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Everything posted by Roshi (DayZ)
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Balancing of the 30/30 Rnd. Coupled mags
Roshi (DayZ) replied to SFRGaming's topic in General Discussion
Yeah - they are adding weight I seem to remember, but I don't imagine they'll ditch the space-based system as well. Would be good to see the vests having separated pockets (i.e. four pockets with two vertical spaces each if they are designed to carry magazines) and potentially different vests having features like knife sheathes or holsters (that only fit appropriate items) that would affect which vest you decide to go with (e.g. trading off some pockets and a weapon port versus more storage space). -
The only solution for DayZ: Simulation.
Roshi (DayZ) replied to SalamanderAnder (DayZ)'s topic in General Discussion
- Love the vehicle stuff - would like to see a 'carrying heavy object' animation - can't slot big items like wheels or other major vehicle components into your inventory (as in the mod) but makes you walk slow and have to shoulder your weapons. Also makes me think that carrying a duffel bag in a similar way for extra carrying capacity would be a good idea - in a group you could have a designated pack mule when you raid a military base to come away with more goodies (but who has to drop the bag and get his weapons out or just plain run for it in a fire fight). - Definitely port Take-on-helicopters or something similar. - I like the level of complexity you want to bring to the medical system but a few bits are off (e.g. I'd be scared sh*tless to remove a bullet from abdominal wound without visualising the abdomen first, and in non-sterile conditions you're in trouble regardless). A lot of wounds to major organs just wouldn't be fixable in a world like DayZ (unless you came across a trained surgeon, a theatre team and a lot of appropriate kit). However, it would be an interesting dynamic to have someone in your group with a potentially fatal wound that just takes a long time to knock them off. -
Just a thought - but given that magazines are now a commodity in DayZ (and separate to the bullets they contain), what about an alternative rapid reload (see youtube link below). Basically could double tap R for a faster reload, but where the expended magazine is dropped to the ground rather than retained in the inventory. I'm not suggesting it should be as practiced as the marine in the video, just faster than a standard reload. Might give you an edge in a fire fight, but at the expense of losing the magazine (if you have to run) or having to find it again after the fight. Just a thought... http://www.youtube.com/watch?v=Hx0JzYcwUiY
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Suggestions for the defibrillator
Roshi (DayZ) replied to Heeeere's johnny!'s topic in General Discussion
Yeah a defibrillator only works on shockable rhythms - usually ventricular tachycardia or fibrillation (where the heart contracts like a bag of worms and no longer works as an effective pump). It will not restart a heart (asystole) or fix pulseless electrical activity (PEA). I'm aware that this is a game, but to the whole 'restart the heart' thing isn't authentic. The defibrillator shouldn't be a resurrection machine in my opinion but should be part of a more considered medical system. -
We have conflicting views - fair enough. I'm happy to see which way the devs take it.
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Firstly, let me say that I reckon the map looks a ton better than in the mod - really like the town centres in particular. However, would be great if some of the bigger buildings especially - fire stations, police stations, hospitals etc - had a little variety added. At the least some variation in furniture, blood stains, plants etc, but preferably things like different rooms accessable or even some difference in floor plan. Would be awesome for immersion if the map designers have some time on there hands. Keep up the fantastic work - this game has so much potential!
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Agressive wildlife [Official wildlife topic]
Roshi (DayZ) replied to lowkey's topic in General Discussion
No bugs and definitely no monkeys, but geographically relevant animals all good. Like the birds flying off idea. What about scavenger birds (?Crows?) circling dead survivors? -
Yeah - Ghillie suits are a strange one for DayZ. Overall I think they detract a bit from the survival game side of things and make it more about sniping other players. Not big on that. If they do make it in then they should have penalties for encumbrance (when that system is implemented), heat (if a thermal regulation system makes it in - failing that you have to drink more water as a result) and/or running speed. They definitely should not magically hide backpacks or other storage clothing. Having said that the Arma 3 Ghilles look pretty sweet...
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Also would be cool to have a few more specific shops e.g. camping shop, book shop, clothing stores - that kinda thing.
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Beards - Hell yeah... Also - like the idea of a front-strap for the M4 as modelled here..
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Wounds going septic if improperly treated -might make you think twice about engaging someone for the hell of it if you could eventually die from a minor wound. Should need to irrigate the wound, suture, use clean bandages, and/or give prophylactic antibiotics to be certain of avoiding wound infection, gangrene and/or sepsis.
