
  15. phate

    [MISC] Crew - Survivor Killing Squad

    No thanks Jeff LOL
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