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Wotuu

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Everything posted by Wotuu

  1. Wotuu

    Some strange logs

    I would ban the guy that spawned the plane if it actually had a log for it. I will leave these guys alone then. Thanks for your reply!
  2. Hey, I've been getting some of the following logs (and before). 10.12.2012 14:05:18: <name> <ip+port>) <guid> - #0 shot 29:235 [5659,885,7] I've been getting others with "Bandit1_DZ", which means said player is teleporting self or others, so I ban them for it. What is this "shot" thing? Should I ban people for this as well? Thanks.
  3. Yes I don't ban for these guys anymore. They are related to flares that have been ignited and then get picked up, or something along those lines.
  4. Wotuu

    What should I do

    Friends of mine have been waiting for 3 months now to get an appeal from Battleye. Don't wait for them.
  5. I had a player called Joel in my server yesterday doing some fancy hacks. If his GUID is 2ab826035f70e427fe24331ace8251cd, ban him.
  6. Wotuu

    Friend banned by hacker???

    This is a ban issued by Battleye Extended Controls. This is not a Battleye ban, just an admin ban. However, maybe BEC shares bans with all other BEC clients (I have however no evidence for this). So, once again, it is an admin ban, and the admin should (be able to) unban you. This is not a global ban, so no need to buy a new key.
  7. Hi, Take a look at this http://code.google.com/p/dayz-community-banlist/issues/detail?id=3039 . I had this as well two days ago, I banned 6 people of which was definitely one that hacked. For some reason I couldn't kick or ban him, I tested it on myself and it worked perfectly fine. The rest crashed 2+ choppers in rapid succession of each other and someone was talking about an F3 menu whatever that may be. Either way, anyone abusing said menu, being hacker or not, has been banned from my server. This is probably not harmless, but run on by some other scripter.
  8. Wotuu

    Dijouk & BobaLaicha - Hackers

    Good job! Just one question, where did you find those logs, as in, which log is that? I've been looking for something like this, but couldn't find it. Thanks a bunch!
  9. Very well! It's been working fine as of now, so no reason to fix what ain't broken :]. But keep up the good work!
  10. mmm yeah you said that, but do you mean messages like "User <user> logged in"? (taken from Gotcha) or are there other messages? I just based my parsing on the logs I saw in Gotcha, so I wouldn't know which are yours and which are RCons :P
  11. Hmm, what kind of messages does BattleNET generate then? I always thought they all came from the RCon side :P
  12. You're both unbanned (as you found out), and I will investigate this log some more later, see if I can replicate it. As for your stuff, I'm afraid I cannot help you. I don't have power to grant anyone items or vehicles. Sorry for your loss.
  13. Hi, We already talked about it, this is what I found and banned you both for. 29.12.2012 12:22:16: Jake (<ip>) d8d9e9a5353205864121d37c6b565402 - #0 "{if (getPlayerUID _x == '92717766') then {call compile '(vehicle _x) hideObject true;';};} forEach (entities 'CAManBase');" 29.12.2012 12:22:16: Jake (<ip>) d8d9e9a5353205864121d37c6b565402 - #8 "{if (getPlayerUID _x == '92717766') then {call compile '(vehicle _x) hideObject true;';};} forEach (entities 'CAManBase');" 29.12.2012 12:34:46: Pvt. Winters (<ip>) 8d4290db98e34e3ae481666ef263a4fe - #0 "{if (getPlayerUID _x == '15116102') then {call compile '(vehicle _x) hideObject true;';};} forEach (entities 'CAManBase');" 29.12.2012 12:34:46: Pvt. Winters (<ip>) 8d4290db98e34e3ae481666ef263a4fe - #8 "{if (getPlayerUID _x == '15116102') then {call compile '(vehicle _x) hideObject true;';};} forEach (entities 'CAManBase');" This is basically a script for making someone invisible (I think anyways, seeing the hideObject). That's it from my side. Edit: removed IP addresses Edited by Wotuu, Today, 01:21 AM.
  14. DayZ Anti-Hax bans for every single log in RemoteExec.log, which is a very bad idea. Crashing a helicopter creates a few log files in there, which are totally harmless. Everyone crashing a chopper can get banned using that program. Some scripts hackers do make others execute scripts too, that'd mean a hacker could ban everyone (but himself) from a server too. All in all, I wouldn't use it, plus the server admin needs to properly unban you!
  15. It works again! Thanks so much, I was almost pulling my hair out at some point, haha. Glad to get it working again, and thanks again for the fix!
  16. Thanks for the zip,I'll incorporate it as soon as I have time. Everything worked as usual, but since I update the library with the latest one it seemed to stop working. What I've created is an automated message scheduler. You can basically set to send a mtessage every x seconds/minutes/hours. This works (it even does now), when you send normal chat messages. I've also however, created an command line tool, which allows you to type commands in-game, and the RCon admin will respond accordingly. You can also schedule these commands in there, which allows you to schedule messages like "-server-info" or "-server-rules". This is where it fails working, for some reason the commands that are fed into the command interpreter don't get send back to the game. This uses the same code as for when you'd send normal messages, it's just in a different place. Debugging it leads to the fact that the messages do get sent (or they appear to be), but they just don't get through for some reason, even though it's the exact same code that has been working earlier. All in all very weird, but again it's probably some weird error on my side. Pretty frustrating though :P
  17. I've no idea how branches work :(. Besides .. it already doesn't work the way it is, this adds too much complexity for me :P. Git has never worked properly for me, I also have no idea why not. I just hate using it because of the lack of even a simple GUI tool (The Windows tool they released is pretty crap as well.) Git Extensions worked, but doesn't work for your project for some reason. It just won't let me update. Either way thanks for your effort, I'll try to get it up and running, but I doubt it. I'm also having another issue since I updated the code, and the "say" command doesn't seem to work for some reason. It works when I send the command "say -1 test", but using the enum seems like throwing up a coin. I'm 100% positive my code isn't at fault, it worked before the update, and breakpoints show the correct command / parameters are being passed. However, no message is shown in the server. Again, it's really odd since it works in other places, just not in that place. I wouldn't go breaking your neck over it trying to fix it, but perhaps if there's more people with the same issue you could take a look at it. It can still be my code that's acting up for some reason (it probably is, but I haven't found a single clue for that yet).
  18. Can you create an OnConnected event? I've been adding it myself, but every time I try to update Git just plain refuses to do it because I messed with the code. I need this event for reasons, but I'd also like the updates. Thanks!
  19. Wotuu

