federik21
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Everything posted by federik21
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i think the should add a 50% (or different) chance to start with watch (somebody has watch in real life..)
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Where do Ghillie suits spawn?
federik21 replied to NeedleHammer's topic in DayZ Mod General Discussion
I found it in a building near the cherno market. -
I think ghosts should be used only as allucination for bandits, for simulate paranoia. This isn't Silent Hill's MMO
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let's take this tread where it belongs: first page :)
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I think it is a good idea. Someone weeks ago discussed with his college collegues of Psycology about conseguences of being a bandit. Allucinations were part of it. I loved Eternal Dakness, a game for gamecube that "misures" the mental sanity of the character, giving you allucination as "no volume" or "pad disconnected"... I think it is a good idea to add paranoia and things like that in game. Of course, it will least for an half an hour, maybe could be shutted down by psycotrophe drugs (that will cause addiction if abused), I like the idea to see fake survivors, and in the end (if you kill too much, like 20 person in 10 minutes, an exagerating overkill) the possibility to see a "ghost" of yoursef reppresenting the suicide impulse.
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Make ghillie suits / backpacks a tradeoff decision for players
federik21 replied to Turin (DayZ)'s topic in DayZ Mod Suggestions
I think the back should be carried and showed aswell. Only the czech puoch should be not showed (it's the only backpack you should carry without ruin your siluette and can be placed inside the ghillie). -
Silencers are already in game. I like you idea of spray paints, it looks great. Chemlights could be used to this goal (for example red = get away, green = friend, blue = empty...), but we should need to "educate" ppl to those signs (and chem colors could be not found) . I don't like the other ideas, BTW the "secret cache" is something like the tent, check dayz wikia.
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Yea. You just have to run, enter buildings with 2 entrance, found an hatchet and a gun and you are ready to make it. No sneak. Just run, pick all you got, and leave ASAP. Zeds would lose you now, so what's the problem?
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imho it's fair... it is not as small as compass, knife, watch, ecc... and should be stored in the backpack. And it is an eccelent weapon.
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I agree I think the should need to fix the aiming sistem for the crossbow,ironsight isnt very accurate, a scope will fix it. And i think it is ridicolous that 6 darts need the same space of an engine.
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DATE TIME: TODAY, in the morning, and tonight Where you were: Cherno WHAT HAPPENED: Tonight i was camping in Cherno, in the church, when i turned to the altar, i found this guy with a makarov on my back. He didn't get into the church by the main door (i was watching it!), i shoot him few shots and killed him. I could loot his body as he was dead, but he still stand. It looked like he was AFK, but he was dead. He was doing nothing. It was a lot dark, so i think he wasn't even typing something in chat because of he maybe spotted me. His gear was basically a base gear, plus a map. Here's my supposition: I can suppose this "thing" was a guy that left the game before (when he was in this church) and re-logged in when I was camping there. Maybe his character spawned before he get visual and movement control of it. Infact, my murder stat increased by 1, so I must have killed someone. Version is 1.6.0.1 P:S: I saw those "things" also this morning, i don't remember where i was but i just spawned near the beach, and i see this guy in the middle of the fields, like he was afk. I get myself near to it, and i noticed it was a corps by flies around his dead body.
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Logged out alive, logged in dead
federik21 replied to tbuck (DayZ)'s topic in DayZ Mod Troubleshooting
Just a supposition, but it could be linked to the strange survivors's dead-on-foot corpses (i don't know how to call them, they look like afk players but you can loot them) the ones you can occasionally find. Tonight i was camping in Cherno, in the church, when i turned to the altar, i found this guy with the makarov on my back. He didn't get into the church by the main door (i was watching it!), i shoot him few shots and killed him. I could loot his body as he was dead, but he still stand. It looked like he was AFK, but he was dead. I checked my Murder, and it was incresed by 1. Here's my supposition: I can suppose this guy left the game before (whe he was in this church) and re-logged in when I was camping there. Maybe his character spawned before he get visual and movement control of it. Infact, my murder stat increased by 1, so I must have killed someone. Seems logic to me. A simple test will do it. Please dont fix it with a spawn protection sh*t, use some kind of proximity alert.