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Realism and Weapons [Balanced or Realistic?]
Roshi (DayZ) replied to ProGamerGov's topic in General Discussion
DayZ's success hinges on it's brutal realism and lack of balancing and game concepts. I play it because I want to feel like I'm in a post-apocalyptic scenario without the filter of having a character in between me and the world. Therefore it boils down realism/simulation for me. -
I think there is something to be said for improved proficiency with a weapon with repeated use - that is the basis of any motor learning. I would expect it to be linked to expended rounds, not kills - if bullets are relatively rare then improving weapon handling becomes a trade off with conserving ammo. Any effects should be subtle - maybe give you a bit of an edge.
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Regarding bandits - I reckon things like the payday 2 masks make some people of the bandit inclination want to dress up more like bandits which makes identification easier :) Some more stuff like that would be good.
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Yeah that was a joke. But agreed.
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True - I guess a similar situation exists for the map. But hey - you'd still have to look the stuff up and you might learn something :)
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Regarding the books, it would be great if they provided practical instructions you actually had to follow rather than a skill buff system. That would be a great way to bridge the gap between people without much knowledge in an area (e.g. medicine, mechanics) and those with some real world knowledge.
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Not a bad idea, but the devs have avoided these kind of game ideas - an to me that's a big part of what makes DayZ work. Personally, I'd prefer 'soft skills' that develop as your player goes along and repeats activities. These would be more subtle modifiers (e.g. improved reloading time with practice, improved aim after shooting different weapons, getting fitter with repeat running allowing longer run times before fatigue, greater likelihood of success with suturing/IV line placement after practice), and also some negative effects (e.g. poor physical condition if you don't keep your nutrition in line with energy expenditure, increased susceptibility to illness if malnourished). This allows for a more organic development of a specialisation (e.g. medic, mechanic, soldier, hunter) as the survivor goes along. Also allows for lone wolf players to be generalist enough to do the basics in lots of areas.
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Suggestion: Left Hand Option (W/Pictures)
Roshi (DayZ) replied to globalfriction's topic in General Discussion
Yeah - actually I find it odd too and I am a filthy lefty... Might look more natural in 3D with Oculus Rift :) -
Level of Weaponry Available (Poll)
Roshi (DayZ) replied to ThatSwoleGuy's topic in General Discussion
Yeah for sure - having a military weapon (particularly a NATO weapon such as an M4) should be a rarity, which would make acquiring one even more awesome. I also think scarcity of ammo is a good idea - if you stay alive a long time you might accumulate a few magazines worth (and that should raise the stakes and the paranoia). This would also make people less inclined to waste ammo on killing new spawners (where there will be little return on investment of wasting a couple of rounds), even if they are doing it just to spoil someones day. Might even promote some trade ("I have ammo for your gun, you have ammo for mine"). -
Beards should not be chosen at character creation - they should grow relative to the length of in-game life of the survivor (but accelerated somewhat :) ). Would give a useful index of how experienced another player is. Bandits should grow a pirate beard and get an eyepatch.
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Yeah - I mentioned dual pistols as I thought it would come up but not the reason that I would want this system implemented. Anyways - in a dayz kinda game would likely not be that useful...
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What about a "Doctors kit"? Use: Take Vitals
Roshi (DayZ) replied to DevilDog (DayZ)'s topic in General Discussion
I have some medical experience, but I'm crap when it comes to the workings of my car. If DayZ had a reasonably accurate (but not too ridiculous) system for car parts, I would use that as motivation to learn a bit more about how a car runs. The devs should also port over the 'Take On Helicopters' control system when choppers make it back in - flying a helicopter should be difficult (and it might breathe new life into that game as DayZ players buy TOH to learn how to fly without crashing the one they discovered at the NWAF...) -
What about a "Doctors kit"? Use: Take Vitals
Roshi (DayZ) replied to DevilDog (DayZ)'s topic in General Discussion
As an add on - if you receive the wrong ABO blood type you should get messages like "I have a feeling of impending doom" - apparently this is the case with the onset of severe transfusion reactions such as intravascular haemolysis... -
Hot keys for flashlights, bipod...
Roshi (DayZ) replied to Roshi (DayZ)'s topic in DayZ Mod Suggestions
Sounds like one way to go, but I think Rocket said somewhere they weren't so keen on too many set keys to simplify the controls (could be wrong though). Hot keys give you flexibility to set it up as you want.