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Everything posted by Widget (DayZ)
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DAYZINFO.PL #2 CHERNARUS | GMT -3 | EXPERT | MODIFIED LOOT TABLE | WHITELIST
Widget (DayZ) replied to Widget (DayZ)'s topic in Mod Servers & Private Hives
We had a WIPE yesterday, so everybody got chances and play with others on same conditions. New vehicles ingame (police car etc.) -
DAYZINFO.PL #2 CHERNARUS | GMT -3 | EXPERT | MODIFIED LOOT TABLE | WHITELIST
Widget (DayZ) replied to Widget (DayZ)'s topic in Mod Servers & Private Hives
Updated server data: Processor: AMD FX-8150 4400Mhz Memory: 32GB Patriot 1600Mhz HDD: 4x160GB Raid 0+1 OS: Windows 2008 Server R2 64Bit Network: 2 x symmetric 1Gbit Up/Down + backup 100Mbit Up/Down -
DAYZINFO.PL #2 CHERNARUS | GMT -3 | EXPERT | MODIFIED LOOT TABLE | WHITELIST
Widget (DayZ) replied to Widget (DayZ)'s topic in Mod Servers & Private Hives
Still looking for new teams. -
Consolidated Weapons/Equipment suggestions
Widget (DayZ) replied to rocket's topic in Mod Announcements & Info
True. It really makes sense when weapon differ in something else than appearance. Each weapon should have some advantage/disadvantage and 1 tool attached. Right now it's ballanced I would say. About hatchet/crowbar, maybe it could be tricky for player to choose wchich one to use (can use only one a time). Each is a weapon but has different special ability. Hatchet can drop down trees, crowbar opens crates with loot in buildings. So you can do one of this action and you have to pick one. About equipment and stuff. Imho this would be an opportunity to make some place for ppl that i call "hamsters". Hamsters love to collect tires, jerry cans etc. In fact this is pvp game but there are ppl like that and they want to play this style. So maybe make some parts, like vehicle parts to be consisting of few other parts. All those parts takes places in your bag. So each player have to choose wchich role he is going to play. Be loot collector, a guy that is trying to get all parts together, get engine, fueltank etc. or be a pvp guy. But pvp guy won't have a place in backpack to pack pvp stuff and parts for equipment. So maybe here might be a place for trading and some interaction other than kills? What is my general idea about equipment is to make some kind of classess. It would work like crowbat/hatchet. About items it would be, I don't know, maybe you can have toolbox or medic bag or ammo belt(?). Medic bag gives you option to use medicaments on others, toolbox make an option to put all parts together to make for expample engine, ammo belt stores extra magazines so you could have few more slots in inventory. So, this way nobody would be all-dimensional Rambo, a guy who does everything. Sometimes you need medic or mechanic that makes an engine for brand new car. So make a friend or try to trade the part you need with proper guy. Imho, vehicle parts spawn should be reduced. Vehicles shouldn't be so easy to repair/get etc. Duct tape - connector for most of blueprints :) -
There is a problem about having clear situation, when somebody don't want to be shoot at, need some help and won't shoot etc. When you have advantage and want to help somebody, how to achieve clear situation that being helped character won't shoot you? Make a possibility for him to have hands up in the air, away from weapon. So he would put hands in the air, something like taunting. Want a help? Hands up so I will help you. Animation of taking back hands should last few seconds so hero would know if somebody being helped has started to do some nasty actions (longer that bandaging or giving blood). How do you like that idea?
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Didn't know that :) Thanks