I had an idea on how we could make there be more of a threat while travelling. I got the idea when i was playing with some friends and i died. I was on my own and didn't see anything for a long time. So i thought what if there were some way to make zombies travel the map more. For example; day one of the game, towns are heavily populated with zombies making them extremely had to loot. However as the game progresses the zombies begin to move out, therefore finding two or three zombies walking down the high way and wandering forests. This would then increase the fun of the game for the people who like to play on less populated servers to decrease the chance of getting killed by a player but still have to worry while travelling the woods and highways due to zombies. However to stop it being easy after say a month once most of the zombies have moved out and spread around the map, there would still be a small spawn rate inside city's and military bases still making it a challenge to get gear and supplies. Now you would have IMO a more realistic game where the zombies wouldn't just be in towns, rather the whole map. I also thought then; say after three months the zombies would all re spawn in towns thus starting the whole process again of there being lots in the big places and moving out again. I also had another idea about while filling your water bottle up there being a small percent chance of you getting ill due to contaminated water. Although i haven't thought much into this idea yet... So what do you guys think ?