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vedicardi

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Everything posted by vedicardi

  1. vedicardi

    DayZ Update 1.5.3

    yes, could someone fully explain how the tent's persistence works? is it just attached to one server, or...
  2. vedicardi

    Hostile Intent Vanguards [HIV]

    people got mad about this? wow haha
  3. vedicardi

    to spice up the game.

    How about putting a c130 in the game so I can crash it into Cherno for my 9/11 tribute?
  4. vedicardi

    Should we scrap bandit models?

    Keep them unless you have something else in mind. Just being able to aim at someone and see the bandit tag under their name would be enough, but that doesnt always work currently (the names dont always appear when aiming at someone)
  5. vedicardi

    Group Photos

    so many bandits!
  6. vedicardi

    Gun to bag glitch

    Yep, that is exactly it. Know for 100% sure you have enough space before you put it in your bag (INCLUDING THE AMMO!)
  7. vedicardi

    If i disconnect while downed..

    A+ thread would read again
  8. vedicardi

    DayZ Stories

    that's dedication ------------------ Kleiner and I didn't get off on the best foot, so to speak, but we're good friends now. After a series of death and near death experiences, and a quite impressive collection of reasonable rifles (none of the uber-loud military shit), we decided all we needed at this point was some medical supplies for our friend we were planning on meeting soon (who was hanging on by a thread, tripping over his own feet and passing out every two minutes, traveling up the coast for a good hour). So our next location was the hospital. After raiding a few warehouses on the way there (and figuring out was the map marker "299" meant) to stock up, we made our way down the hill, coming in from north west west headed south east. Both fully equipped with maps, knives, bionics, and every other possible item you can think of (other than NVG!) we made our approach, eventually reaching the last treeline before the plains that lead to the city. From here, we found a tree stand, climbed up, and Kleiner took out his binocs to check out the city. As I picked up the SMG on the ground, he groaned. Apparently, the place was swarming with zombies. "They're going insane over there!" I pulled out my own bioncs to see what he was talking about. I didn't see anything. "Move a bit so I can stand where you are." I still couldn't see them. "Between the fence in the building." To my dismay, he was right. That was the hospital, and it was absolutely surrounded by enraged zeds. With a sigh, we both climbed down, eventually deciding to at least get a better look at the situation. As we came to a warehouse on the outskirts (taking out a few Zeds on the way), we noticed someone over the radio shouting for help. He had actually been doing so for a good hour or so, but neither of us had been paying attention. I took out my own binocs, and spotted someone on the roof of the hospital. "Shit." It appeared he had some sort of high caliber rifle, and had attracted the whole damn horde. The last building we needed to hit to finish our supply run before setting up in the woods and helping our friend, and it was covered with at least 30 to 40 zeds. Eventually we decided to give it a shot anyway (Kleiner having a sniper), and radioed we were coming to help. From a hill in the distance, we took shots, and immediately drew a crowd of zeds. We retreated back to the warehouse, picking off the trail from there. This repeated three or four times. Eventually we got the crowd down to 10 or so zeds, but in the process we had only ten or so bullets between us (my SMG mag had somehow fallen out of my bag). That's when I remembered I had picked up three grenades. I was mad, I was mad this guy was so stupid to fuck up our last trip into the city, and I was mad he was wasting our ammo. "FUCK IT." I ran towards the hospital, Kleiner in tow. We ran through the windows, shouting for the Duane, the man on the roof, to come down to help us. Eventually, after taking a shot or two, all of the 30+ zombies were trying to get through the front entrance. This was it. I threw my grenade. The whole crowd dropped. So did Kleiner. I ran across the room to him, and more appeared. He was down, and I was doing everything I could to stop the bleeding. It wasn't enough. I shouted. "HE DIED FOR YOU, DUANE! HE DIED FOR YOU! GET THE FUCK DOWN HERE!" I took as many blood packs as I could, tossed another grenade to get rid of the new crowd, and got out, tears running down my face. I removed my hat, and took a moment of silence for my fallen comrade. I convinced Duane to take Kleiner's ALICE pack and get out of there, and pick up any more blood packs to give to me. He ran towards the barn, another ten or twenty zombies behind him. It was ridiculous. This guy was a complete idiot. "How do you think I feel?!" he moaned. What a stupid prick. Even when he showed up, he didn't have the ALICE pack. Aggravated, I went back to the hospital to get it myself (which was now clear of zeds), to find someone had already looted Kleiner, and went as far as to take the body. It was a disgrace. I turned to Duane, punched him in the face, took everything I could find, and went on the roof in a huff. Duane would go to live another day, despite how tempting it was to kill him myself. The bastard got Kleiner killed, and for what? I sat down, uttering one word; "Karma." -Fyodor "Guts" Vyhor
  9. vedicardi

