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Your DayZ Team
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Everything posted by Roshi (DayZ)
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Getting wam and cozy inside (a house)
Roshi (DayZ) replied to terrvik's topic in DayZ Mod Suggestions
Good call. Although I don't think should come pre-loaded with wood. Ps what about getting wood from the firewood stacks seen next to some buildings? -
After trawling through the forums, you get the feeling that there are a lot of mixed ideas from the player base regarding what DayZ is and which direction it should take. I think I have a broad idea of what the dev team want to do with this mod, but I was wondering whether an explicit 'vision statement' posted prominently in the forums might not be a bad idea. I know the main website does have a section on what dayz is, but I had in mind something more along the lines of: - this is the kind of vibe we want - these are what we consider core features - these are the kinds of ideas we would like to play with - this is what we arent so keen on - this is definitely what DayZ is NOT and what it will never be. This might reduce some of the useless argument clogging the forums (even though I enjoy arguing with the people who whinge rather than providing carefully thought out feedback or suggestions). Read the vision statement - if you feel your input is in accord with it then bring it up. If it isn't, find another zombie game...
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The One, The Only: I HATE TEMP THREAD
Roshi (DayZ) replied to rocket's topic in DayZ Mod General Discussion
As has been stated elsewhere, running should warm you up, but I was wondering: does running make you hungry and thirsty quicker? This seems like a good trade off. Also is there any interplay between temperature and injury - eg broken bones, shock (and possibly sprained ankles - sorry, a plug here for one of my other posts ;) ) - usually badly injured people need to be kept warm... -
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Just a thought... Seeing as many of us travel large distances over rough terrain, and given the Man vs Wild approach that Rocket is pursuing (which is absolutely perfect in my view), I thought maybe there could be a small chance of ankle sprains in particular situations. More likely: - sprinting over rough terrain (eg in woods) - sprinting/running at night time - when tired, cold, thirsty or hungry, as you aren't quite as on to it. - fall from a smaller height than required to fracture leg. - carrying a heavy pack Less likely: - (assuming we are able to find in game skins/change of clothes) finding clothes with hiking or military boots. - well fed, watered, warm etc. How to fix: - require pain killers (cos sprains hurt) - bandage? (a la strapping tape to strap ankle) Effects: - Could give you the pain shudders, and make you walk slowly/limp. When you do the injury, could be forced into prone (but unlike breaking a leg, be able to stand up again, but only move slowly). With regards to implementation, not sure how hard this would be but I kinda like the idea... As an aside - how about being able to use morphine for things that require painkillers (opiates are the king of painkillers after all), but only morphine can 'fix' a fracture?
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Fair enough - my logic was that if painkillers do the job, morphine will also do the job (probably better). Obviously, you don't give morphine in a nice civilised society for mild to moderate pain (due to dependency issues). However, if you're alone in the wild, and your pain is making survival difficult (as expressed in game by shuddering screen), then if you have morphine but not (assuming) weaker pain meds (e.g. tramadol, paracetamol, or NSAIDs) you should have the option to use up the morphine. And 'chase the dragon' around the wilderness...
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Replacing Humanity with Morality
Roshi (DayZ) replied to Goldstein (DayZ)'s topic in DayZ Mod Suggestions
I really like the thought that went into this so +1. This could be better than the humanity system anf I would be happy to playtest it if it got into a subsequent release. However, personally I think the most authentic route is the whole being able to change your clothes if you find a change of clothes, but not being forced into looking a particular way based on your actions (or by choice when you start a new life). I do like the whole idea of it messing with your head (as a game effect) if you murder someone and it goes against your pre-determined morality however. Nice work... -
I think zombies should spawn in prone then stand (or crouch) as appropriate. Reason for this is that it breaks immersion when a zed appears out of the blue in front of you, but i can imagine one standing up out of the grass without going "where the fuck did that come from...?" Small tweak but might add to the experience.
