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Roshi (DayZ)

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Everything posted by Roshi (DayZ)

  1. Roshi (DayZ)

    Medical system overhail

    Good point. Pain relief might do the trick though.
  2. Roshi (DayZ)

    melee with guns

    Been discussed before, but would love to see pistol-whipping and striking with a rifle butt, or with a bayonet...
  3. Roshi (DayZ)

    Realism ideas

    Farming would be good from the point of view of ensuring a balanced diet so that long-lived survivors don't get malnourished/scurvy - see my 'Medical System Overhail' (I know - it should be overhaul but made a typo...) thread.
  4. Roshi (DayZ)

    Medical system overhail

    I'd also add management of hypothermia and hyperthermia (as per my post in http://dayzmod.com/forum/index.php?/topic/110154-heat-stroke/)
  5. Roshi (DayZ)

    heat stroke!

    The setup promoted by the OP is not my cuppa tea, but in some subtle format would be an interesting idea. However, I think there is a definite role of environmental temperature, activity level, hydration etc that should be taken to account, as core temperature is one of the more tightly regulated physiological variables. The body is much more sensitive to increased core temperature than decreased core temperature - an increase of about 5 degrees celsius is life-threatening compared to about a 10 degree decrease. Core temperature during exercise in the heat is controlled largely by sweat evaporation, the efficacy of which is determined by clothing, wind, and ambient humidity. I think running all the time in open terrain in full sun with a full Alice pack, carrying an assault rifle and wearing a Ghillie suit should be quite dangerous and should fatigue you out quickly. At the very least you'd need to hydrate a lot more. If you don't believe me, maybe we should field test it...
  6. Roshi (DayZ)

    Standalone Poll: First Person Only?

    Keep both if the field of view height advantage of the third person is reduced/removed. Else first person only.
  7. Roshi (DayZ)

    Infected Players… I want to be INFECTED!!!!

    Yeah this has been through the ringer a few times but interesting.... I reckon infection is a good idea if initially indistinguishable from another sickness that the player can get, so that signs of illness - especially after being attacked by a zed - should be worrying to both the 'possibly-infected' player and their team mates. Once infection kicks in fully though - the player should die and become a zombie - i.e. they are not playable. After all, the definition of a zombie includes a lack of conscious awareness. The dead player-zombie then is controlled by zombie AI and acts accordingly - i.e. rips a pathway through their former team mates. This would seriously make your friends nervous to have you around if you develop signs of illness in game (even if it is actually just pneumonia) and would add to the basic paranoia that makes DayZ so great. Also, players that are killed by zombies should come back as zombies - complete with their backpack and gear (but probably drop what they were holding - i.e. guns).
  8. Roshi (DayZ)

    Medical system overhail

    If survivors cried out involuntarily when badly wounded that would be awesome - if you are part of a team you need to quiet them down as they are attracting zeds (or more worryingly bandits) - dose them up with a shot of morphine to send them to la la land or, well, there's one in the chamber... :)
  9. Roshi (DayZ)

    Medical system overhail

    I wouldn't quite go as far as things that are obviously a bad idea for a given situation - more like things that you would think might work if you aren't medically trained that might not work very well. That is, if you are a Regular Joe with no previous experience of treating serious wounds you might think it's a good idea to fuss over getting debris out instead of applying pressure or (in a very severe situation) maintaining an airway. But something like this would be cool. I reckon if you could have some kind of animations or a graphic of the wound (not for the faint of heart) that would be awesome - e.g. see pulsating fountains of blood then probably a damaged artery - bleed out quicker - stuff like that. So you make decisions based on the evidence in front of you - not just a generic approach to 'gunshot wound in thigh'. Anyways - doesn't have to be this complex but a step in that direction would make my day :)
  10. Roshi (DayZ)

    Medical system overhail

    Thanks for the feedback, although there is a slightly worrying undercurrent of pants removal...
  11. Roshi (DayZ)

    Epinephrine to slow blood loss?

    Applying pressure seems like a good option.
  12. Roshi (DayZ)

    Epinephrine to slow blood loss?

    Transfuse platelets in platelet deficiency (thrombocytopenia) or dysfunction (e.g. use of clopidogrel or alkylation by aspirin).
  13. Roshi (DayZ)

    Epinephrine to slow blood loss?