    Ban - Setdamage?

    I will disagree with you here. SetDamage is usually legal, however, SetDamage 1.00000 means someone is insta-killing someone else. That is never legal and should be banned for.
  20. Another one, 18.12.2012 06:03:51: xxx (xxx:2364) <guid> - #0 2:1 FunctionsManager [1000,10,0] My anti-cheat banned him for that. Seems harmless to me, so Ill unban him for now. Anyone else know what this means?
  21. Heya ziellos2k, Not sure if this is still around in the current version (I use an old version as that one works just fine), but calling the BattlEyeClient.Disconnect() function raises the OnDisconnect() event twice. This is because in void Disconnect() you raise the event, and again at the end of the loop which listens for data. Solution, don't raise the event in void Disconnect(). Just a little thing that was crashing my program.
  22. Hi, I'm using Gotcha anti-hack and some of my own programs to fetch data from Battleye. This works fine, except for when there's more than 10 players on the server, Battleye doesn't seem to be able to keep up with the amount of logs it needs to send, so at bad times logs received have a 20 minute delay. I want to filter some of this useless stuff that's being logged to the console, but I haven't got any luck doing so. Currently, I add the following to logs I deem worthy to be streamed: 2 "" Which works, but what if I for example, wanted to filter out ""dayzPlayerSave" = [<NULL-object>,[],false]"? 2 !"[<NULL-object>,[],false]" 2 !"false" 2 !="false" 2 !false None of this seems to work. Yes, I am using the "reload detection" command in Gotcha, which updates it nicely. I've tried searching all over, but I haven't gotten any luck. The only thing I found is http://forums.bistudio.com/showthread.php?138736-Introducing-Server-side-Event-Logging-Blocking&p=2207055#post2207055, but doing what it says there doesn't work as well. Help is much appreciated!
  23. Wotuu

    Filtering logs

    After some more fiddling around, I think you can only filter on the first part of the message. I have set filters for other things than "dayzPlayerSave", and they work fine. For example, blocking a "dayzCharDisco" was done quickly. However, everything after the = sign cannot be filtered for I think. Which is stupid, since that's where you want to filter for in my opinion. Hope someone comes along that can give me some clarity on this matter.
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