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Yep appreciate it's an alpha. Quite like the idea of at least some zeds climbing up off the ground to give you a surprise. One of the previous builds had prone zeds - could hear them but hard to spot. Freaky shit...
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Dude - just relax - he's just taking the piss. Stop taking everything so seriously. Carebear.
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I don't know whether it's a good idea to suggest another possibly complex or opinion dividing game mechanic - but here we go... What about a morale system? Some examples - Morale could be influnced by: (Negatively): - getting caught in the rain (gradual effect) - lack of food, water - low ammo - proximity to certain numbers of Zeds - etc (Positively): - hanging out by a fire - a gradual thing - cooked food (more than cold beans...) - being well supplied with ammo, food, etc - human proximity (a potential low level way of encouraging team work without being punitive or excessive) - etc Effects: could potentially have both passive effects: - fatigue - weapon stability - etc And active effects: - for example a short involuntary action - screaming and/or getting up and sprinting, or shooting if zeds around. Anyway I'm not really sure if I like this idea or not but thought it might be worth debating. Apologies if it has been discussed earlier and to those that think it is rubbish. I would certainly want subtle effects if anything like this was implemented. Anyways what do ya think?
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Would introduce a lot more military hardware into the game, not to mention working humvees. Not sure whether I like this or think it's too unbalanced. Knowing the ARMA AI a guy with a CZ shooting from the tree line would have an easy time with this setup...
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Dat Gameplay [Realistic features that don't sacrifice fun]
Roshi (DayZ) replied to ElemenoP's topic in DayZ Mod Suggestions
Civvies more likely to have hunting rifles and shotguns than pistols... This isn't a Texan university... -
Bandit/Survivor Morphing to be removed
Roshi (DayZ) replied to rocket's topic in Mod Announcements & Info
I don't agree with people saying that this will end in all out death match. I bring some of my ethics into my gameplay (even though it is a game). The CoD generation will no doubt be doing a lot of shoot to kill as a reflex, but I think this will make everyone even more cautious, not homicidal. Former bandits will no doubt continue on killing sprees but the onus is on people who don't want to kill for the fuck of it to figure out whether they trust someone. Even with the bandit skin system I wouldn't trust survivors (they just haven't killed anyone yet!), but I'd either let them pass by not knowing I was there, get a friend to keep em in the cross hairs and then go in and say "hey", or just bite the bullet and hope I'm a faster shot if shit gets nasty. Trying to imagine what it would be like in the zombie apocalypse I reckon you would distrust all strangers and put a lot of faith in those you know. Any friends you earn in DayZ land will generally have to earn the friendship, and you will have to reciprocate. I think this basic psychological tension (and Rocket's dogged approach to the authenticity of the mod) are what makes this alpha better than most complete stand-alones in terms of gameplay. Now I've had my rant, I'm sure no one will read it cos after 42 pages who really gives a shit anyway. ;) -
[PICTURES] Dehydration/Hunger Mindfuckery - MORE HALLUCINATIONS TO COME
Roshi (DayZ) replied to ErwinRumble's topic in DayZ Mod Suggestions
Great call this. Love it.... What about hallucinations of zombie calls? Always scares me when another player yells one over the side channel... -
Arma III ain't far away and has skin selection built into the engine so I'm guessing that would be an appropriate time to add in selectable clothing...
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Maybe a few servers with reversed (but still full length) night/day for all the people that prefer one over the other? Without having to have epic ping or get booted from a server across the the other side of the world?
