phate
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Everything posted by phate
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[GALLERY] Pyramid Infantry - 1st Zed-Slayer Division
phate replied to Adio's topic in DayZ Mod Gallery
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[GALLERY] Pyramid Infantry - 1st Zed-Slayer Division
phate replied to Adio's topic in DayZ Mod Gallery
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[GALLERY] Pyramid Infantry - 1st Zed-Slayer Division
phate replied to Adio's topic in DayZ Mod Gallery
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[GALLERY] Pyramid Infantry - 1st Zed-Slayer Division
phate replied to Adio's topic in DayZ Mod Gallery
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Ahahahaha the music along with the incessant beeping made that priceless. Nice work!
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Haha, pretty funny stuff bro. Mucking around in vehicles the first time you happen across a new one is always great fun.
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Hi, all. I recently downloaded both DLCs (PMC and BAF) and am wondering how to apply it to my installation of ARMA2OA. At the moment, when I open up the game (via the beta launcher .cmd) and go into Expansions, it shows the Lite versions of both and prompts me to buy the full versions, which says to me that there is a trick to properly installing these DLCs. Thanks in advance! Scratch that. When you launch each of them individually, they install into your Steam directory. How embarrassing. xoxo gossip phate
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More type of zombies (Woman, childs, etc...)
phate replied to nekodani's topic in DayZ Mod Suggestions
No intelligent zombies or mutations. The community is pretty stern about this. Age-varied and gender-varied skins, though, I am all for. The whales can have their representative skin, too. Fatties gonna fat. -
Changes are looking great, can't wait! Especially in regards to new zombie animations.
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He is saying for as long as a server crash will result in someone in a boat losing their gear upon reconnection, the feature should be removed.
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I'd like to see more dangerous zombies, but only if they weren't at literally every town. Right now in order to get supplies you have no choice but to deal with zombies, and having a single alerted zombie mean 10-20 rampaging death machines chasing you down every single time you look for supplies would get old pretty quickly. Having the choice to keep on going to possibly find a more deserted town would be much more interesting. This is also a good idea - zombies would not congregate around a small village/farm for very long; maybe three or four at the most.
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Rukket pls
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A mechanic to prevent DayZ turning into a massive DM
phate replied to reuter's topic in DayZ Mod Suggestions
Zombies need a gigantic buff - until this happens, uncooperative play will continue. Hell, zombies need to be made the focus of the game again - adding new shit should be put on hold until zombies are fixed and buffed correctly (to the point where two are a relative threat, and where allowing just one to detect you will lead to the possibility of anything up to a dozen also discovering you). Unpredictable AI - exactly like what ewitwins is suggesting - is a major part of this, as is precise 'IF THIS happens, THEN THIS'-based scripting. For example... "If Detects then PLAY and SET MOVESPEED = Pursue" "If PLAYS inside 50m of then MOVE to and SET MOVESPEED = Walk" "If Detects then PLAY and SET MOVESPEED = Pursue" Obviously, this is very basic programming and it's just a very vague example of what would work (I'm definitely no programmer), but this kind of chain-reaction scripting for zombies would make the experience a lot more tense, and so much more satisfyingly challenging with regards to PvE. The bottom line: Zombies need fixing in terms of pathing and movement speed (some new animations wouldn't hurt, either) and a huge buff (in terms of both individual dangerousness and numeracy). More extensive scripting would be brilliant in regards to this. Other content other than code and server stability should be put in the to-do-later pile until zombies/PvE is once again the focus, and the Deathmatch mentality is suppressed. No carebear. -
Still waiting on a 'no homo'...
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A mechanic to prevent DayZ turning into a massive DM
phate replied to reuter's topic in DayZ Mod Suggestions
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Concerning Server Admin Eric@Extremeownage.com
phate replied to Dethmetol's topic in Mod Servers & Private Hives
Another bunch of clueless idiots trying to accuse an admin of abusing powers which they do not possess. Pls go. -
Zombies need a gigantic buff - until this happens, uncooperative play will continue. Hell, zombies need to be made the focus of the game again - adding new shit should be put on hold until zombies are fixed and buffed correctly (to the point where two are a relative threat, and where allowing just one to detect you will lead to the possibility of anything up to a dozen also discovering you). Unpredictable AI - exactly like what ewitwins is suggesting - is a major part of this, as is precise 'IF THIS happens, THEN THIS'-based scripting. For example... "If Detects then PLAY and SET MOVESPEED = Pursue" "If PLAYS inside 50m of then MOVE to and SET MOVESPEED = Walk" "If Detects then PLAY and SET MOVESPEED = Pursue" Obviously, this is very basic programming and it's just a very vague example of what would work (I'm definitely no programmer), but this kind of chain-reaction scripting for zombies would make the experience a lot more tense, and so much more satisfyingly challenging with regards to PvE. The bottom line: Zombies need fixing in terms of pathing and movement speed (some new animations wouldn't hurt, either) and a huge buff (in terms of both individual dangerousness and numeracy). More extensive scripting would be brilliant in regards to this. Other content other than code and server stability should be put in the to-do-later pile until zombies/PvE is once again the focus, and the Deathmatch mentality is suppressed. No carebear.
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Hahaha this, I would have freaked the fuck out big time if its head just turned to stare at me.
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DE6 - Hacker Exploding everyone on map
phate replied to omega_skellington@hotmail.com's topic in Mod Servers & Private Hives
Did you mean to post this in a different topic you had open in another tab? NYC7/8 both got their shit blown up by this guy yesterday. 'Buildings instantaneously taking enough damage to be destroyed' date=' you say? And there was the audio of an explosion? Oh, and you say your friends were systematically blown up precisely at different parts of the map? 'I think this might be problem...' [img']http://dayzwiki.com/wiki/images/thumb/a/a8/Vehicle_ATV.jpg/300px-Vehicle_ATV.jpg -
Forum / Security Notice - They trollinnnn
phate replied to tonic-_-'s topic in Mod Announcements & Info
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No thanks Jeff LOL