Hampi90
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Posts posted by Hampi90
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I've been using the Community Banlist for several days now, and the vast majority of what appears in my scripts.log are lines that just say '#132 "isDedicated"' at the end, with no more information about the script. For example, I just sampled a random scripts.log from last night, and 2810/2822 lines in the file were just that, in addition to 8 more common, non-hack lines, and 4 lines for opening the dedicated server interface (maybe/probably hackers).
Is it reasonable that '#132 "isDedicated"' lines show up so often, and is it reasonable that there isn't much else in scripts.log besides those lines, or am I doing something incorrectly?
I also almost only get "#132 isDedicated" in my script.log file since I updated the my scripts.log file to the latest version and I don't have any older since I just started up my dayz server two days ago. So it doesn't seem to log anything useful at the moment.
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Banned three hackers yesterday that used some scripts that where logged in the remoteexec.log file.
16.08.2012 16:33:06: MazManDoo () 2e548eb2614295ccc63b107586a84b61 - #0 "if (name vehicle player == TTT5NamePl) then {_xcompiled = compile TTT5derCode;call _xcompiled;};"16.08.2012 16:33:06: MazManDoo () 2e548eb2614295ccc63b107586a84b61 - #2 "if (name vehicle player == TTT5NamePl) then {_xcompiled = compile TTT5derCode;call _xcompiled;};"
16.08.2012 16:51:33: Blacky () fa3c8587916fdc9d1533cc894210efbd - #0 "if (name vehicle player == TTT5NamePl) then {_xcompiled = compile TTT5derCode;call _xcompiled;};"16.08.2012 16:51:33: Blacky () fa3c8587916fdc9d1533cc894210efbd - #2 "if (name vehicle player == TTT5NamePl) then {_xcompiled = compile TTT5derCode;call _xcompiled;};"
16.08.2012 18:21:16: FAFTH5051 () 7f0e32c7489fb84cec8a7c7b155e2aae - #0 "if (isServer) then {
_object = createVehicle ['ATV_CZ_EP1', [10477.5, 2318.78, 0], [], 0, 'CAN_COLLIDE'];
_object setVariable ['ObjectID', 6883.69, true];
dayz_serverObjectMonitor set [count dayz_serverObjectMonitor, _object];
_uid = _object call dayz_ob"
16.08.2012 18:21:16: FAFTH5051 (95.54.127.2:2304) 7f0e32c7489fb84cec8a7c7b155e2aae - #1 "77.5, 2318.78, 0], [], 0, 'CAN_COLLIDE'];
_object setVariable ['ObjectID', 6883.69, true];
dayz_serverObjectMonitor set [count dayz_serverObjectMonitor, _object];
_uid = _object call dayz_objectUID;
_object setVariable ['ObjectUID', _uid, true];
_object s"
16.08.2012 18:31:47: FAFTH5051 () 7f0e32c7489fb84cec8a7c7b155e2aae - #0 "
if (isServer) then {
_object = createVehicle ['ATV_CZ_EP1', [10341, 2028.84, 0], [], 0, 'CAN_COLLIDE'];
_object setVariable ['ObjectID', 5166.12, true];
dayz_serverObjectMonitor set [count dayz_serverObjectMonitor, _object];
_uid = _object call dayz_obje"
16.08.2012 18:31:47: FAFTH5051 (95.54.127.2:2304) 7f0e32c7489fb84cec8a7c7b155e2aae - #1 "0341, 2028.84, 0], [], 0, 'CAN_COLLIDE'];
_object setVariable ['ObjectID', 5166.12, true];
dayz_serverObjectMonitor set [count dayz_serverObjectMonitor, _object];
_uid = _object call dayz_objectUID;
_object setVariable ['ObjectUID', _uid, true];
_object s"
All three was kicked when they executed the script and then banned when I looked in the log files. :)
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Yep both bannable, you'll get on top of it!
