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Everything posted by Roshi (DayZ)
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Experimental Branch: 0.50 Discussion
Roshi (DayZ) replied to SmashT's topic in PC Experimental Updates
New door and gate sounds are awesome. Just been to the Balota airfield for the first time in ages and really like the changes. Also the diversity and individual touches going on around the map. The world is becoming more and more interesting - nice work devs. -
So I reckon that, given that we can craft bows, it would be great to be able to craft some melee weapons. For hunting as well as early game combat. Examples: - Improvised spear - sharpen a long ash stick with an edged weapon. Harden the end by blackening in the fire. - Machete/knife spear - unscrew handle from knife or machete (with screw driver). Duct tape to end of long ash stick. Thinking about Steve Brickman in Amtrak Wars (and simultaneously showing my age). - spiked baseball bat - zombie genre must - be able to take the end off a hoe or pitchfork to make a pole that could be used to make the above spears but also for making a fishing rod. - take a hammer to a hoe to make a spear. Maybe use a sharpening stone to give it an edge. The Hadza hunter-gatherers of Tanzania do this commonly for hunting purposes by trading for old hoes from neighbouring Bantu farmers. - introduce spear throwing (seeing as we have physics for this now - could just use the throw key as an alternate fire). - make weapon length more useful, and be able to push zeds (and players) back a bit with a successful melee hit. - animations for being struck with a melee weapon - ie reeling to the side. Open to other suggestions of course.
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Agreed but see no reason why this couldn't be parallel development given that different teams would work on different aspects.
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Tooth decay... finally a use for pliers in DayZ?
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I think another good 'trade-off penalty' would be for it to make additional noise when you move. Frying pan could go the same way.
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Yeah this would help - there have been a fair few suggestions relating to rifle slings and straps (including improvised e.g. rope).
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You can get infective endocarditis from gingivitis so don't joke!
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Haha despite searching previous posts I didn't see this when I made a separate thread. Apologies. Thanks for merging Mods.
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They have bright orange raincoats in game... It's about trade offs - if you're freezing to death you'd probably take the risk. Addendum: The Devils in the details. It doesn't have to be a big black plume of smoke that can be seen for miles. Also, think how quickly people would use this for ambushes - a smart survivor would think twice about rushing into a house with a smoke plume if it may be a trap.
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I still think they need to restrict each character to one server. Has been working out for me like that anyway on experimental and, seriously, it's not a big deal. Would solve all the hosting/loot farming nonsense.
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Just adding a more dynamic environment (however difficult to implement) would be awesome.
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It's a tall order but screw it - some of these features for DayZ would be freaken awesome:
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A possible solution for communicating physiological needs
Roshi (DayZ) posted a topic in Suggestions
This is my idea to get rid of the current text -based system for communicating your physiological needs without introducing immersion - breaking mechanics: Your character in the inventory screen performs a series of animated actions to display their current state. For example: - When a little cold they might blow on their hands. As they become colder, they might hug themselves and shiver (and so on through different stages of hypothermia). Their skin colouration might also change as appropriate. - when too hot they might tug at their collar, fan themselves, turn red, sweat, etc - when sick they may clutch their stomach or dry wretch - when hungry or thirsty they may mime eating or drinking - if in pain they may clutch the injured part. Open to further examples and criticisms of course (as long as constructive). I appreciate it's not a prefect system (but neither is democracy and the alternatives to that at just plain suck). -
A possible solution for communicating physiological needs
Roshi (DayZ) replied to Roshi (DayZ)'s topic in Suggestions
Sure but you have a wider field of view, stereoscopic vision, and interoception (i.e. you feel the movement as well as your the internal physiological state). I just wonder that it might look strange in game. As I said I'd like to see how it looked. -
A possible solution for communicating physiological needs
Roshi (DayZ) replied to Roshi (DayZ)'s topic in Suggestions
Yeah - I just think that it would be less effective/clear as in 1st person it is difficult to see the whole animation (as you only view part of your body at any one time) - unless there was some kind of automatic dragging of your visual field to the site of the animation (e.g. rubbing your belly) you might miss it. Could be wrong - would like to see it in action. -
A possible solution for communicating physiological needs
Roshi (DayZ) replied to Roshi (DayZ)'s topic in Suggestions
A sequence would show. -
A possible solution for communicating physiological needs
Roshi (DayZ) replied to Roshi (DayZ)'s topic in Suggestions
Certainly this approach wouldn't need to be at the exclusion of others. For example, if you break your arm - your character could vocalise (as long as it's not the old Czech voice acted "f*ck it hurts" message from the mod!) and your character could then grasp their arm (either in game, in inventory screen or both). I kinda thought this system might work as a good overview of your state - you go into the inventory to do something else and your character shows you whats going on. Hopefully, as things progress in development and the environmental effects are balanced, things won't change too rapidly requiring you to check every 30 seconds (unless you got immersed in water for example and started bleeding heat). As an addendum, when you fire up the game, these animations could play in the main menu screen along with the other random things that your character does. This would remind you of some of your current priorities as you get ready for your game session - "Oh yeah, I need to get some kai (food)". I think ultimately a combination of animations, audio and visual cues might be the best way forward. -
A possible solution for communicating physiological needs
Roshi (DayZ) replied to Roshi (DayZ)'s topic in Suggestions
Could you flesh that out a bit? -
A possible solution for communicating physiological needs
Roshi (DayZ) replied to Roshi (DayZ)'s topic in Suggestions
Yeah - but as I said not a perfect suggestion - just aiming for an improvement on the current system. Open to other bright ideas on alternatives if you have one... -
A possible solution for communicating physiological needs
Roshi (DayZ) replied to Roshi (DayZ)'s topic in Suggestions
Yeah I thought about that but the problem is if you play on a 1st person only server (which I quite enjoy) then the system falls down. A possible alternative is to do both. -
Idea: - Edged weapons have individual degrees of sharpness/bluntness that changes with use. - This may or may not be linked to overall condition - 'inappropriate' use - e.g. opening cans with a knife - blunt the weapon more rapidly. - can introduce sharpening stones (either man made or found in the environment) to improve the edge. - could effect degree of bleeding damage if used as a weapon and effectiveness in crafting (e.g. "The knife is too blunt to sharpen the stick").
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Yeah that could work. Would be good to have a switching animation - occurring instantaneously would be jarring and I think there does need to be a trade off. Also would be good to be able to climb ladders while holding something (e.g. a pistol or rifle) in one hand with the catch being that you move much slower in the ladder. I had another idea in this vein - when you hold a second rifle in your hands - if you preform an action like eating an apple, then you put the weapon in the ground (or lay it on your knee) perform the action, and then automatically pick the rifle up again.
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Experimental Branch: 0.50 Discussion
Roshi (DayZ) replied to SmashT's topic in PC Experimental Updates
Please. -
Personally I'd just want tactical/practical hand signs. No goofy sh*t. But that's just my view