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Everything posted by zeotrope
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What ratio ? Are you talking about the fov (can be altered in menu) ? Not sure what you mean about 'smooth the turning' and headaches. Take away the choice of 3PP for a short time and ask for feedback. My reasoning is this. You are occupying an enclosure with a wall just higher than your head. You can simply stand close to the wall and see, without risk, all inbound players. The approaching players do not have this advantage and are handicapped because of this. Now, I hear the argument in regards to 'tightening' the camera in certain circumstances etc. But why? Why would you want a floating camera behind your head in the first place ? What is realistic about that ? Is this not a survival simulation ? Players who need to see around an obstacle should be at risk to do so. At least make the general population trial the 1PP to see the outcome. There may be a lot of converts once they get used to it. It's a real shame most 1st Person fans are forced (like me) to play on 3rd Person Servers just because most if not all of the full servers are 3PP. And while on these servers, I will use the exploit of the magical cam only because I would be severely disadvantaged if I did not do so. It's just a shame such a great game is bogged down with such an 'arcade' type game mechanic than lends nothing to the true atmosphere of the genre.
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The only way to properly gauge how 1PP servers would fair in popularity is to force 1PP on all players in a build. Say, .54, all players could only see in 1PP. I wonder if DayZ would lose players....or would the current player base adapt ? I'd love to see a trial like this. I think it would change gameplay for the better. This 'tomb raider" style camera, in my opinion, ruins immersion.
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That's the goss. But I hope it's not. Ran from east (Novo) to west (NWAF) and entered a nearby barn. Stopped to check some loot and "you are dead" (Nobody around me from what I could tell) Not conclusive. But it happened again under very similar circumstances. If true, I would rather a fatigue / weight system to warn / hinder a player from excessive exhaustion.
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120fps at all times in Arma III What? Really?
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My thoughts exactly
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I understand that it's painful pack it up every week but we are only testing at the moment after all. Seems to real issues with persistence. But if in .53 they stay....then I stand corrected.
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I've had both happen to me. On both occasions I had been running for a lengthy amount of time (20 mins etc) and from what I hear, could be a rumor however, it could be a heart attack that causes sudden death. Cannot confirm this but the common denominator was 'running non stop across the map' without a break. There is a some sort of insta-death hack out there. Could have been that. Who knows. A kill cam / log (although unrealistic) would be great for this reason alone. This is alpha. We need to gather info. The Dev team should provide us with all types of info relating to in-game events. Not sure why they don't. We are, after all Alpha testers. Are we not? Other than "my leg is painful (sic)", there are not many valid messages we can fault find with. Server owners fair better. But the majority are just players. We need more info.
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Everything goes. Nothing stays. Pack your tent prior to logging off or you will lose it. Use the search on this forum. This subject has been discussed countless times before. You will find all the info there.
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Makes me nervous just being out there. Let alone the journey over. I've traveled over there (and back) twice now and each time, as I swim, I am just waiting for the bullet crack to split my head open. But Iv'e been lucky. Once there, it's pot luck really. The repetitious nature of searching each cell becomes a little tiresome. There is a barracks building out back of the guard quarters located in the exercise yard. I have not found much there. As stated above, lots of Raincoats and Handcuffs in the prison. So. If you like paranoia and feeling like you are being watched. If you like long, cold, nervous swims (don't go out on low pop servers....live a little), go for it! It's worth a look - even if it's just to see some new structures. Bring on the boats !!!!
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So I was searching for Heli Crashes, and Found one....
zeotrope replied to darkrider400's topic in General Discussion
I think the raincoat excess is there to prompt use to make....err really useful, armbands. Too many Raincoats -
If you cannot spam drinking then that's gotta be a good thing. As long as you can "cancel" the action (6 second drinking animation)
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Zeotrope: Look it up. It's from the industry I work in. - Not Zoetrope (Moving images) Nothing wrong with my English buddy. Keep your lame, smug, "Uh huh" comments to a minimum. You seem to have a real attitude problem here; trolling this thread and adding zero value to the conversation. Go troll youtube.
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Wow man. That's an impressive haul. Lot of gear there. That MP5 (?) would be nice. BTW. How did you manage to get DayZ running on your 486? (showing my age) Bad joke. Don't answer.
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Dean's not here man. Failing to notice that Dean is not here will lose you Juan.
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The Zucchini is for eating? Damn. I've been doin' it wrong.
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Putting words into my mouth wont win you an argument. Deal with it.
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Indeed it is. It's a preset, predictable, hard-wired feature the game suffers because of. Same as known loot in known areas. Too predictable. This is not a contest to prove which issue is worse, Mookie.
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This is so true and is a fundamental flaw in the game. Why should anyone know when they crash. The non-smoking helicopters should be there on re-start. The smoking ones should begin as out of control and fall from the sky. I try so hard to believe that this is not the mod and this is actually a new game.....but sadly, I'm beginning to think nobody at Bohemia / DayZ HQ is programming this beast. They are simply modding a mod.
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I would love to see doors splinter into pieces etc. I would also love to see all doors accessible. I know this wont happen....but its on the wish list.
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I think you want to play the mod. Not the SA.
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Peter Nespesny: "So it's official, vodka is now configured."
zeotrope replied to Tatanko's topic in General Discussion
Hmmmm. Regardless. was funny 'friend' -
Old Gregg ? Or just Greg ?
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I think the LR scope fits on it too.
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Peter Nespesny: "So it's official, vodka is now configured."
zeotrope replied to Tatanko's topic in General Discussion
Racist, Stereotypical but most of all, funny :) -
I'm not saying that sometimes (reportedly) they have been known to kill / injure those who interact with them, but I have found / driven over 20 of these brutes without issue. So 20 / 20 times makes them worthwhile to seek out and drive. But that's my experience. Perhaps lag may play a part in the related issues with these vehicles and the associated interaction with the underlying terrain. They seem to spring to life on approach as if they are reaffirming their placement in the game world. Not sure