    Increased blood pressure in part due to vasoconstriction - (acting through alpha-adrenergic receptors in vessels) - i.e. increased total peripheral resistance by closing down peripheral blood vessels, as well as by increased cardiac output (increased heart rate and contractility).
  14. Roshi (DayZ)

    Epinephrine to slow blood loss?

    As far as I know it's used more for shock in an ICU environment (closer supervision) as it increases cardiac output. In cardiac ischaemia (in angina or cardiac arrest) it can worsen the situation by increasing cardiac work and therefore oxygen demand - leading to more damage...
  15. Roshi (DayZ)

    Cholera/Crapping Pants

    Watery rice stool diarrhoea with dysentery - common in cholera, not just the screaming shits.
  16. Roshi (DayZ)

    Medical system overhail

    *Overhaul :) But good point...
  17. Just a thought - being able to move shipping containers around with a forklift to build good sized enclosures. No idea about implementation, or whether there are forklifts already in arma 2. Be interesting from the perspective of those who are into fort building, and not getting enough juice out of razor wire and sandbags. But hey, what do you all think?
  18. Roshi (DayZ)

    3rd person and thermal

    Personally, I support the OP's doing away with third person or, as another poster said somewhere one of the many other times this was discussed, lowering the POV so it gives less bonus visibility. There are of course many who will support each side of this argument. I guess Rocket will make the call as he sees fit (and there will either be more threads by people wanting it removed across the board or outrage if he does axe it). I find the game far more immersive and scary without 3rd person but if its available it's too much of an advantage to voluntarily ditch it. Would love it if a few more servers had the option. PS As far as I can tell the NZ servers (where I play) don't seem to have it permanently disabled anymore. Please let me know if that's not true and I'll jump on in :)
  19. Roshi (DayZ)

    Drop backpack to open it

    In an effort to enhance the authenticity/realism... Would like to see an animation where you put thhe backpack on the ground in front of you to open it. This means to access your pack, and the shit hits the fan, running off leaves the backpack on the ground. You either have to run and ditch it, maybe to return later, or take a stand to keep your goodies. It's pretty hard to get that can of beans out of the bottom of a backpack when it's on your back...
  20. Roshi (DayZ)

    Drop backpack to open it

    Fair enough - just chucking a thought out there.
  21. Roshi (DayZ)

    Feature: Replace infection with 'Zombism' infection.

    Have them both. Not knowing if a teammate has a bug that can be cured by antibiotics ior whether they have zombie infection where they gradually turn into a zed, and suddenly attack you - would be awesome!
  22. Hey all - this mod kicks ass. long overdue... Just a couple of equipment suggests: - head lamp - maybe using the NVG model, perhaps more common than NVG, as obviously more limited. - pistol and torch dual wield - rather than replacing pistol with torch... I.e. Make torch a piece of kit like hunting knife in the lower inventory - operated by pressing L. Other thought was an optional red filter for these light sources: Pro - harder to see Cons - less illumination My camping head lamp has red filter option so wouldn't be a stretch for realism... Any chance of a limited power supply on NVGs? Non-rechargeable? Cheers
  23. Roshi (DayZ)

    Top 3 Suggestions

    1) headlamp & pistol/flashlight dual wield http://dayzmod.com/forum/showthread.php?tid=577 2) Machete - faster than axe but no dual function of cutting wood. 3) EDIT: changed my No3. Radios - rare - normal radios which put your voice on direct as well as secure radio channel. Very rare military radios with throat mics that drastically reduce voice on direct. My 2c...
  24. Roshi (DayZ)

    Headlamp or pistol/torch dual wield?

    I like it. Bricked - the picture Rhinoceroscity has put up is the way I envisaged the dual wield - see similar kinds of pictures all over the place, and in movies/TV. Not a firearms expert so no idea about effects on accuracy Or how often this is used ITRW. I imagine in game would only work with walking - running would work like the flashlight works now - swinging about wildly... Regarding headlamp rarity - personally i wouldn't think it would need to be too rare as the fact that it makes you visible to other players is a downside to providing decent illumination.
  25. As this suggestion forum is filling up with repeat suggestions, i suggest a tweak where before you can post a new thread, the website searches the current posts first, and redirects you the most appropriate existing thread if you are just rehashing the same old ideas (which is most of the new threads). Ps I hope to hell no one has posted A similar idea as that would be both ironic and stupid on part. :)
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