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westonsammy
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My criticisms of DayZ mod/Standalone
westonsammy replied to westonsammy's topic in DayZ Mod General Discussion
If you liked DZS, I've got some good news for you. Craig (Creator of DZS) has promised to release a ArmA 3 version within a month of the Alpha release :D Again, since wasteland servers are often spammed and hosted by admins who know nothing about ArmA 2, they don't enable Signature Check, which checks to see if people are connecting with mods (Which is perfectly allowed on non-sig check servers) and some people like to exploit this by connecting with mods that let them spawn in items or mess with the game (Like dropping cluster bombs everywhere) I know that they probably will release more content, but when a game is going to be released, they usually showcase their most obvious and impressive features (I call it, "The starting lineup" in this post) while leaving lots of little details away from the public. I can only hope they are showing us the smaller features of the game, because I DO want DayZ Standalone to be a awesome game. -
My criticisms of DayZ mod/Standalone
westonsammy replied to westonsammy's topic in DayZ Mod General Discussion
Was not aware of the re-written code, I have to say that is very impressive. As for your other statement, I still believe they should have created more on-release content, because it really feels more like a "Official" version of a mod then a game (Especially with the "Daily updates" you mention). Although I understand all games don't have to follow the same marketing model of release then DLC every so often, its going to feel a bit strange playing a game that's being modified every day. -
Before reading this post, please remember that these are my OPINIONS, and i'm not saying any of this is 100% true or that anything said here is 100% false. This is just what I think. Also before I begin, I would like to say that I think DayZ is a incredibly fun game, and I have spent many items scavenging for Mountain Dew and shooting up bandits. DayZ mod: MY criticism of DayZ mod is that it gets too much credit for what it has done with the ArmA 2 engine. I understand this isn't a problem created by Dean (Rather by the over-hyped fanboys), but it is a problem nevertheless. I have seen far too many people and even professionals call DayZ "One of the best mods of all time". I believe a better fitting title would be "One of the most fun mods of all time." Because compared to other mods for ArmA 2, DayZ has not really done much. The Undead Mod for ArmA 2 had already implemented zombies into the game, and DayZ WAS NOT THE FIRST DYNAMIC ZOMBIE GAMEMODE IN ARMA 2! In Febuary of 2012, about 4-5 months before DayZ mod's release, Craig, a modder for ArmA 2, released DZS (Dyanmic Zombie Sandbox) which was a mission (Not a mod) for ArmA 2 that featured a dynamic zombie apocalypse, with respawning zombies roaming towns, the need to scavenge cars and buildings for weapons, and in later updates the inclusion of food and water, along with hunger and thirst. DayZ Standalone: My criticism for DayZ Standalone is that I feel that it is being rushed, and that BI is not adding enough to the original mod. Why do I say this? Well first, lets look at the features that DayZ Standalone has so far demonstrated, and why I think some are good, and some are just lazy. -"ArmA 2.5" engine (Includes Volumetric clouds and lighting): Although this really is just someone mashing together ArmA 2's engine and ArmA 3's engine, I can understand that creating a entirely new one is really not necessary. -Building Interiors: Probably the most impressive feature of DayZ standalone, although still this wouldn't take much work. Modders for ArmA 2 have made (Without a dev team) entire sets of enterable buildings for custom maps (Celle, Emita, Taviana, ect) and ArmA 2 OA's Takistan had already done this. -New zombie animations: Another one of the more-worked on features of DayZ Standalone, these are looking to be really nice -Clothing models/Changing clothes ability: Already implemented into ArmA 3, it feels as if they have just ripped this out of that -Slightly Altered Chernarus: Really, all they did was flood a small section of the coast (If BI let people modify chernarus like that, modders could have done it in a couple of hours) and copy and paste Utes, the other map that shipped with ArmA 2, onto Chernarus. -Hacker prevention: For DayZ Standalone, this isn't such a big feat. The