    Singleplayer?

    A "lite" version is coming out soon so you can run private games.
  10. A class system would be interesting, but too game-y. A big and important concept of this mod is that when you spawn, you are no different from any other survivor (unless you're a bad guy!). That's what hesher was trying to say. Adding some small scale RPG elements for those that are trying to go for survival time (like if you use 10 bloodpacks, you get a max health boost, or if you run X kilometers, you can run just slightly faster, etc). All of these EARNED perks would have to be removed after you die, however. I doubt this would be easy to implement, as well, but whatever, it's the only way that idea would work at all. Stuff like lock picking is stupid and defeats the purpose. Limiting what people can do so they have to work with others is stupid as well. What are the chances you'll find someone willing to help you in situation X? You have no health but have NO good way of increasing it back up because there's no one on the server that can help you with it. That's just arbitrary difficulty and it's not fair, which again is a big part of Dayz, everyone starting the same. Adding stashes to game would be cool, but you shouldn't start with that stuff. Maybe you could find notes in houses, notes meant to be left for family members but found by you (obviously). These could all change locations and respawn every 24 hours or something, and all be hidden inland or in not-often-traveled locations (to get people out of the cities).
  11. vedicardi

    DayZ VidZ

    this video is amazing, honestly
  12. vedicardi

    PVP - Spawn Points and Safe havens

    basically, OP, you stated exactly where you were and just asked for a guy to come up there and kill you. Just saying something is a safe haven doesn't help much. Think about the lighthouse scene from Battle Royale!
  13. vedicardi

    Food vs Health and Damage

    A slight increase would be nice, but getting blood by way of hard to find transfusion packs and cooked meet is more interesting to me
  14. vedicardi

    DayZ: The Do's and Dont's.

    very good starter guide. keep it up
  15. vedicardi

    List of Weapons

    the most important thing on this list, how loud the weapons are, is missing
  16. vedicardi

    God damn knockdown

    Is there any logic to this shit? I would like this system if zombie AI wasn't totally fucked (warping all over the place, attacking through walls, etc). I totally understand that you can't do too much to fix that or improve it (the AI), but if you know it is that glitchy and unfair, don't add this fucking knockdown that just rapes for absolutely no reason, taking all logic out of the game. When you get knocked down, you have zombies on top of you so you just get knocked down again unless you have 7000+ blood and thus you die just because you weren't "lucky?" It's so god damn annoying and has ruined the game for me multiple times. Thanks
  17. vedicardi

    God damn knockdown

    Make zombies do more actual damage, take out knockdown, that's what I say. Yes, they are easy, but knockdown is just absurd and certainly doesn't "balance" things out, it just makes it fucking confusing. Make them harder, don't make them randomly gods. See in my situations I WAS able to handle the horde I took on, I just got WARPED to and hit ONCE by the FIRST zombie and thusly killed. Without knockdown I would've faired fine like I should have because it was a very small group at a very small town near the center of the map, but no. I knew my odds, but still got fucked. It's just silly. I was able to clear a larger town of 30+ zombies without a problem but when I come across five I should be cautious suddenly? Honestly at this point I have to rely on that stupid "can't run indoors" glitch to avoid warping, and thus knockdowns. I don't want to have to do that.
  18. vedicardi

    Gankers in Cherno

    Do you mean GOATS? AYO!
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