Clovis (DayZ)
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Everything posted by Clovis (DayZ)
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How did you "waste" those 10 hours? If you weren't having fun (or an interesting time) for those 10 hours, why did you do it? Why is dying a problem? Don't you get to play through the exciting first few hours of the game again? You don't even get a starting gun now, so that should be fun. If that doesn't sound like fun, then maybe this is the wrong kind of game for you.
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Improving the respawn system
Clovis (DayZ) replied to pack.wolf's topic in DayZ Mod General Discussion
No to additional spawn times. I like the random location anywhere on the map for starting. Maybe you can't spawn within so many meters of another player or right on top of some zombies though. The equipment currently seems fine. Some slightly random equipment might be interesting. -
How did YOU find out about the Day Z mod?
Clovis (DayZ) replied to Rimbalo/portablebus's topic in DayZ Mod General Discussion
Another Rock, Paper, Shotgun reader here. Yeah, their DayZ writeups are great. It's the best PC Gaming website out there. -
A long, logical approach to the "Bandit Problem"
Clovis (DayZ) replied to JudgeX's topic in DayZ Mod General Discussion
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[GUIDE] Day Z Amazon/Retail Version installation guide [VIDEO] $15
Clovis (DayZ) replied to nipperson's topic in New Player Discussion
Could somebody explain how the Amazon sale was bad for the developers? I bought it on Amazon as soon as I saw it on sale. Is it just that Amazon is selling it for much less than BI wanted them to, or do they really not get much out of the sale? Like a lot of people, I bought it mainly to support DayZ (I was a little interested in Arma II before that, but have tons of other stuff to play). I guess if BI really didn't get much out of it, maybe I'd buy that DLC that makes the character models high rez or something. I'll probably get a t-shirt when those are available. I really thought I was helping, like buying an indie bundle for $10 or something. $15 is actually pretty high for me, since I get almost everything during big Steam sales. -
A long, logical approach to the "Bandit Problem"
Clovis (DayZ) replied to JudgeX's topic in DayZ Mod General Discussion
Isn't this only a problem if you are playing near the coast? Yeah, it's no big deal to lose a newly spawned PC after 30 minutes of manshooting. So don't hang out on the coast. What goofball is going to walk to other side of the map just to popshot another survivor? Personally, the fact that a fresh off the beach character can take out a fully equiped 10-hour character is fantastic. If I managed to takedown a fully equipped bandit after a respawn, that would be a pretty amazing experience. I think there's like zero chance rocket will change this. It appears that he relishes in the tears of that fully kitted player who made the mistake of wandering around on the coast.