only reason DayZ Mod is so hackable is because its a MOD (You can look up the technicalities of why that makes it hackable). Vanilla ArmA 2 is much harder to hack and cheat from, and most "Hackers" on Vanilla ArmA 2 servers are just bastards connecting to a server that hasn't enabled sig check with a editing mod or such. I'm sure they have planned more features, but so far their starting lineup doesn't look too good. Remember, this is now a GAME, with a dev team and all the resources BI permits them to use (Considering the mods popularity, I think that is a LOT). I will now list what I think they SHOULD have in DayZ Standalone, although I know its probably too late for them to implement these without a major delay in release. Also, if they have already planned to add some of these, please post in the comments with proof so that you can correct me! :D -New map(s): As the DayZ community has seen, many ArmA 2 modders have been able to develop entirely new and unique ArmA 2 maps with their own custom buildings, complete with interiors and such, all by themselves. So why cant DayZ Standalone give us AT LEAST one new map on release? I expect them to create more maps after release, but as I said before, it feels like they are ripping a lot off of ArmA 2. -New weapons/vehicles: So far DayZ devs have not announced any new weapons or vehicles for DayZ standalone, which leads me to believe they will have the same weapons and vehicles as DayZ mod. I feel that they should add a more "Civilian" weapon and vehicle pack to DayZ standalone, instead of the militaristic ArmA 2 one. -Tons of new gameplay features: IE: fortification, advanced medical system (maybe similar to ACE?), easier ability to find friends/friendlies, dedicated leveling system (maybe based on bandit/hero reputation?), advanced movement system (especially with those new building interiors!), higher server capacity (Since its no longer a mod, Standalone could possibly handle 150+ player servers), mod support (Pretty sure Dean, a modder, will add this, but sort of distressed by the fact it hasn't been confirmed) -Dedicated Website/Forums (Herp derp?): If BI can re-design the ArmA 3 web page in a week, they surely can make a DayZ Standalone one aswell, or at least put DayZ in the BI forums! XD Anyway, that's about it. I don't want to distress people too much, i'm SURE they will add additional content in future updates for Standalone, so do not worry. I just think i'm going to be dissatisfied with the release, but will probably buy it anyway.
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Before reading this post, please remember that these are my OPINIONS, and i'm not saying any of this is 100% true or that anything said here is 100% false. This is just what I think. Also before I begin, I would like to say that I think DayZ is a incredibly fun game, and I have spent many items scavenging for Mountain Dew and shooting up bandits. DayZ mod: MY criticism of DayZ mod is that it gets too much credit for what it has done with the ArmA 2 engine. I understand this isn't a problem created by Dean (Rather by the over-hyped fanboys), but it is a problem nevertheless. I have seen far too many people and even professionals call DayZ "One of the best mods of all time". I believe a better fitting title would be "One of the most fun mods of all time." Because compared to other mods for ArmA 2, DayZ has not really done much. The Undead Mod for ArmA 2 had already implemented zombies into the game, and DayZ WAS NOT THE FIRST DYNAMIC ZOMBIE GAMEMODE IN ARMA 2! In Febuary of 2012, about 4-5 months before DayZ mod's release, Craig, a modder for ArmA 2, released DZS (Dyanmic Zombie Sandbox) which was a mission (Not a mod) for ArmA 2 that featured a dynamic zombie apocalypse, with respawning zombies roaming towns, the need to scavenge cars and buildings for weapons, and in later updates the inclusion of food and water, along with hunger and thirst. DayZ Standalone: My criticism for DayZ Standalone is that I feel that it is being rushed, and that BI is not adding enough to the original mod. Why do I say this? Well first, lets look at the features that DayZ Standalone has so far demonstrated, and why I think some are good, and some are just lazy. -"ArmA 2.5" engine (Includes Volumetric clouds and lighting): Although this really is just someone mashing together ArmA 2's engine and ArmA 3's engine, I can understand that creating a entirely new one is really not necessary. -Building Interiors: Probably the most impressive feature of DayZ standalone, although