-
Content Count
65 -
Joined
-
Last visited
Everything posted by OhDan
-
It wasn't the infection that made me respect zombies again...
OhDan replied to jubeidok's topic in DayZ Mod General Discussion
Lets face it, who the hell could get knocked down with a DMR in the hands and then able to recover without dropping a single thing? C'mon -
Just watched the Rezzed blog and he mentioned that if you are stationary for a long period of time (I.e Sniping in a hill), a horde of zombies are more likely to roam past you causing some what of a problem... I also looked at the new zombie animations which I didn't mention earlier on, in my honest opinion if zombies roam around the way they look in the animated state, at night, in hordes.. I'm probably gunna run in the opposite direction. If they manage to add new sounds (Which he said they are) along with more animations, the zombies are definitely going to contribute to that immersion, and lets hope they do. Overall, I believe that over time with the improvement to the Zombie Mechanics, the immersion may be there for veteran players, it may be more of an experienced immersion but lets hope they re-introduce that feeling of 'helplessness', because I believe that's what most of us players love. Apart from the odd 'few' that moan about zombies being 'OP', if that's your feeling, then please don't even bother buying the SA.
-
Literally just saw this on reddit, gunna watch it later on with some skittles and orange juice ;)
-
Check out my Oil Pastel DayZ Wallpapers! MSG FOR CUSTOM
OhDan replied to toteemms's topic in DayZ Mod Gallery
Awesome work dude! Did you use a template for this by any chance? -
Sequels are rarely good, let's hope it's not like a DayZ 2
-
I agree with that fact that the 'small add-ons' are what makes the whole experience much more immersive, and it's extremely difficult for the devs to recapture something we've all gone through. I think I can speak for a few people when I say, I'm hoping that the SA is something COMPLETELY different when it's finally released, and this doesn't mean Alpha. I'm content with the fact that I may not gain that full feeling that I had when I first played the mod, but for the future I hope somehow it does recapture this for the sake of future DayZ players, and I'm sure it will. I for one will probably invest into the Alpha as I want to put across my opinions,suggestions etc.. but for someone that isn't looking to do that, I recommend staying completely away from DayZ until it's final release, or until you witness a similar video like this for the actual Standalone.
-
Again the art side of things don't give them time to create the detail with creating broken windows unless they're there by default, but I suppose if you could climb through it with it causing some kind of chance of cutting yourself, then yeah, that'd be quite cool.
-
So zombies are just a nuisance again in 1.7.7.1
OhDan replied to kumando's topic in DayZ Mod General Discussion
I doubt that the zombies will ever be completely fixed until SA is released, and even then it'll take a lot of work. I think that if we could have something that is bearable rather than fixing it completely it'd improve the moaning about it being too easy or too hard.. just put it inbetween.. or have 'Hardcore' servers like someone suggested. -
I couldn't have 'Dan', so I looked at myself in the mirror and was like.. 'Oh Dan, its doesn't matter, you're so god damn hot I'd tickle your pickle anyday of the week, so lets just go have a bath and soak it out'.. true story
-
Rocket addressed the issue with barricading windows/doors, it seems at the moment the Arts side of things it just deems to much of a task (to time consuming) so I wouldn't expect that until atleast a few months after the Actual release, but they may grow the team, taking the work load of such a select few people.
-
Music, weather, and zombie farming for Standalone
OhDan replied to Farkinob's topic in DayZ Mod Suggestions
Perhaps using zombies to flush out campers inside a stronghold with a Zombie Farming mechanic? Definitely something I could see Rocket wanting to implement, maybe being able to craft some kind of zombie repellent for a small duration aswell? Tons of things that can make this game amazing, I just love seeing what new ideas people come up with -
E3 Expo - June 2013 - Interviews and Gameplay
OhDan replied to SmashT's topic in Mod Announcements & Info
100% Looking forward to testing the Alpha and putting across my feedback as I'm sure everyone else is. I was hoping crafting was perhaps going to be abit more in-depth and shown a lot more as that's what I'm specifically interested in, but I'm sure it'll be expanded on in the future, as for an Alpha.. this is more than impressive -
For those of you who haven't seen an animated chopper crash yet!
OhDan replied to bigdogsco's topic in DayZ Mod Gallery
Actually quite interesting, hopefully they might add something similar into the SA -
Yes really.. I'm a part-time graphic artist myself, and I realise how painful it is to see something like a font/banner to look painfully disgusting, but I'm more focused on the core gameplay rather than any of the art at this time, it's obviously something that will be improved on, but it's not the main objective at this particular stage
-
VG247 - May 2013 - Interview with Rocket
OhDan replied to SmashT's topic in Mod Announcements & Info
I just hope that they continue to give away keys, which I'm pretty positive will happen -
No DevBlog this week but here is some screens
OhDan replied to rocket's topic in Mod Announcements & Info
Drag and drop function is working!! -
How would you react when Standalone is.....
OhDan replied to kalashinkov's topic in DayZ Mod General Discussion
I'll probably masturbate vigorously to the title screen, then probably play it for abit -
Server OFF due to the amount of servers there are, Use this as a TIP and don't get one untill standalone/another map comesout
OhDan replied to nL.Jason's topic in Mod Servers & Private Hives
I won't join simply because of the title, 100+ vehicles and 5+ Helicopters.. this is not vanilla -
What would you rather have, a shit looking font or an unplayable game?
-
You guys said that you did the whole close Alpha test really badly, does this mean you're going to add more ways to get into the closed Alpha? or are you going to stick what you've already gone with?
-
The goal in Dayz should be survive, not pvp
OhDan replied to ElysionField's topic in DayZ Mod Suggestions
I don't know about you, but with recent updates, survival has definitely been harder, zombies are more powerful and they spot you much more easily. DayZ is what you make it, and that is why this game is so unique. -
Couldn't get 'Dan', Nor could I get 'Daniel', So I imagined taylor swift screaming my name, and this is what I came up with.
-
Put down a can of beans, then watch the madness unfold.
-
I'd take him to bed in a heartbeat. Sex on legs
-
Looks like zombies will be more of a threat in this game, I'm too excited