sgtdorian
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Helicopter Hunter
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How long do we have to suffer from the backpack-changing bug???
sgtdorian replied to andrew99's topic in DayZ Mod Troubleshooting
Qweets is right. You should drop it first on the floor. -
How long do we have to suffer from the backpack-changing bug???
sgtdorian replied to andrew99's topic in DayZ Mod Troubleshooting
Qweets is right. You should drop it first on the floor. -
Double Post. Deleted
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In DayZ 800m+- with Ak74. I have to say that I wasted a whole mag on that murder, but I finally got it. In ArmA2... much longer, but you have another kind of weapons
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No competent player should die
sgtdorian replied to TheMachine's topic in DayZ Mod General Discussion
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Lee Enfield or Double barreled shotgun?
sgtdorian replied to breakingbad's topic in New Player Discussion
Well, as long as you don't use the lee enfield for killing zombies you made the right choice. It has a big caliber and you'll kill people in one shot (or at least they will fall unconscious), but it makes too loud noises that will aggro the zombies nearby. -
Confirming what these two guys said about step 4. Anyways, it feels great to orient yourself only with the terrain that you see.
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That's ok, but the problem is that static Zeds, or spawning Zeds from further distance is that it will increase a lot the Zed count and that will decrease the server performance. Probably a lot
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Do tents disappear when a server restarts?
sgtdorian replied to theboat's topic in New Player Discussion
They're meant to save between server restarts. -
Debug zone, how long running
sgtdorian replied to RaaR (DayZ)'s topic in DayZ Mod General Discussion
My friend spent more than 1 hour to reach mainland. It seems there are different debug forests areas -
Animal Companions& Vehicle Inventory
sgtdorian replied to Janeral's topic in DayZ Mod General Discussion
I don't care about the animal as long as they dont attack or do anything (this isn't WoW) Bank? Who the hell is going to maintain a bank in a Zombie apocalypse? Bankers will eat your brains, money isn't valuable anymore. So whats the point? Ex-Pilots trying to survive won't waste their gas picking you up. But being able to keep your vehicle? Hell no. Spawning vehicles anywhere in map? No. Having a FUCKING CAR in your backpack? No. Holy shit. No -
Well, I asked myself the same question a long time ago. SD weapons actually can be used with normal ammunition (not in ArmA :/). It will lower a bit the sound of the combustion but It won't do an effective job. SD bullets have less amount of gunpowder. So the combustion itself makes less sound and the bullets move slower (under the velocity of sound). So both, the weapon and the bullets are much more quiet. That's why it's supposed to be different ammo.
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M4A1 CCO's Aimpoint not accurate
sgtdorian replied to Andrej Dudev's topic in DayZ Mod General Discussion
It's perfectly accurate. It's probably zeroed at X meters. Try shooting at 200m+- you'll se how accurate it is. For closer targets you can easily correct it by aiming the neck/mouth. Anyways, on close targets when I aim to head, it hits always so It shouldn't be a problem. -
The items in toolbelt don't need to be used when you are in a hurry so you can stop and take a little time to use them. Also I think It will make things harder if you put Binos in toolbelt. Binos are fine in their gear slot, what do you gain putting it in the toolbelt? I think It will be a bit gross having to change your "default" toolbelt item everytime you want to use it pressing any key.