still this wouldn't take much work. Modders for ArmA 2 have made (Without a dev team) entire sets of enterable buildings for custom maps (Celle, Emita, Taviana, ect) and ArmA 2 OA's Takistan had already done this. -New zombie animations: Another one of the more-worked on features of DayZ Standalone, these are looking to be really nice -Clothing models/Changing clothes ability: Already implemented into ArmA 3, it feels as if they have just ripped this out of that -Slightly Altered Chernarus: Really, all they did was flood a small section of the coast (If BI let people modify chernarus like that, modders could have done it in a couple of hours) and copy and paste Utes, the other map that shipped with ArmA 2, onto Chernarus. -Hacker prevention: For DayZ Standalone, this isn't such a big feat. The only reason DayZ Mod is so hackable is because its a MOD (You can look up the technicalities of why that makes it hackable). Vanilla ArmA 2 is much harder to hack and cheat from, and most "Hackers" on Vanilla ArmA 2 servers are just bastards connecting to a server that hasn't enabled sig check with a editing mod or such. I'm sure they have planned more features, but so far their starting lineup doesn't look too good. Remember, this is now a GAME, with a dev team and all the resources BI permits them to use (Considering the mods popularity, I think that is a LOT). I will now list what I think they SHOULD have in DayZ Standalone, although I know its probably too late for them to implement these without a major delay in release. Also, if they have already planned to add some of these, please post in the comments with proof so that you can correct me! :D -New map(s): As the DayZ community has seen, many ArmA 2 modders have been able to develop entirely new and unique ArmA 2 maps with their own custom buildings, complete with interiors and such, all by themselves. So why cant DayZ Standalone give us AT LEAST one new map on release? I expect them to create more maps after release, but as I said before, it feels like they are ripping a lot off of ArmA 2. -New weapons/vehicles: So far DayZ devs have not announced any new weapons or vehicles for DayZ standalone, which leads me to believe they will have the same weapons and vehicles as DayZ mod. I feel that they should add a more "Civilian" weapon and vehicle pack to DayZ standalone, instead of the militaristic ArmA 2 one. -Tons of new gameplay features: IE: fortification, advanced medical system (maybe similar to ACE?), easier ability to find friends/friendlies, dedicated leveling system (maybe based on bandit/hero reputation?), advanced movement system (especially with those new building interiors!), higher server capacity (Since its no longer a mod, Standalone could possibly handle 150+ player servers), mod support (Pretty sure Dean, a modder, will add this, but sort of distressed by the fact it hasn't been confirmed) -Dedicated Website/Forums (Herp derp?): If BI can re-design the ArmA 3 web page in a week, they surely can make a DayZ Standalone one aswell, or at least put DayZ in the BI forums! XD Anyway, that's about it. I don't want to distress people too much, i'm SURE they will add additional content in future updates for Standalone, so do not worry. I just think i'm going to be dissatisfied with the release, but will probably buy it anyway.
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Date/Time: 9/22/12 What happened: I logged on this morning on server US1889. Everything was normal, but the server was currently in night mode so I decided to switch servers. Upon entering the next server (Forgive me, I didnt catch the name) it asked me if I wanted a male or female character (AKA, the spawning screen). I picked male, and spawned in Electro with none of my things from the previous server. So I continued playing with my new character, and surprisingly quick I had some pretty good gear. I then left the server, logged off, and came back online about 7 hours later. I joined a server different from the previous two, and spawned with my OLD character, in the same spot, with all my old gear intact. Where you were: With my old character, outside the Northern Airfield. On my new Character, on the road headed north out of Electro. What you were doing: Switching servers Server(s) you were on: US1889 and 2 other US servers. Timeline of events before/after error: Played for about 5 hours on my old character, and directly after the incident where I joined the 3rd server and respawned as my old character I came to the forums to report this bug.