Thanks for all your help so far! Really appreciate it. It's hard to read the logs when you have never seen them before. :)
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I asked the same in this thread a few hours ago. It's the thunderdome script and it's bannable.
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Oh... So that would be bannable then I assume. Is that log enough evidence for it?
The remoteexec.txt works also kicked another player right now I think he was trying to spawn him self a ATV.
16.08.2012 18:21:16: FAFTH5051 (95.54.127.2:2304) 7f0e32c7489fb84cec8a7c7b155e2aae - #0 "if (isServer) then {
_object = createVehicle ['ATV_CZ_EP1', [10477.5, 2318.78, 0], [], 0, 'CAN_COLLIDE'];
_object setVariable ['ObjectID', 6883.69, true];
dayz_serverObjectMonitor set [count dayz_serverObjectMonitor, _object];
_uid = _object call dayz_ob"
16.08.2012 18:21:16: FAFTH5051 (95.54.127.2:2304) 7f0e32c7489fb84cec8a7c7b155e2aae - #1 "77.5, 2318.78, 0], [], 0, 'CAN_COLLIDE'];
_object setVariable ['ObjectID', 6883.69, true];
dayz_serverObjectMonitor set [count dayz_serverObjectMonitor, _object];
_uid = _object call dayz_objectUID;
_object setVariable ['ObjectUID', _uid, true];
_object s"
16.08.2012 18:31:47: FAFTH5051 (95.54.127.2:2304) 7f0e32c7489fb84cec8a7c7b155e2aae - #0 "
if (isServer) then {
_object = createVehicle ['ATV_CZ_EP1', [10341, 2028.84, 0], [], 0, 'CAN_COLLIDE'];
_object setVariable ['ObjectID', 5166.12, true];
dayz_serverObjectMonitor set [count dayz_serverObjectMonitor, _object];
_uid = _object call dayz_obje"
16.08.2012 18:31:47: FAFTH5051 (95.54.127.2:2304) 7f0e32c7489fb84cec8a7c7b155e2aae - #1 "0341, 2028.84, 0], [], 0, 'CAN_COLLIDE'];
_object setVariable ['ObjectID', 5166.12, true];
dayz_serverObjectMonitor set [count dayz_serverObjectMonitor, _object];
_uid = _object call dayz_objectUID;
_object setVariable ['ObjectUID', _uid, true];
_object s"
Much to learn for a new admin with a dayz server I must say. :)
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Yes that would be a good feature that I hope they will add in a near future.
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Dear god, please. I restart manually while I'm around to do it, because A) I don't have anyone I game with that really understands how to be an admin, nor do I trust them 100% to do it yet and 2) I can't warn players of an impending restart when it's setup to do it automatically. The server just goes down and then a lot of people get pissed because maybe they just picked up a rare find just to come back to it having vanished.
As it is, I restart the server once around 9am, again around 4pm, and then another at 11:30pm. Then I get to sleep, and have to restart again when I get up in the morning and have time to do it. I'd rather do this and give people 15 minute/10 minute/5 minute warnings then no warnings at all with an automatic system.
But he meant that with BEC you can give the players automatic warnings before a server restart occurs. And I would also like that feature that the server automatically sends a message or two before a restart so I don't have to do it manually every time. :)
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I can now confirm that my remoteexec.log file has been created so I haven't made a mistake that feels good. But I'm very new to all these log files and would like to know what these entires in the remoteexec.log means.
16.08.2012 16:33:06: MazManDoo (77.101.6.110:2304) 2e548eb2614295ccc63b107586a84b61 - #0 "if (name vehicle player == TTT5NamePl) then {_xcompiled = compile TTT5derCode;call _xcompiled;};"16.08.2012 16:33:06: MazManDoo (77.101.6.110:2304) 2e548eb2614295ccc63b107586a84b61 - #2 "if (name vehicle player == TTT5NamePl) then {_xcompiled = compile TTT5derCode;call _xcompiled;};"
16.08.2012 16:51:33: Blacky (80.213.211.25:15351) fa3c8587916fdc9d1533cc894210efbd - #0 "if (name vehicle player == TTT5NamePl) then {_xcompiled = compile TTT5derCode;call _xcompiled;};"
16.08.2012 16:51:33: Blacky (80.213.211.25:15351) fa3c8587916fdc9d1533cc894210efbd - #2 "if (name vehicle player == TTT5NamePl) then {_xcompiled = compile TTT5derCode;call _xcompiled;};"
And also this from the createvehicle.log file.