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I don't mind the dark, as it adds to the atmosphere as you have the option of using one of the available light sources or crawling around blind, straining your ears to bypass zeds. Any good horror requires both darkness and limited or unreliable light sources. In terms of visual aids that allow omnipotence, I think NVGs are overpwered and should be limited by short battery life (e.g. they are found with low batteries) and must therefore be used sparingly. Although they are rare, i don't buy the argument that they are easily defeated by flares as, if this is a PvP situation, you'll probably be butchered by a bandit with NVGs before you manage to throw the damn thing (unless you're already running around with a flare basically pointing out that you're an easy kill to all the bandits without NVGs). There is another thread on this so I'll leave it at that on that topic. In terms of light sources that involve a trade off of some kind, we have flares that obviously attract attention, chem lights that produce a weak light but are harder to spot from a distance, flashlights that require you to give up your pistol slot (which seems an ARMA limitation rather than anything to do with realism). Some guns have lights (M4A3 CCO, G17, Remington), but these are harder to come by or have ammo limitations. This is a fairly decent selection of light sources but hey, I guess I'm just obsessed with headamps (plus or minus red filter)... I think being able to run through dark woods keeping a light beam focused where you're looking rather than jiggling around where ever your weapon of flashlight is pointing is a good thing. Another possibility is replacing matches with a lighter that you have to shield when you move, and blows out when you run, and provides a limited radius of illumination - good perhaps as a ladt resort light source. My point is that the dark is awesome if there are a number of ways to alleviate it that suit a variety of play styles, with scope for getting better kit, without leaving you completely crippled or at a massive advantage.
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Winchester too common - Other low end gear too rare.
Roshi (DayZ) replied to cat (DayZ)'s topic in DayZ Mod Suggestions
Think the winchester definitely needs a tweak on the ammo front (i.e. Reduced availability) This has been discussed before however. -
I like previous suggestions of NVG with a limited battery life.
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Game Suggestion: Horses as vehicles (Or Motorbikes)
Roshi (DayZ) replied to grofit's topic in DayZ Mod Suggestions
This has been covered in at least two previous threats... -
Different location-based VOIP types, servers without chat.
Roshi (DayZ) replied to ezdaroth's topic in DayZ Mod Suggestions
I agree. My preference would be VoIP only without any text. Direct only, unless radios get introduced to allow ranged comms. Would be great if zombies alerted to shouting or loud talking based on volume. Possibly having rare items like radios with throat mics for silent comms. Don't want to know when other players connect or disconnect in the side. This would vastly improve immersion... Not sure how easy (or even if possible) to implement but that's my ideal situation. -
Hey Reymas - checked out your trailer - nice take on the genre. The kid should have gone for a Winchester, or silenced M9 rather than ringing the dinner bell... ;)
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Yeah was quite hesitant with posting this as I realise it could be a disaster if badly implemented. just thought it would be nice to have a reason to get out of the rain and sit by a fire for a while, or another reason to seek company. I know that this sort of approach could possibly screw up the emergent gameplay but being soaking wet on a pitch black night running from zombies is gonna mess with a guys head... Even with the best efforts of the team I'm still warm and dry when I play and so this doesn't quite translate. Ps interested to see how the new panic thing works out - hasn't happened to me yet but keen to see what it does to gameplay...
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Patch 1.5.7 and this being an Alpha and fucking zombie spawns
Roshi (DayZ) replied to rocket's topic in Mod Announcements & Info
Echoing other posts but... More zombies are great - making them the main threat in the game again. With tweaking around the spawning so they don't appear on top of you would help. Haven't played much as actually got scared again - like the first time I played. First time in with the new release lasted about two minutes - pitch black, heard what I first though was a dog or a wolf (had a moment of panick that you might have added zombie wolves), realised that you still had your head screwed on and it was just new zed sounds, heard them coming gradually closer, lost sphincter control, left the game and had a glass of calming milk whilst rocking in the corner. The element of unpredictability adds a lot (i.e. Not knowing where you are going to run into a zed or twenty) but a zombie spawning on top of you is immersion breaking and even if you're playing stealthy you can be detected by a soawning zombie. Realise it's a bug but think this could mostly be a good move. Oh yeah and it really shows up the whiny adolescents playing this mod (the amount of people you have to tell to stop bitching in game and post it in the forum!)...