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Hampi90

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Everything posted by Hampi90

  1. Banned three hackers yesterday that used some scripts that where logged in the remoteexec.log file. All three was kicked when they executed the script and then banned when I looked in the log files. :)
  2. Hampi90

    Hackers on LU402

    Banned for have trying to spawn a helicopter.
  3. I also almost only get "#132 isDedicated" in my script.log file since I updated the my scripts.log file to the latest version and I don't have any older since I just started up my dayz server two days ago. So it doesn't seem to log anything useful at the moment.
  4. Thanks for all your help so far! Really appreciate it. It's hard to read the logs when you have never seen them before. :)
  5. Hampi90

    Script in remoteexec

    I asked the same in this thread a few hours ago. It's the thunderdome script and it's bannable. http://dayzmod.com/forum/index.php?/topic/71904-new-major-battleye-anti-cheat-features/page__st__100#entry704660
  6. Oh... So that would be bannable then I assume. Is that log enough evidence for it? The remoteexec.txt works also kicked another player right now I think he was trying to spawn him self a ATV. Much to learn for a new admin with a dayz server I must say. :)
  7. Yes that would be a good feature that I hope they will add in a near future.
  8. But he meant that with BEC you can give the players automatic warnings before a server restart occurs. And I would also like that feature that the server automatically sends a message or two before a restart so I don't have to do it manually every time. :)
  9. I can now confirm that my remoteexec.log file has been created so I haven't made a mistake that feels good. But I'm very new to all these log files and would like to know what these entires in the remoteexec.log means. And also this from the createvehicle.log file.
  10. Well then we hope for the best that none has done anything yet! Guess we will see in a couple of days my server has just been up for little over 24 hours so. :P
  11. Have added this new features to my server but it doesn't seem to create a remoteexec.log file just the .txt file. Is this because none has tried to make a remote command or maybe I have done some thing wrong in the .txt file. 1 "" !"this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';" 5 "dayz_serverObjectMonitor set [count dayz_serverObjectMonitor, _object];" 5 _xcompiled 5 loadFile 5 removeAllWeapons 5 removeAllItems 5 disableUserInput 5 serverCommand
  12. Oh damn I missed that discount totally, guess I will have to pay full price then. :P
  13. Hampi90

    Realism & Weapons

    You can at least use hatchet and the crowbar to kill zombies. The hatchet is very good if you want to move stealthy trough a town.
  14. Hampi90

    New Server Signup and Ticket System

    Well I really hope I won't have to wait for a week to get my instance ID since my rented time on the server is ticking away. So you should hire more people to process this requests faster, I'm sure there would be alot of good volunteers out there. If anyone in the DayZ support staff sees this maybe you could fix the instance ID for my server. DayZ - Country# (1.7.2.3/95312) (Regular|3D:ON|CH:ON) dayzmod.com - Ulfcraft DayZ Server | Vilayer.com
  15. My server got setup in under an hour, installed and such but now I just have to wait for that damn instance ID hope the DayZ team will send it out quickly.. Right now the instance ID just says "readme".
  16. They will probably just code away most of the possibility to inject the "hacking" scriptz into the game. Now it seems that you can inject just any script you want into the game. He can't prove it won't have the same problems but it would be surprising if the standalone game wouldn't have a improved server security.
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