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Nickò90

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About Nickò90

  • Rank
    On the Coast

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  • Gender
    Male
  • Location
    Norway
  • Interests
    Music, drawing,philosophy, basketball, da GAIMZ, self-development, neuroscience/psychology and all other kinds of stuff that I'm certain will impress whoever reads this.

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  • Bio
    I am a secretive person pretending to not be secretive :3
  1. Nickò90

    DayZ Standalone Game Class Perks.

    I agree with you to some extent that these things should be in the game.. but not from scratch, I think it should be earned. How many bullets have you fired/guns used gives u slightly better accuracy/reload time. How far have you walked "hunger and thirst" how far have you sneaked "more muffled footsteps" etc etc I mean this game thrives on realism. And how realistic is it that a fella who's looted more then 50 towns solomode without attracting zombies still makes as much noise as a fella who just woke up on the beach? It wouldn't make people harder to kill, or faster when your in a race to scavenge a place first. Just more experienced in what they do, which is realistic.
  2. There's just something I thought of lately.. I read it over and the only thing it said about "bases" were advanced/underground or ontop. I just see a massive potential on this area, and here's why. Imagine how difficult it is to actually survive on your own, nearly impossible. Food should be made more rare to come by, more impossible? why? Cause if it is one thing I've realized with day z is that realism with severe consequences "starting from scratch upon death" etc really makes the game so much more interesting and rewarding. Thing is, the more realism the better. I think players should have a bigger map, and we should be able to build houses for ourselves, build farms, build fences, basically we should be able to build towns of the size we ourself decide on. each town would have to decide on how they would survive, are they gonna farm their own food, make their own resources, a safe heaven for "good" survivors to come join or will they persue the raiders philosophy and attack other people and towns for their resources and supplies. Maybe the raider towns will send spies in first to check how a towns defenses are "imagine the chatter on skype, the priority to make this a secret from the whole community" etc I also think there should be difference in diffuculty like you've said already. Small towns are easier and less dangerous to loot then cities .. cities are fairly easy to loot still. What I have in mind is an actual giant city with tons of supplies for everyone, but damn near impossible to get without dying. A city where those who go in either gotta be a small group with light feet and silenced firearms and a variety of different routes they can take that goes through rooftops and backalleys where there are less zombies "which route has less zombies would obviously have to be pretty random, your halfway through the route on the way to you destination when you suddenly realize what thought to be safe backalley is now filled with zombies and the way back has been shut off by zombies aswell. How will you and your group get out? I have tons of ideas that I can keep going on about all day, I'll prob calm down and try and write a more organized lists including what and why.. how you'll have to answer yourself cause I'm no programmer unfortunately. One last thing.. I think the consequences of dying/getting killed should be more severe. Like a 3hour cooldown or something before you can play again:) maybe even 24hours. People would get to be the true assholes they'd like to be by killing of people, the fellas who grew up on comics will get to act as the hero's they looked up to by risking their characters valuable life for saving someone. The realistic virtual world every zombielover has been craving for is in your hands, recognize it! :D
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