16.08.2012 16:52:37: KreeD (95.53.198.167:2304) 07e125881a02e92a6ba889564fd33d27 - #0 "z_doctor" 131:282 [6418,2764,6]16.08.2012 16:52:37: KreeD (95.53.198.167:2304) 07e125881a02e92a6ba889564fd33d27 - #0 "z_doctor" 131:284 [6420,2745,5]
16.08.2012 16:52:38: KreeD (95.53.198.167:2304) 07e125881a02e92a6ba889564fd33d27 - #0 "z_doctor" 131:286 [6426,2754,6]
16.08.2012 16:52:38: KreeD (95.53.198.167:2304) 07e125881a02e92a6ba889564fd33d27 - #0 "z_doctor" 131:288 [6416,2762,6]
16.08.2012 16:52:38: KreeD (95.53.198.167:2304) 07e125881a02e92a6ba889564fd33d27 - #0 "z_doctor" 131:290 [6430,2740,6]
16.08.2012 16:52:38: KreeD (95.53.198.167:2304) 07e125881a02e92a6ba889564fd33d27 - #0 "z_doctor" 131:292 [6419,2772,6]
16.08.2012 16:53:06: KreeD (95.53.198.167:2304) 07e125881a02e92a6ba889564fd33d27 - #0 "SmallSecondary" 131:341 0:0 [6568,2873,7] [0,0,0]
16.08.2012 16:53:12: KreeD (95.53.198.167:2304) 07e125881a02e92a6ba889564fd33d27 - #0 "SmallSecondary" 131:350 0:0 [6568,2873,7] [0,0,0]
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Generally, this file will not be created until someone does something to cause an action.
Unless, of course, you balls'd it up! :P
Well then we hope for the best that none has done anything yet! Guess we will see in a couple of days my server has just been up for little over 24 hours so. :P
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Have added this new features to my server but it doesn't seem to create a remoteexec.log file just the .txt file. Is this because none has tried to make a remote command or maybe I have done some thing wrong in the .txt file.
1 "" !"this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"
5 "dayz_serverObjectMonitor set [count dayz_serverObjectMonitor, _object];"
5 _xcompiled
5 loadFile
5 removeAllWeapons
5 removeAllItems
5 disableUserInput
5 serverCommand -
Oh damn I missed that discount totally, guess I will have to pay full price then. :P
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You can at least use hatchet and the crowbar to kill zombies. The hatchet is very good if you want to move stealthy trough a town.
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Well I really hope I won't have to wait for a week to get my instance ID since my rented time on the server is ticking away.
So you should hire more people to process this requests faster, I'm sure there would be alot of good volunteers out there.
If anyone in the DayZ support staff sees this maybe you could fix the instance ID for my server.
DayZ - Country# (1.7.2.3/95312) (Regular|3D:ON|CH:ON) dayzmod.com - Ulfcraft DayZ Server | Vilayer.com
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My server got setup in under an hour, installed and such but now I just have to wait for that damn instance ID hope the DayZ team will send it out quickly.. Right now the instance ID just says "readme".
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Prove it.
They're still going to use CuntEye
They will probably just code away most of the possibility to inject the "hacking" scriptz into the game. Now it seems that you can inject just any script you want into the game. He can't prove it won't have the same problems but it would be surprising if the standalone game wouldn't have a improved server security.
Hackers on LU402
in Mod Servers & Private Hives
Posted · Edited by Hampi90
Banned for have trying to spawn a helicopter.